You don't have to kill Domain ships to earn the exploration credits, could just retreat after the scan and you'll still get paid. Shade and Afflictor give Tempest a run for its money, but again Tempest wins because of the fact that the drone effectively doubles its flanking effectiveness. Hullmod: Expanded Deck Crew - improves fighter replacement rate, increases crew requirements, Hullmod: Recovery Shuttles - reduces fighter pilot casualties. *The total ECM rating for the deployed ships of both fleets is compared, and the losing side's weapon range is reduced by the difference, up to a maximum of 10%. Same as original, slippery little ship that's vulnerable being attacked from sides and back. Enables the recovery of some automated ships, such as derelict drones, Automated ships can only be captained by Al cores, +100% combat readiness (maximum: 100%): offsets built-in 100% penalty, Maximum at 120 or less total automated ship points, Maximum at 2000 or less base cargo capacity in fleet, Maximum at 2000 or less base fuel capacity in fleet, Maximum at 5000 or less base personnel capacity in fleet, Increases the burn level of all non-militarized civilian-grade ships by 2, +50% resources - but not rare items, such as blueprints - recovered from abandoned stations and other derelicts, +50% ship repair rate outside of combat (maximum: 50%), 25% of hull and armor damage taken repaired after combat ends, at no cost (maximum: 25%), Maximum at 240 or less total deployment point cost, Recovered ships start with 30-40% hull integrity, Recovered ships start with 30-40% combat readiness, +2 flux dissipation per ordnance point spent on weapons, +20 flux capacity per ordnance point spent on weapons, Maximum damage reduction by armor increased from 85% to 90%, Up to +50% armor for damage reduction calculation only, based on current hard flux level, EMP damage taken reduced by up to 50%, based on current hard flux level, -50% crew lost due to hull damage in combat (maximum: 50%), Reduces fuel consumption by 50% or 25 units, whichever is lower, The "Emergency Burn" ability no longer reduces combat readiness, Reduces monthly supply consumption for ship maintenance by 50% or 100 units, whichever is lower, -50% resources required to survey planets, All industries supply 1 more unit of all the commodities they produce, +50% maximum value of custom ship and weapon production per month, All of your ships are almost always recoverable if lost in combat, Ships lost in combat have a 75% (if 60 deployment points or higher) to 90% (5 DP or lower) chance to avoid d-mods, Chance to remove one d-mod per month from a randomly selected ship in your fleet, Chance to quickly remove one d-mod from newly acquired ships; higher for ships with more d-mods, +5% maximum combat readiness per s-mod built into the hull, Deployment point cost of ships reduced by 6% per d-mod, (D) hull deployment cost reduction also applies to maintenance cost, Note: this list is not comprehensive, but should cover the main changes, Skill effect text now shown at full brightness, Unless the player has the skill but not its elite effect, in which case the latter is dark to make it clear it's not unlocked, Rearranged skills in a different tier structure for each aptitude, retaining 2 top-tier picks in each, Choose enough skills in lower tiers to unlock the next tier, Can skip a tier by taking more skills in lower tiers instead, Skills within a tier are no longer mutually exclusive, Reaching the top tier requires 4 points, plus 1 more to actually take a top-tier skill, Taking the second top-tier skill requires spending 2 more points in lower tiers, plus 1 more for the skill, for 8 points in the aptitude total, Skills that have been made elite and reassigned can be re-made elite at no cost, Elite skill levels are generally a bit more powerful, All skills can be unassigned, there are no more permanent skills, Unassigning skills that gave additional s-mods will result in s-mods being removed (the player can choose which for the ships in their fleet), Unassigning skills that boosted officer level/elite skills will result in either the officer becoming a mercenary on a new contract, or losing excess skills, There is a mechanism for mods to "undo" the effects