increases the base stat bonuses of weapons and units excluding affixes by up to 10%. All the basics are here. Type 0 PAs also do not exist in NA. The drain is about, the damage exponentially increases after the 7th revolution, . Find me over on Twitter. Skills. It's recommended you use these weapons in a set since the potential can be maintained despite weapon swaps so long as the two weapons have the same potential. The power is above Atlas and Bouncer is not S4 dependent so it's a long time investment! This is made possible only with S6: Soaring Balletconsidering the gear gained while in midair in this timeframe should be around 1 gear. Recommended solo unless you're personally able to build 500 Voltage within the span of seconds for a majority of the quest. This field gives you an extra 3 pp per hit for hitting with the elemental weaknesson top of your natural on-hit recovery. This means that players can create whichever character they want. Phantasy Star Online 2: New Genesis' New Desert Region, Retem, Explained, Demon Slayer: The Hinokami Chronicles - 4 Tips For New Players, Why Battledia Quests Are Great for Phantasy Star Online 2 New Genesis. The attack speed previously from Rapid Boost is now innate for JB. Charging technics on JBs on BoHu are primarily for changing elements or gap closing. R/Tech Arts JA PP Save - Reduces the costs of consecutive different PAs and Technics by up to 15%. Ideal for non-Hunter sub builds. Oh yeah, gunslash is a thing, but dont place too much hope in having it be a strong replacement or compliment, deal about as much as a Kestrel-0 tick at max gear. Similarly to other classes in NGS, they can only access specific weapons; Soaring Blades, and Jet Boots. DB Gear Gauge refills before a single Kestrel Rampage-0can be finished making it the best pp dumping DB in game. None of this costs gear but does reset JB Gear element. Photon Blade Fever is an active that, doubles the amount of photon blades thrown, increases the damage dealt by these blades by a whopping 30%, while Photon Blade Escape adds invincibility time to movement done while throwing photon blades by up to. R/Adrenaline - Increases the time gained from each tick of Shifta/Deband by up to 30 seconds. Strike Gust/Type-0 - A cartwheel motion that spins up to 3 times while moving upward. R/Critical Strike- Increases the critical rate for all damage types by 20% and critical damage by 3%. Registration on Odealo is free and takes only about 30 seconds. I tried Bo on release but it didn't quite click for me. . Absolutely necessary considering even with the delay from the turn rate is a DPS gain. Very straightforward but power is hampered by its limited choices but okay for a starting endgame JB if Atlas Ex nor Lightstream is available. Not exactly 'essential' but you get it by default for free anyway., - The skill is self-explanatory, it allows others to, keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range, of fields entirely as the buff remains for, due to damage variance placing your damage dealt per attack, on average. (Ex. . and primary use isnt damage but to regain its gear quite quickly to get back to photon blades which is the best source of damage while in Photon Blade Fever. 2. This is great for repositioning when dealing with multiple targets during bossing. There are far fewer skills for Soaring Blades than Jet Boots, but it makes this version of Bouncer much easier to use. Without that the power tier forces it down to a 7% multiplier with only one SSA slot making it the weakest 14 JB to date on deactivation. I would share a video to demonstrate but it involves very heavy spoilers on Episode 6 content but the Soaring Blades can easily fill up the Luster's Voltage (combo) mechanic so you can easily make cooldowns non-existent and build up your power at the same time. In PSO2 NA, Just Attacks, Known as JA to JP server players, are called Perfect Attacks. Immortal Dove - Swing a Dual blade shockwave in a cone directly in front of you. We are going to continue our work on PSO2 characters to create various builds for most of the available Character combinations. This Rings greatly increases your damage sustain against Bosses, This Ring increases your Striking damage from moving into enemies during Dual Blade Shift Action by up to 1800% (!!). This is insanely powerful but the build up requires a reset from zero if there is any lull in combat (including cutscenes and area changes) for more than five seconds. Excellent for cancels if you can maintain not getting hit for healthier rotations during weapon actions. This number is no joke, it is a great source of damage for Dual Blades Bouncer that doesnt need gear or cooldowns to utilize. She deserved it. Nevertheless, it will provide a very solid base for beginners whowant to delve down the path of the Bouncer, and help you understand the basic playstyle and principles of the Class. Shell be fine. The Phobos series has a potential that is not conducive to any type of Bouncer play so uh. Essentially a powerful alternative contender for an endgame JB. Shift Action at any time during this PA, causes a suction effect and also autocasts Zanverse. You are here because you think you Bouncer like a boss and is dead tired about your, damage shift when PBF/Rapid is on cooldown, . - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. The potential of its flexibility through CD reductions and High Voltage makes for infinitely higher DPS ceilings and a complete freedom in PBF/RB rotations. All rights reserved. Overall, they're a powerful alternative to Force and pair really well with it as a main or sub-class for bonus Tech damage and PP recovery. combinations makes it far harder to maintain upkeep making it an advanced option for seasoned Bouncers though its weaker than BoFi. Potentially the most powerful 14 series in game boasting high base stats as well as a, 10% multiplier and a 30% instant pp regen. Sub Hunter offers stable high multipliers that are completely unconditional as well as defensive options and damage resistance without complicating core gameplay values. Passive PP recovery increases to 70% when damage taken from the drain if you take at least 200 damage from the passive. Bouncer is a mid to