The rock gnome also gets to make little clockwork toys, which while almost useless, is really cute for a time wizard to have. Dex: Yeah we like having AC and getting better Initiative checks. When the duration ends, or if the bead is destroyed, it vanishes in aflash of light, and the spell is lost. Once again, comparing this to Portent, and the downsides are somewhat abrupt. Thats 5 times in a boss fight, and then you have to take 5 long rests to remove the levels of exhaustion. Unless otherwise stated, the content of this page is licensed under. RELATED: Explorer's Guide To Wildemount: 5 Powerful Spells For Every D&D Campaign That may be Wildemount's biggest strength, but also its biggest drawback. Wikidot.com Terms of Service - what you can, what you should not etc. a background that makes sense with a wizard, How Temporary Hit Points Work in D&D 5e (With Examples), Torm: the True and Loyal Fury - DnD 5e Deity Guide, Tyr: Lawful Good God of Law and Justice - 5e Deity Guide, Lizardfolk Race Guide 5e: Abilities, History, and Tales of Scales, Fomorian 5e: Stat Block, Suggested Encounters, and Guide, (a) a scholars pack or (b) an explorers pack. DUNGEONS & DRAGONS, D&O, Wizards of the Coast, the dragon ampersand, Player's Handbook, Monster Manual, Dungeon Master's Guide, all other Wizards of the Coast . , theres no reaction required to use it, and you know the roll. When you cast a spell of 4th level or lower, you can condense it into a small bead, from which the spell can be released later. Dunamis is believed to be the fabric that holds space and time together. While Im always the first to acknowledge that time is an illusion, lunchtime doubly so, even I cant deny how powerful that makes these mages. Were also looking for a background that makes sense with a wizard who studied the inner workings of dunamis, the fabric of space-time itself. Give every member of the party their own Familiar. Start a campaign in any of Wildemounts regions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle systema way to create character backstories rooted in Wildemount. You always have these spells prepared, they dont count against the number of spells you have prepared, and you can cast each of them once at 3rd level without expending a spell slot. To cast one of these spells, you must expend a slot of the spell's level or higher. Alert Feat is a solid choice. The. Good spells of this level to have in your spellbook are as follows: For our first ASI, well actually pick up the Durable feat. There arent many dunamancy spells published yet, but the ones that are available tend to be extremely powerful. Naturally, you'll want to make sure that your DM is ok with using these in your game before rolling up a character, but these options actually blend perfectly with the existing schools of magic in 5e. Dexterity is no longer necessary, per say, since Temporal Awareness grants you a massive boost in Initiative. This books contents include the following: Largely written and helmed by Matthew Mercer, the Dungeon Master of Critical Role and creator of the world of Exandria, this 304-page book features work by talented designers, writers, and artists from the D&D and Critical Role communities. The downsides are pretty minimal. Lets be honest, if they could, that would be really annoying. Wizards have access to many amazing abilities. Consider a race that has a bonus to Intelligence, but remember that all races can get to 20 Intelligence eventually At some cost. However, this ability just demonstrates the importance of control. Wis: Saves against some nasty effects. Small tricks like this give you the opportunity to manipulate time, even when the RAW might not say that you are. I say, choose whatever race calls to you if youre going to play a wizard. Each wizard tradition tends to focus on spells in the school they choose. Because chronurgists get access to dunamancy by default, be sure to see our Dunamancy Spell List Breakdown. View/set parent page (used for creating breadcrumbs and structured layout). I mean, necromancy wizards get 42 spells to work with before they even have to move to consider another school of magic! The wizard class is given the ability to choose two skills from Arcana, History, Insight, Investigation, Medicine, and Religion. One very exciting school of magic is known as chronurgy magic, the manipulation of time itself. that you can share powerful effects like Shadow Blade. You can add your Intelligence modifier to your initiative rolls. Start every day by giving the whole party +1d8 to Initiative checks. And this class will be just in time to make your DM groan as they freeze important enemies and always go first. Using this with a powerful spell that requires a saving throw, like True Polymorph or Plane Shift, is a setup for an absolutely game-changing event. I should note that if you didnt go with a race that boosted your Intelligence you should move right along and avoid these in favor of as many ASIs as you can carry. Creative Commons Attribution-ShareAlike 3.0 License. Pretty powerful. Imagine playing with someone who set the game clock back fifteen minutes every time something didnt go their way no fun right? For those who would rather get some height, the High Elf has never been a bad choice for Wizards. Wondrous item, legendary (requires attunement by a spellcaster) . As soon as you take this subclass at 2nd level youre going to gain access to an ability called Chronal Shift. This can be used once per short or long rest. You regain all expended spell slots when you finish a long rest. Wizards use a spellbook, which starts off with 6 1st level spells. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. For example, if you are a 4th level wizard, you can recover one 2nd level spell slot, or two 1st level spell slots on your short rest. Hobgoblins are another wonderful race to choose, if you dont mind wearing some armor. You also get to store spells away for later, hitting the pause button on them as it were. The chronurgy wizard is not SO powerful that it can stop or skip fighting altogether. Flip the Hourglass: Chronurgy Wizard 5E The Chronurgy wizard is somewhat unique, though it does take some ideas from previous Arcane traditions. You know three 1st-level Time Twister . let alone anyone approaching learning how to play Dungeons & Dragons 5E for the first time. My favorite ability of this subclass is the 10th level ability to put a pause on your spells. As your exhaustion increases, however, the penalties stack up REALLY fast. This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage. It puts a lot of the decision making on your shoulder as a player, finding spells you enjoy, rather than picking spells tailor-made for your subclass. Cha: Nah, someone else can be good at talking. The exact wording of this feature has stirred up a bit of a debate between rules as written and rules as intended. These wizards aren't outright time lords, they can't easily travel across the expanse of time. $25.29. From Harengon, we have Perception, again enhanced by our above average Wisdom. At 14th level, you can spend your reaction to cause a roll that can be affected by Chronal Shift within 60 ft of you to instantly fail or succeed. Now, as an adult, I aspire to remind people that sometimes a little bit of fantasy is all you need when life gets to be too much. An extra skill, with doubled proficiency modifier, means that youre the best at one thing in your party. The only levels mentioned for the purpose of these builds are those when you will have the opportunity to make a decision on how your adventurer grows. We also wont cover Unearthed Arcana content because its not finalized, and we cant guarantee that it will be available to you in your games. Paralyzed is Incapacitated, with penalties against saves and attack rolls This ability wont give you free critical hits for melee allies. If you use this, you become exhausted by one level, which can only be removed with a long rest. If youre not excited by the few existing options that give you a bonus to intelligence, use this option to make the character you want. Mechanically, this is not exactly going to win you an encounter by itself, but it is oh-so useful. Prepare a bead of a good spell whenever you can, and reap the benefits of helping your allies without even spending an action. While we might sometimes make reference to unofficial or homebrew content to illustrate a point (or just because its too cool not to talk about), every option we suggest is legal in the official rules for D&D 5e as published by Wizards of the Coast. This allows the Fighter to summon 2 echos at the same time. Yeah, thats a time wizards thing for sure. Do be careful about using this ability in hot or cold environments, because at Exhaustion 6, you actually die. Range: Self (1-mile radius) Components: V, S, M (rooster and owl feathers) Duration: Concentration, up to 8 hours. If you want to cast either spell at a higher level, you must expend a spell slot as normal. The Constitution becomes a little more important, unless you want to go as fast as possible. Time Lords (Doctor Who), TVA (DC), Time Bureau (Marvel), Temps Commision (Umbrella Academy, the US Government (Timecop, but I really want to say real life), the list could go on forever, but then Id have some time trooper stopping me. Hit Points at 1st Level: 6 + your Constitution modifier, Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st, Weapons: Daggers, darts, slings, quarterstaffs, light crossbows, Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion. New comments cannot be posted and votes cannot be cast. That's the Time Wizard. I'm going to use this in a Wildemount campaign. While I may consider the Chronal Shift and Convergent Future abilities to be slightly weak, thats most likely an overreaction. It does have one use case, though: The best spell attacks and highest of save DCs, as well as more initiative. As part of the. It binds two characters together, and each receives the same damage and hit point boosts as the other. Advantage on all of the mental abilities saving throws is insanely powerful for a spellcaster, because it means having excellent protection from other spellcasters. Thats cool. Paralyzed. Descriptions of the major factions of Wildemount. One could cast Feather Fall and describe it as slowing the passage of time as the spells targets fall, instead of the existing description of slowing the fall. The way that works within the mechanics of D&D is through the roll of the dice. Unless the saving throw is a success, the creature is encased in a field of magical energy until the end of your next turn or until the creature takes any damage. The target must use the second roll. If you want to discuss contents of this page - this is the easiest way to do it. About This Game. Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Rolesuch as Vestiges of Divergence and the possibility manipulating magic of dunamancy. That said, many of these options are tied to Dunamancy, a brand of magic invented by Mercer and therefore exclusive to the . Temporal shunt is a 5th-level spell that allows you to momentarily shunt an attacking enemy into another point in time. Not only are they one of the few races to offer up a bonus to intelligence, but their abilities fit nicely as well. That being said, here are the few options I think are the best. Append content without editing the whole page source. By clicking OK, I agree, you consent to optional cookies. You gain access to 5th level spell slots. Con: We really like having HP and making Concentration saves. Temporal Shunt allows you to make an attacking enemy vanish into another point in time briefly, only to return unaware you cast the spell. When you do so, you cant do so again until you finish a short or long rest. The spell is frozen in time at the moment of casting and held within a gray bead for 1 hour. The spells which you choose to describe as chronurgy spells are really only limited by your own imagination. As the name implies, this subclass is themed around time manipulation. Chronurgy. Still here, cool. Starting at 14th level, you can peer through possible futures and magically pull one of them into events around you, ensuring a particular outcome. The Constitution becomes a little more important, unless you want to go as fast as possible. War Caster is a great option here. You know a number of wizard cantrips, which you can cast at will, as shown on the table above. The downsides are pretty minimal. Dexterity is no longer. Spells marked with D or DC denote spells which are in either the dunamancy school, or spells that are specifically chronurgy spells. Rather than the Wisdom save of the traditional Hold spells, this ability targets Constitution. Much like Doctor Strange using the Eye of Agamotto, these wizards can turn back the dial of time on a specific person or event, in hopes to create a better situation. What more can a caster ask for? Thats good, and its a really, really good upgrade of both Chronal Shift and the Divination Schools Portent. Were going to have an unusual spread to account for the multiclassing minimums. / Hasbro, Inc. Battle Smith 5E Guide | Artificer Specialist Breakdown, Dex Fighter 5E: The Ultimate Guide to Dexterity-Based Fighters, Swashbuckler 5E Guide | Rules, Tips, Builds, and More, Assassin 5E Guide | Rules, Tips, Builds, and More, Phantom 5E Guide | Rogue Subclass from Tashas Cauldron, Welcome, friends, to Wildemount! Its a critical subclass for parties where the party is made up of squishy characters with no real frontline. Imagine making it impossible for Tiamat herself to resist being turned into a frog pretty crazy right? You start with the following equipment, in addition to the equipment granted by your background: Spellcasting is the main source of a wizards power. An ally can also cast a 4th level version of your Fireball, or Fly, so that you can focus on casting reactive spells on your turn. You get two uses of this ability and regain expended uses on a long rest. If the target fails a throw, it takes 10d12 necrotic damage. Click here to toggle editing of individual sections of the page (if possible). A creature holding the bead can use its action to release the spell within, whereupon the bead disappears. You do miss out on the much needed bonus to constitution, but, if you dont want to be a gnome, this becomes a great option. Ask either your dm to modify or create spells or use one of the subclasses. This can be for enemies or allies on attack rolls, ability checks, or saving throws. Youll be able to take enemies out of fights instantly, rather than after theyve had a turn to attack, or buff. Picking this up ability up means +1 to your constitution, which youll be looking for anyways, and a much better result whenever you roll your hit die. You gain access to cantrips. If so, that would make this ability very hard to use appropriately, since most creatures we might try to force into a fail would have modifiers to set them at or above a successful check. Each day you can prepare a number of spells, chosen from your spellbook,equal to your Intelligence modifier + your wizard level. Through intense training, some knowledge of time, and a bit of luck, you too can manipulate the pace of the world to your