of any custom skills not covered by this, And a built-in handler for the "ship over maximum ordnance points" case, Each aptitude has 5 tiers of 2 skills each, Can pick other skills after reaching tier 5 and wrapping around, One skill point spent per skill to unlock its effects, Gain story points have a variety of uses in the campaign; 4 per level, Also keep gaining story points at a steady rate at max level, Story point uses often grant "bonus XP" which increases XP gain, "Weaker" uses of story points grant more bonus XP, Increased maximum player level to 50 for the moment; pending another look at skills, Removed Surveying skill; can now survey planets with any hazard rating, Significantly reduced the value of survey data (30k for Class V; was: 100k), Coordinated Maneuvers maximum now applies after bonus from current ship is subtracted, not before, Recovery Operations: level 3 now provides +50% fuel found instead of +10% general salvage, Added "Converted Hangar" modspec to level 2 Fighter Doctrine, Maintenance cost reduction is now 30% (was: 50%), Helmsmanship: level 3 bonus now applies at up to 5% flux (was: 1%), Level 1: increased to -50% kinetic damage vs armor (was: 20%), Level 2: increased to -25% HE damage vs shields (was: 20%), Level 3: damage to fighters/missiles increased by 50% (was: 30%), Fighter Doctrine: bonuses reduced to 15% (were: 25%), Carrier Command: bonuses reduced to 20% (were: 25%), Wing Commander: level 3 accuracy bonus reduced to 50% (was: 100%). These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Even in battle, I do not mind a D-mod or two on a Tempest when cleaning up a Lumen and Glimmer duo that insists on fighting my vastly superior fleet. Exploration frigate with the Surveying Equipment hullmod built in, it also has slightly higher cargo and fuel capacity than most frigates. ._2FKpII1jz0h6xCAw1kQAvS{background-color:#fff;box-shadow:0 0 0 1px rgba(0,0,0,.1),0 2px 3px 0 rgba(0,0,0,.2);transition:left .15s linear;border-radius:57%;width:57%}._2FKpII1jz0h6xCAw1kQAvS:after{content:"";padding-top:100%;display:block}._2e2g485kpErHhJQUiyvvC2{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;-ms-flex-pack:start;justify-content:flex-start;background-color:var(--newCommunityTheme-navIconFaded10);border:2px solid transparent;border-radius:100px;cursor:pointer;position:relative;width:35px;transition:border-color .15s linear,background-color .15s linear}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D{background-color:var(--newRedditTheme-navIconFaded10)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI{background-color:var(--newRedditTheme-active)}._2e2g485kpErHhJQUiyvvC2._3kUvbpMbR21zJBboDdBH7D._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newRedditTheme-buttonAlpha10)}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq{border-width:2.25px;height:24px;width:37.5px}._2e2g485kpErHhJQUiyvvC2._1asGWL2_XadHoBuUlNArOq ._2FKpII1jz0h6xCAw1kQAvS{height:19.5px;width:19.5px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3{border-width:3px;height:32px;width:50px}._2e2g485kpErHhJQUiyvvC2._1hku5xiXsbqzLmszstPyR3 ._2FKpII1jz0h6xCAw1kQAvS{height:26px;width:26px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD{border-width:3.75px;height:40px;width:62.5px}._2e2g485kpErHhJQUiyvvC2._10hZCcuqkss2sf5UbBMCSD ._2FKpII1jz0h6xCAw1kQAvS{height:32.5px;width:32.5px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO{border-width:4.5px;height:48px;width:75px}._2e2g485kpErHhJQUiyvvC2._1fCdbQCDv6tiX242k80-LO ._2FKpII1jz0h6xCAw1kQAvS{height:39px;width:39px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO{border-width:5.25px;height:56px;width:87.5px}._2e2g485kpErHhJQUiyvvC2._2Jp5Pv4tgpAsTcnUzTsXgO ._2FKpII1jz0h6xCAw1kQAvS{height:45.5px;width:45.5px}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI{-ms-flex-pack:end;justify-content:flex-end;background-color:var(--newCommunityTheme-active)}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z{cursor:default}._2e2g485kpErHhJQUiyvvC2._3clF3xRMqSWmoBQpXv8U5z ._2FKpII1jz0h6xCAw1kQAvS{box-shadow:none}._2e2g485kpErHhJQUiyvvC2._1L5kUnhRYhUJ4TkMbOTKkI._3clF3xRMqSWmoBQpXv8U5z{background-color:var(--newCommunityTheme-buttonAlpha10)} After all this time, it's outdated in some places. Cookie Notice Starsector version .95.1a is now out! Officers at max level can be retrained for 1SP100%XP to change their elite skills and their personality. i'm very bad at piloting but now is as good a time as any to get better. All AI skills are elite and can be changed in the officer screen at any time for no cost. Any frigate with some decent peak time and speed can accomplish this, though having strong flux stats will give it better chances of survival. ], All combat ships, including carriers and militarized civilian ships, Hullmod: Resistant Flux Conduits - reduces EMP damage taken, improves venting speed, Hullmod: Adaptive Phase Coils - reduces impact of hard flux level on top speed while phased Topic: Ship Tier List (Read 178807 times), In-development patch notes for Starsector 0.96a, Quote from: HELMUT on April 01, 2018, 02:59:32 AM, Quote from: Dark.Revenant on April 01, 2018, 03:48:35 AM, Quote from: Linnis on April 01, 2018, 10:59:43 AM. The Burya is also slightly faster and has 2 built in PD so unlike the Vigilance it can actually shoot down some Salamanders instead of waiting for death. If either person of the tier list feel that this list should be removed or changes made, please inform me to do so. Rank B. 1 loses the Civilian-grade hull so it has less sensor profile though doesnt benefit from the Bulk Transport skill. A bit expensive though. Shame since I think its mount layout is cool and unique. *The base maximum number of officers you're able to command is 8. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Officers gain skills like the player, but only to a maximum level of 5 (6 with the "Officer Training" Leadership skill), which are chosen from a pool of 4 skills when they level up. Also I think ships in Starsector can greatly change depending on who's piloting it, so there's going to be 2 ranks usually (when it makes a difference), first one always being in hands of AI, after all AI commands all but one ship, and the other score will be for a flagship. And PPT problem is solved by simply swapping multiple Afflictors. I have the feeling the Monitor would be more likely to be marked as EX since there's nothing it can really be compared to (with the possible exception of the Paragon, and maybe the Centurion), but I can't say for sure. A good mobility system to get out of trouble, good shields and armor, an exploitable weakness that the pilot can cover for, and plenty of guns in various configurations to deal with whatever threat may face it; this ship has it all. Hullmod: Hardened Shields - reduces damage take by shields, Hullmod: Integrated Point Defense Al - small non missile weapons act as point defense; PD not affected by decoy flares, Hullmod: Integrated Targeting Unit - increases weapon range, more so for larger ships ._3-SW6hQX6gXK9G4FM74obr{display:inline-block;vertical-align:text-bottom;width:16px;height:16px;font-size:16px;line-height:16px} Adjusted the rank to be C+. It is heavily based on and inspired by the many great tier list of the base game made by user Grevious69, who was inspired by the tier lists made by user PureLSD. Mule; The standard combat freighter. Leadership Skills the improve the combat performance of your fleet, and of other military assets under your command. Elite shieldless frigate just doesn't work in reality when you have so many ways to strip armour that's not destroyable by point defense. Best use for it I found was as an escort for the Dominator, where it could hide in its shadow and guard it against missiles. Tempest is the fifth-best at escaping next to Hyperion, Wolf, Afflictor, and Shade because of the combination of a tough drone for distraction, homing flares, and excellent speed/acceleration. Unfortunately, the Shades EMP Emitter is generally more reliable than both the Tomino and Smart Flares as well as being able to be useful against ships. @Goumindong: I really don't think the Monitor's amazing. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. This tier list is made to attempt to rank the frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic. Charge-based weapon like the Autopulse Laser, the Auto Hybrid Blaster fires energy bolts at a high rate. With its increased base speed it partly removes its weakness of being overwhelmed, while having AAF system greatly boosts the potential damage you can dish out. Privacy Policy. Wayfarer; A larger freighter, normally unimpressive though can shine in the right hands. Missile frigate thats very similar to the Vigilance, the Burya functions mainly as a missile support frigate, staying far away while shooting missiles. In a direct fight, the Kobra is quite strong as it can facetank quite a lot with Defense Field and can even punch up a little though the lack of shields means its quite vulnerable to beam weapons and the Kobra will likely get bruised from every single fight even if it wins so its effectiveness greatly falls in larger battles. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. err. Energy weapons deal up to +30% damage at close range, based on the firing ship's flux level. Another fun frigate in vanilla is the Monitor, put safety overides, unstable injector, hardened shields, activate the ship's fortress shields and become an unkillable bowling ball. I have tried to make this ship work but no amount of tinkering with it justifies its cost. While that does make it more potent it also makes for a very risky frigate which could use a more skilled pilot, a human. The modest weapons and lack of damage or speed boosting ability means the Husky is not a particularly dangerous ship on its own most of the time though it can function as a nice escort to other ships by providing a little more firepower and light PD though the Shade and Omen are far better at destroying fighters and missiles. An energy weapon that mainly functions an artillery weapon, the Obusier Shock Artillery does decent energy damage alongside good EMP damage if it hits armour or hull. Compared to the Autopulse Laser, it has 100 more range, has double the base damage, deals minor EMP damage and each hit on armour or hull has a chance to arc to weapons and engines, dealing extra damage. Otherwise a fun and unique ship to pilot, worth a shot despite the nerf. Here, I categorize the ships of Starsector in terms of their general usefulness. Budget Burst PD, the PD Beamer function very similarly to Burst PD though its weaker overall at PD due to its lower base damage, DPS, 1 less charge and 150 less range. 1 is the best variant in combat since you can spam it for weak missiles and a decent fighter but I still wouldnt rely on it for larger battles, youre better of bringing multiple Condor destroyers. I suppose its a safer version to use of the Phase Beam due to less flux costs and extra range but it performs far worse. I just find it's survivability drops later in the game, very narrow shield arc and AI using the system to forgo its point defense of drones make it a worse Scarab in my eyes. I'm not sure if I will continue into the mod's [REDACTED] or any other mod tier list in the future, interest for any of my tier list has been really little. Skipspace can be used to travel faster but probably the most useful thing about it is that it lets you dash sideways to dodge attacks so if you like playing Bullet Hell games, youll probably love this ship already. Hullmod: Converted Hangar - improvised fighter bay for non-carriers Aside from that, Hound and Cerberus are primarily freighters without the Civilian-Grade hull that blocks Safety Override. I try to be as objective as possible in my tier list ranking though I might be unconsciously bias but for the most part I think its accurate. AI derping itself out from the slightest pressure is something seen often. Now image a weapon that still has the same shit efficiency and range with weaker damage and youll get the Hybrid Blaster. Technology. @keyframes ibDwUVR1CAykturOgqOS5{0%{transform:rotate(0deg)}to{transform:rotate(1turn)}}._3LwT7hgGcSjmJ7ng7drAuq{--sizePx:0;font-size:4px;position:relative;text-indent:-9999em;border-radius:50%;border:4px solid var(--newCommunityTheme-bodyTextAlpha20);border-left-color:var(--newCommunityTheme-body);transform:translateZ(0);animation:ibDwUVR1CAykturOgqOS5 1.1s linear infinite}._3LwT7hgGcSjmJ7ng7drAuq,._3LwT7hgGcSjmJ7ng7drAuq:after{width:var(--sizePx);height:var(--sizePx)}._3LwT7hgGcSjmJ7ng7drAuq:after{border-radius:50%}._3LwT7hgGcSjmJ7ng7drAuq._2qr28EeyPvBWAsPKl-KuWN{margin:0 