close range Melee DPS with access to technicsto supplement its low amount of Photon Arts, all of which are scaled from striking. Adds an 8% damage boost at max grind. Damage to breakable parts is increased by 35% with an additional 10% from Stance Up, . With these on a modern series Jupiter Tullus now dominates in a proper 15 series easily making any weapon with an S5 slot top tier for Dual Blades. One More Jump- As long as theres a target and you have gear you can jump infinitely. Fills gear instantly if all hits are landed. (e.g. With this in its arsenal, it has the second highest normal attack damage and all of its damage options boast gratuitous hitboxesas both a big strength and weakness. For instance, you can create a CAST character who has features of a Deuman. This means on average JT attacks 1.5x as often as any other DB while also being usable in every rotation scenario (Snatch PBF/PP Dump/Snatch Cancel). When casted from the air its a single hit for 100% of the notation. . Highly mobile, and skilled at aerial combat. Dispersion Shrike - Fly in a forward with a projectile sphere hitbox that assaults anyone with multiple hits who is within range. Dual Blade PAs are very costly and this ring can alleviate some of the harsh pp usage on DPS rotations or tighten JB PA rotations for more burst until you learn to optimize your rotations. Ayer will have the second highest base you can use so its. The bonuses are only applied to the target enemy, It increases the physical and elemental down factors that are applied to your attack sources. Fi/Bo trades that survivability for the, sweet bursty near death embrace of Limit Break, PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save, . Either way, they're homing, so players can continue to attack normally without interruption. You also need to alter between Stances, whereas Elemental Stance is your primary damage multiplier, but can also switch to Break Stance against some Bosses with breakable parts (or when you need to break something to expose your target's Elemental Weakness). A brief prelude, all builds spoken of in the next section have been tested along a course of 2000 hours of theory crafting and have been thoroughly tested on behalf of the . Zirenheit-NT is the highest multiplier cap 14 JB in the game currently, during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an, features a huge boost to Elemental Burst damage. can be finished making it the best pp dumping DB in game. This is the most powerful Photon Art that Jet Boots havedue to its ridiculous notation. https://bit.ly/2Qy8OOP- JP Bo/Hu by Ryutensei, https://bit.ly/2xl4F9X- BoPh by Ryutensei, https://bit.ly/3aeCbNI- NA Bo/Fi by Ryutensei, https://bit.ly/2WAuU72- Liberated BoFi by Ryutensei, http://bit.ly/2LnrAs0-DB Fi/Bo by Ryutensei, https://bit.ly/2UywQu2- NA BoHu by Ryutensei, NA Terminology Dictionary - https://github.com/SynthSy/PSO2-Dictionary/wiki/, JB PA Presentation by SilentWorld - https://www.youtube.com/watch?v=CnW79IckgiU&feature=youtu.be, https://www.youtube.com/watch?v=NbAOeQ_MTPI, FiBo Technic DPS Chart by GHNeko - https://docs.google.com/spreadsheets/d/1a-r18BtkEWcUVqZS9U3BWHIhIMaclSqYHmhSkGgN0m4/edit?usp=sharing, https://docs.google.com/spreadsheets/d/14yo5-tdy4vjstbGRkiVPRJVNJ61ghMyvHzojbjj8TCE/edit#gid=0, DB PA DPS Charts/Frame Data by SilentWorld - https://docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit?usp=sharing. Jet Boots Gear - Whats a weapon without its gear? ALL INFORMATION IS BORROWED from Bumped, Swiki, Youtube, the PSO2/NGS Community and posted here for ease of access. Gunner: Ranger offers some good ranged attack and bullet-saving abilities. 20% Crit Rate, 16% Damage, and 15% PP Cost ReductionThe S5 slot consists of old potentials from 14 weapon series includingJupiter Tullus for Dual Blades and Gilles Weihen from Jet Boots. Jet boots are a better weapon for burst as dual blades excels in sustain. This new iteration makes some changes to the class, but nothing that makes it completely unrecognizable. Cookie Notice Good for any, stun phases or aggressive bosses with permanent large open weak points. Superstar Etoile (French for "Star") is the third scion class released for PSO2. Overall it's rotations are identical to that of Phantom sub but Ramegid-0 becomes integral to rush to High Voltage. Excellent for cancels if you can maintain not getting hit for healthier rotations during weapon actions. Due to the tedious nature of that localization choice we simply ask that you. Essentially a powerful alternative contender for an endgame JB. I play katana / soaring blades mostly now, mainly for fanatic blade and racing falcon, and I was really wondering if I was playing sb correctly, which your guide confirmed. Has a 12% base multiplier with bonus effects on Bouncers fields; There are stronger options but if this your only option then running 5/3 200 Phrase Weakputs these right under Austere. If you play with low health, positional bonuses (Valiant Stance/Wise Stance), and low photon points (using combos that pull you down to less than half of your photon points left), you can get extremely powerful. If you use shift at the end of this animation instead of letting the shockwave start, it channels the energy into your boots for a powerful kick. This is one of the three PBF combos and the easiest to perform. - Increases the time gained from each tick of Shifta/Deband by up to 30 seconds. DB Gear Gauge refills before a single Kestrel Rampage-0. Instead of Elemental Down, this style benefits from Physical Down which is applied through PAs. Gilles Weihen is the best TATK 14 JB in the game currently. Bouncer is a mid to close range Melee DPS with access to, to supplement its low amount of Photon Arts, all of which are scaled from striking. Dual Blades with a gimmick of powering up over the course of, . You also have to select your characters class, and one of the available classes is Bouncer. This is compared to getting half as much without elemental weakness since the non-weak element boost is only 15% total. Jet boots main gimmick is the ability to change elements on the fly. Bouncer/Hunter - https://bit.ly/2xxtmjW. Gains distance with gear. 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