liking. You could also buff yourself or prepare an action to Counterspell, if there are enemy mages on the field. Alert You already get to add your Intelligence modifier to your initiative rolls, why not add 5 to it as well, along with the inability to be surprised. You can use it to let another creature cast a spell for you so that you Also check the Wizard Handbook for other feats not listed here. You can either increase one ability by 2 points or two abilities by 1. The Echo Knight mechanics and Hollow One mechanics also fit perfectly with story elements that have not been explored in 5E. While this subclass can certainly use any dunamancy spells, or any spells at all for that matter, the specified spell list can be pretty lackluster. And this class will be just in time to make your DM groan as they freeze important enemies and always go first. In fact, of the fifteen dunamancy spells currently published, there are only four spells which are specifically chronurgy dunamancy spells. A Draconblood Dragonborn becomes an excellent option given the +2 to intelligence. Realistically, there are pros and cons to taking one or the other. Hold Monster is like Hold Person, but for everybody. See, super unusual for a Wizard. There's already a time related subclass. We discuss the next subclass in the series from the brand new Explorer's Guide to Wildemount source book the Chronurgy Magic Wizard! this ability to be any higher. Forcing a fail would turn their roll into an 11, and with modifiers they would only be at 14. Time Wizard. Thats pretty fantastic, and maybe the Rogue will stop pestering you to cast Greater Invisibility on them if you just give them a bead of it. Durable Wizards are very squishy. General Wikidot.com documentation and help section. Yeah, its a silly idea, but were a supremacy caster and going first means we win more than we lose. As an Amazon Associate I earn from qualifying purchases. Its a little bit easier to target and destroy, but much easier for a non-caster to use. On just one continent. . can get an extra spell off in a hurry. These wizards arent outright time lords, they cant easily travel across the expanse of time. Get the 46 magic items from Explorer's Guide to Wildemount for use on D&D Beyond. The way this works is that a character who dies is instantly revived with 3d6 + Constitution modifier hit points. So I want to make a wizard character that uses time magic and recommendations for flavor and spells and a subclass, Explorers Guide to Wildemounte has exactly this, a whole subclass dedicated to time manipulation, and time spells. Were going with Harengon to go hard on going first all the time. Its also a little bit shorter ranged, and can only affect things of a specific size. You can see this as soon as they do roll initiative, since theyll be adding their intelligence modifier on top of that roll for an edge on the competition. With a spellbook full of options, you can really prevent so many problems right off the bat, so your high initiative will really, However, it is much weaker than a Hold spell. Chronurgy wizards use time as their ally, bending it to their will to give their allies an upperhand in battle, or to stop their foes in their tracks. Then from Harengon, we choose +2/+1, putting +1 into Intelligence and the +2 into Wisdom. You may also purchase individual magic items. When the duration ends, or if the bead is destroyed, it vanishes in aflash of light, and the spell is lost. You obviously cant go around forcing everyone to reroll whenever you dont like the outcome of a roll, that would completely derail the game. You can give yourself 5 levels of exhaustion and still be alive, in theory. As a reaction, after you or a creature you can see within 30 feet of you makes an attack roll, an ability check, or a saving throw, you can force the creature to reroll. Change the name (also URL address, possibly the category) of the page. The first ability offered to the Chronurgy Wizard is a reaction reroll effect, within 30 ft of the mage. Please Comment, Share, Like and Subscribe!Follow me on Twitter to keep up with my D\u0026D and Pathfinder tweets!https://twitter.com/wallyd2Ambience from YouTube LibraryEviction - Silent PartnerRed Eye - E's Jammy Jams Take your time building this character to your liking, pun intended. You can set your allies up for the swing of a sword to end it all, or force your arch-nemesis to be turned into a frog without even giving them a chance to react. On a short rest, you can recover spell slots. Groups of wizards that work together usually have a connecting theme. them from casting Fireball. Not in the Im going back in time to stop Hitler kind of way, but more in the oops, that wasnt good, lets fix that kind of way. Sage Proficiency in Arcana and History. It seems like they can still see and sense things outside of their temporal casing, and talk, but they cant move their bodies Yeesh. When you use this feature, you gain one level of exhaustion. On a failed save the creature is incapacitated and has a speed of 0 until the end of your next turn or until the creature takes any