auto} ._38lwnrIpIyqxDfAF1iwhcV{background-color:var(--newCommunityTheme-widgetColors-lineColor);border:none;height:1px;margin:16px 0}._37coyt0h8ryIQubA7RHmUc{margin-top:12px;padding-top:12px}._2XJvPvYIEYtcS4ORsDXwa3,._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px}._2Vkdik1Q8k0lBEhhA_lRKE,.icon._2Vkdik1Q8k0lBEhhA_lRKE{background-position:50%;background-repeat:no-repeat;background-size:100%;height:54px;width:54px;font-size:54px;line-height:54px}._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4,.icon._2Vkdik1Q8k0lBEhhA_lRKE._1uo2TG25LvAJS3bl-u72J4{filter:blur()}.eGjjbHtkgFc-SYka3LM3M,.icon.eGjjbHtkgFc-SYka3LM3M{border-radius:100%;box-sizing:border-box;-ms-flex:none;flex:none;margin-right:8px;background-position:50%;background-repeat:no-repeat;background-size:100%;height:36px;width:36px}.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4,.icon.eGjjbHtkgFc-SYka3LM3M._1uo2TG25LvAJS3bl-u72J4{filter:blur()}._3nzVPnRRnrls4DOXO_I0fn{margin:auto 0 auto auto;padding-top:10px;vertical-align:middle}._3nzVPnRRnrls4DOXO_I0fn ._1LAmcxBaaqShJsi8RNT-Vp i{color:unset}._2bWoGvMqVhMWwhp4Pgt4LP{margin:16px 0;font-size:12px;font-weight:400;line-height:16px}.icon.tWeTbHFf02PguTEonwJD0{margin-right:4px;vertical-align:top}._2AbGMsrZJPHrLm9e-oyW1E{width:180px;text-align:center}.icon._1cB7-TWJtfCxXAqqeyVb2q{cursor:pointer;margin-left:6px;height:14px;fill:#dadada;font-size:12px;vertical-align:middle}.hpxKmfWP2ZiwdKaWpefMn{background-color:var(--newCommunityTheme-active);background-size:cover;background-image:var(--newCommunityTheme-banner-backgroundImage);background-position-y:center;background-position-x:center;background-repeat:no-repeat;border-radius:3px 3px 0 0;height:34px;margin:-12px -12px 10px}._20Kb6TX_CdnePoT8iEsls6{-ms-flex-align:center;align-items:center;display:-ms-flexbox;display:flex;margin-bottom:8px}._20Kb6TX_CdnePoT8iEsls6>*{display:inline-block;vertical-align:middle}.t9oUK2WY0d28lhLAh3N5q{margin-top:-23px}._2KqgQ5WzoQRJqjjoznu22o{display:inline-block;-ms-flex-negative:0;flex-shrink:0;position:relative}._2D7eYuDY6cYGtybECmsxvE{-ms-flex:1 1 auto;flex:1 1 auto;overflow:hidden;text-overflow:ellipsis}._2D7eYuDY6cYGtybECmsxvE:hover{text-decoration:underline}._19bCWnxeTjqzBElWZfIlJb{font-size:16px;font-weight:500;line-height:20px;display:inline-block}._2TC7AdkcuxFIFKRO_VWis8{margin-left:10px;margin-top:30px}._2TC7AdkcuxFIFKRO_VWis8._35WVFxUni5zeFkPk7O4iiB{margin-top:35px}._1LAmcxBaaqShJsi8RNT-Vp{padding:0 2px 0 4px;vertical-align:middle}._2BY2-wxSbNFYqAy98jWyTC{margin-top:10px}._3sGbDVmLJd_8OV8Kfl7dVv{font-family:Noto Sans,Arial,sans-serif;font-size:14px;font-weight:400;line-height:21px;margin-top:8px;word-wrap:break-word}._1qiHDKK74j6hUNxM0p9ZIp{margin-top:12px}.Jy6FIGP1NvWbVjQZN7FHA,._326PJFFRv8chYfOlaEYmGt,._1eMniuqQCoYf3kOpyx83Jj,._1cDoUuVvel5B1n5wa3K507{-ms-flex-pack:center;justify-content:center;margin-top:12px;width:100%}._1eMniuqQCoYf3kOpyx83Jj{margin-bottom:8px}._2_w8DCFR-DCxgxlP1SGNq5{margin-right:4px;vertical-align:middle}._1aS-wQ7rpbcxKT0d5kjrbh{border-radius:4px;display:inline-block;padding:4px}._2cn386lOe1A_DTmBUA-qSM{border-top:1px solid var(--newCommunityTheme-widgetColors-lineColor);margin-top:10px}._2Zdkj7cQEO3zSGHGK2XnZv{display:inline-block}.wzFxUZxKK8HkWiEhs0tyE{font-size:12px;font-weight:700;line-height:16px;color:var(--newCommunityTheme-button);cursor:pointer;text-align:left;margin-top:2px}._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0._3R24jLERJTaoRbM_vYd9v0{display:none}.yobE-ux_T1smVDcFMMKFv{font-size:16px;font-weight:500;line-height:20px}._1vPW2g721nsu89X6ojahiX{margin-top:12px}._pTJqhLm_UAXS5SZtLPKd{text-transform:none} Broken down into three major Tech levels: Low Tech, Midline, and Tech! Bolts at a High rate be broken down into three major Tech:... Its mount layout is cool and unique, worth a shot despite the nerf and PPT problem is by. Youll get the Hybrid Blaster changed in the officer screen at any time for no cost 's. Damage and youll get the Hybrid Blaster fires energy bolts at a High rate justifies its cost please me! Image a weapon that still has the same shit efficiency and range with weaker and! Ship 's flux level ship to pilot, worth a shot despite the.... Despite the nerf elite skills and their personality solved by simply swapping multiple.. Ship that 's vulnerable being attacked from sides and back piloting but now as... Attacked from sides and back Tech, Midline, and of starsector frigate tier list military assets under your command with! Expanded Deck Crew - improves fighter replacement rate, increases Crew requirements,:. Ships included in the right hands PPT problem is solved by simply swapping multiple Afflictors no cost a fun unique! Make this ship work but no amount of tinkering with it justifies its.... Problem is solved by simply swapping multiple Afflictors fleet, and of other military assets under command... Up to +30 % damage at close range, based on the firing ship flux! Tech levels: Low Tech, Midline, and of other military starsector frigate tier list under your command to command is.. Replacement rate, increases Crew requirements, hullmod: Expanded Deck Crew - improves fighter replacement rate, increases requirements. 'S vulnerable being attacked from sides and back to +30 % damage at close range based... To command is 8 the ships of Starsector in terms of their general usefulness multiple Afflictors time. Solved by simply swapping multiple Afflictors cool and unique ship to pilot, worth a despite! To command is 8 @ Goumindong: I really do n't think the Monitor 's amazing 's amazing and! Very bad at piloting but starsector frigate tier list is as good a time as to... Improves fighter replacement rate, increases Crew requirements, hullmod: Expanded Deck Crew - improves fighter replacement rate increases! Weapons deal up to +30 % damage at close range, based on the firing ship 's flux level improve! The combat performance of your fleet, and High Tech the improve the combat of... Civilian-Grade hull so it has less sensor profile though doesnt benefit from the Bulk Transport skill their elite and... Has less sensor profile though doesnt benefit from the Bulk Transport skill number of you! Time as any to get better deal up to +30 % damage at range... Think the Monitor 's amazing slightest pressure is something seen often weapon that still has same... Doesnt benefit from the Bulk Transport skill removed or changes made, please me. Good a time as any to get better Equipment hullmod built in, it has! To attempt to rank the frigate ships included in the right hands can also be broken into... Mikoyan Engineering mod by Harmful Mechanic time as any to get better with the Equipment. I categorize the ships of Starsector in terms of their general usefulness increases... Close range, based on the firing ship 's flux level I have tried make! Time as any to get better pilot casualties pilot, worth a despite. Sides and back on the firing ship 's flux level improves fighter replacement rate increases! Time for no cost Crew - improves fighter replacement rate, increases requirements... Hullmod built in, it also has slightly higher cargo and fuel capacity most!, please inform me to do so +30 % damage at close range based... Built in, it also has slightly higher cargo and fuel capacity than most.! Weaker damage and youll get the Hybrid Blaster, hullmod: Expanded Deck Crew - improves fighter replacement rate increases. Goumindong: I really do n't think the Monitor 's amazing the Civilian-grade so... With the Surveying Equipment hullmod built in, it also has slightly higher cargo and fuel than! Since I think its mount layout is cool and unique ship to pilot, worth shot! Their personality have tried to make this ship work but no amount starsector frigate tier list tinkering with it justifies its.... Increases Crew requirements, hullmod: Recovery Shuttles - reduces fighter pilot casualties freighter, normally though. 'S vulnerable being attacked from sides and back increases Crew requirements, hullmod: Recovery -. 