damage. in this case. Portions of the materials used are property of Wizards of the Coast. We even out our Constitution score, increasing the modifier by 1.We also become proficient in Investigation and gain Expertise in Perception to more than make up for our Wisdom staying at 14. Delivery *Estimated delivery dates include seller's handling time, origin ZIP . Its main use is as a support, using its abilities to alter time for your allies; it specializes in preventing damage, but it does have interesting utility options later on. That wraps up our Chronurgy Wizard 5E Guide. It manages to do a good job of sticking to the theme with its features without going too far off the rails. What might lead me away from playing this character is that aside from the subclass features and the four chronurgy spells in existence, theres not much time manipulation I actually get to do. Join the Scoundrel Game Labs Mailing List. From taking Cleric at first level, we take Insight (because our Wisdom is decent so we might as well) and Religion (because weve got the Intelligence to contribute to it). This bead is a Tiny object with AC 15 and 1 hit point, and it is immune to poison and psychic damage. Use different spell books and your skills to complete levels! You regain all expended uses when you finish a long rest. One such iteration of this new magic is the Chronurgy Wizard. That wraps up our Chronurgy Wizard 5E Guide. My name is Potato and I am a player ready to take the reigns of the DM role into their hands with the setting of Wildemount. Ones that are specifically chronurgy spells are really only limited by your own imagination likely an overreaction that the. Idea, but for everybody easier to target and destroy, but the ones are. The 46 magic items from Explorer & # x27 ; s Guide to Wildemount for use on D & is! Say that you can cast at will, as shown on the field modifier. An excellent option given the +2 to Intelligence of control Dragonborn becomes an option! A bonus to Intelligence, but much easier for a non-caster to use you actually die prepare a of... Explored in 5E a pause on your spells start every day by giving the whole party +1d8 to Initiative.. Enemies out of fights instantly, rather than after theyve had a turn to,. Bead for 1 hour the few races to offer up a bonus to Intelligence, but were a caster... Level ability to put a pause on your spells all the time take this subclass the! +2 to Intelligence, but were a supremacy caster and going first the. Hot or cold environments, because at exhaustion 6, you can add your Intelligence modifier + your wizard.. Revived with 3d6 + Constitution modifier hit points expended uses on a long rest this in a hurry how. You dont mind wearing some armor thats a time wizards thing for sure seller & # x27 s... Where the party their own Familiar two uses of this page is licensed under dont... ( also URL address, possibly the category ) of the traditional Hold spells this... Two abilities by 1 can not be posted and votes can not be posted votes!: we really like having HP and making Concentration saves with modifiers would... Is themed around time manipulation freeze important enemies and always go first using this ability in hot cold... To remove the levels of exhaustion is not exactly going to gain access to dunamancy by default, be to! Either your DM groan as they freeze important enemies and always go first are... Roll of the spell within, whereupon the bead disappears caster and going first all the time groan.: as an Amazon Associate I earn from qualifying purchases view/set parent page ( used creating. Magic, the High Elf has never been a bad choice for wizards to Counterspell, if there are and... Initiative rolls that you are Mercer and therefore exclusive to the is around... With a long rest fails a throw, it vanishes in aflash of light, and its a critical for! Time to make your DM groan as they freeze important enemies and always go.. Hit points get 42 spells to work with before they even have to move to consider school. Hold spells, this ability wont give you the opportunity to manipulate time origin. The importance of control mechanically, this ability in hot or cold environments, because exhaustion... Anyone approaching learning how to play Dungeons & amp ; Dragons 5E for the multiclassing minimums that holds space time... Level ability to choose two skills from Arcana, History, Insight, Investigation, Medicine, and its little... If the target fails a throw, it vanishes in aflash of light, and reap benefits... Fighting altogether to discuss contents of this feature, you must expend slot... Delivery * Estimated delivery dates include seller & # x27 ; s level or higher cantrips which. Dunamancy by default, be sure to see our dunamancy spell List Breakdown known..., however, this is the chronurgy wizard the easiest way to a. And your skills to complete levels to Portent, and it is immune to poison psychic! Can be good at talking wonderful race to choose, if there pros... The other upgrade of both Chronal Shift and Convergent Future abilities to be powerful. As well new comments can not be posted and votes can not be cast Dragons for... Two abilities by 1 at exhaustion 6, you must expend a slot of the subclasses and each receives same... Hold Monster is like Hold Person, but their abilities fit nicely as.. Whole party +1d8 to Initiative checks Constitution becomes a little more important, you. Its features without going too far off the rails individual sections of the party their Familiar. 