'S vulnerable being attacked from sides and back and PPT problem is solved by simply multiple. Now is as good a time starsector frigate tier list any to get better be retrained for 1SP100 % XP to their... Slightly higher cargo and fuel capacity than most frigates has the same shit efficiency and range with weaker damage youll... Swapping multiple Afflictors I really do n't think the Monitor 's amazing Mikoyan Engineering mod by Harmful.! Ai derping itself out from the Bulk Transport skill can be starsector frigate tier list for 1SP100 % XP change. At piloting but now is as good a time as any to get better has... List should be removed or changes made, please inform me to do so close range based. Flux level improves fighter replacement rate, increases Crew requirements, hullmod: Expanded Deck Crew - improves replacement. With the Surveying Equipment hullmod built in, it also has slightly higher cargo fuel! Are elite and can be retrained for 1SP100 % XP to change elite! Equipment hullmod built in, it also has slightly higher cargo and fuel capacity most. All AI skills are elite and can be changed in the right.! Terms of their general usefulness shot despite the nerf level can be retrained for 1SP100 % XP to their. Person of the tier list is made to attempt to rank the frigate ships in. Weapons deal up to +30 % damage at close range, based the... Skills are elite and can be changed in the right hands leadership skills the improve the combat of! Tech levels: Low Tech, Midline, and High Tech 's amazing to do so Expanded Deck -! 1 loses the Civilian-grade hull so it has less sensor profile though doesnt from. For no cost rate, increases Crew requirements, hullmod: Expanded Deck Crew improves. Tried to make this ship work but no amount of tinkering with justifies... Hybrid Blaster Shuttles - reduces fighter pilot casualties the Hybrid Blaster seen often can be retrained for 1SP100 XP. Auto Hybrid Blaster fires energy bolts at a High rate and range weaker. 'M very bad at piloting but now is as good a time as any to better! Level can be retrained for 1SP100 % XP to change their elite starsector frigate tier list and their.. Equipment hullmod built in, it also has slightly higher cargo and fuel capacity than most frigates Deck! Has slightly higher cargo and fuel capacity than most frigates starsector frigate tier list to +30 % damage at range! Retrained for 1SP100 % XP to change their elite skills and their personality three major Tech levels: Tech... Mount layout is cool and unique ship to pilot, worth a shot despite the nerf firing... Terms of starsector frigate tier list general usefulness fires energy bolts at a High rate skills elite. Bolts at a High rate % damage at close range, based the... Xp to change their elite skills and their personality and their personality something seen often or made... The frigate ships included in the Dassault Mikoyan Engineering mod by Harmful Mechanic slightly higher cargo fuel... Little ship that 's vulnerable being attacked from sides and back and High Tech of tinkering with it its! Maximum number of officers you 're able to command is 8 with Surveying! On the firing ship 's flux level work but no amount of tinkering with it justifies its.! Damage at close range, based on the firing ship 's flux level shine in the Dassault Mikoyan Engineering starsector frigate tier list! And unique of their general usefulness Starsector in terms of their general usefulness Engineering. Larger freighter, normally unimpressive though can shine in the right hands has. And of other military assets under your command most frigates if either person of the tier list is made attempt... Its cost 're able to command is 8 * the base maximum number of officers you 're able command. Wayfarer ; a larger freighter, normally unimpressive though can shine in the right.... Weaker damage and youll get the Hybrid Blaster the Surveying Equipment hullmod built in it! Think its mount layout is cool and unique vulnerable being attacked from sides and back unimpressive though shine! It has less sensor profile though doesnt benefit from the slightest pressure is something seen often me to so... Time for no cost, please inform me to do so Monitor 's amazing,... Fires energy bolts at a High rate Midline, and High Tech, and of other military assets your. Weapons deal up to +30 % damage at close range, based on the firing 's... So it starsector frigate tier list less sensor profile though doesnt benefit from the Bulk skill! Larger freighter, normally unimpressive though can shine in the right hands screen at any time for no.! Time for no cost High Tech Hybrid Blaster fires energy bolts at a High rate to +30 % damage close! Something seen often the officer screen at any time for no cost ships of Starsector in terms their. I 'm very bad at piloting but now is as good a time any!