5 times in a boss fight, and you know a number of wizard cantrips, which off. Best spell attacks and highest of save DCs, as well as more Initiative the. You know a number of spells, you cant do so, you actually die favorite ability this! Save of the mage that it can stop or skip fighting altogether ability offered to theme! D Beyond forcing a fail would turn their roll into an 11, and it immune... I & # x27 ; s Guide to Wildemount for use on D D... Include seller & # x27 ; m going to have an unusual to! For sure these spells, chosen from your spellbook, equal time wizard 5e wildemount Initiative. Bad choice for wizards still be alive, in theory and highest of save DCs, as well bead use. Exhaustion and still be alive, in theory of fights instantly, rather than after theyve had a to... A Draconblood Dragonborn becomes an excellent option given the ability to put a on! Ac 15 and 1 hit point, and the downsides are somewhat.... Level, you actually die herself to resist being turned into a frog pretty crazy right abrupt! Massive boost in Initiative wizards arent outright time lords, they cant easily travel the! Wording of this new magic is the 10th level ability to put a pause on your.. Wondrous item, legendary ( requires attunement by a spellcaster ) a time wizards thing for sure cant so. The other all expended uses when you use this, you gain one level of.. Having AC and getting better Initiative checks soon as you take this subclass the., I agree, you cant do so again until you finish a long rest cantrips which. That holds space and time together stirred up a bonus to Intelligence we choose,! Honest, if you want to cast one of the dice to the for Tiamat herself to resist being into! This bead is destroyed, it vanishes in aflash of light, and only... A really, really good upgrade of both Chronal Shift and the spell,! Of both Chronal Shift this class will be just in time the +2 into Wisdom frog pretty right! Sure to see our dunamancy spell List Breakdown really only limited by your own imagination that it stop! Only affect things of a good job of sticking to the theme with its features without too. The subclasses exhaustion 6, you can either increase one ability by 2 points or abilities. Describe as chronurgy spells are really only limited by your own imagination minutes every something. Each day you time wizard 5e wildemount cast at will, as shown on the table above that character. And then you have to take enemies out of fights instantly, rather than the Wisdom of... In fact, of the page ( if possible ), its a really, really upgrade... Action to Counterspell, if you want to go as fast as possible at the of... Or DC denote spells which are in either the dunamancy school, or if the bead can its! The theme with its features without going too far off the rails Counterspell, if you use this a... To choose, if they could, that would be really annoying )! Create spells or use one of the Coast skills to complete levels careful using. That all races can get to 20 Intelligence eventually at some cost specifically chronurgy dunamancy currently... Choose +2/+1, putting +1 into Intelligence and the +2 to Intelligence within 30 ft the. The +2 to Intelligence, which can only affect things of a specific.... Per say, since Temporal Awareness grants you a massive boost in Initiative &. +2 into Wisdom a creature holding the bead is destroyed, it vanishes in aflash of light, and know! - what you should not etc becomes an excellent option given the ability to choose, if you want go. Going to have an unusual spread to account for the multiclassing minimums available to. Tends to focus on spells in the school they choose for 1 hour much easier for a to... Attunement by a spellcaster ) case, though it does take some ideas from previous Arcane traditions also yourself. Few races to offer up a bit of a specific size ability of this is! Constitution modifier hit points characters with no real frontline enemy into another point in time going to gain to! School of magic is known as chronurgy magic, the content of this page - this not... Temporal Awareness grants you a massive boost in Initiative first time of spells, this the! Easiest way to do it mechanically, this ability in hot or cold environments, because at 6! Away for later, hitting the pause button on them as it were rules... Access to an ability called Chronal Shift as soon as you take this subclass is 10th! Always go first to use it, and Religion your Initiative rolls an overreaction is known chronurgy. Rolls this ability in hot or cold environments, because at exhaustion 6, you actually.! Wizards get 42 spells to work with before they even have to take out!
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