When you look at the entire picture of this game's development, the mechs, the balance issues, the implementation of pretty much everything, information flow, PGI's decision making - "lacks consistency, to a really shocking degree . They lack consistency, to a really shocking degree. However, it does not work as advertised. Aresye Kerensky, on 30 May 2015 - 09:55 PM, said: WM Quicksilver, on 30 May 2015 - 10:19 PM, said: El Bandito, on 30 May 2015 - 10:33 PM, said: Yeonne Greene, on 30 May 2015 - 10:37 PM, said: Edited by WM Quicksilver, 31 May 2015 - 01:01 AM. Champion? This will help players like me who want new good (or non-bad) mechs but don't necessarily want to stick to the meta. Check the quirks and mobility params, looks like you didn't. Bad Heavies: Every Dragon except the one from that one nerd's spreadsheet. Both 1C and 1N have viable builds. Quirks. Honestly I wouldn't even mind if it didn't display quirk values in cases like that, so long as it's discernible to the eye whether or not that entry is a quirk, or has/is affected by a quirk in that stack . Edited by SedHurtYa, 23 May 2021 - 08:08 AM. Head hard points, etc.. based on location.. obviously the higher the hard point the higher the cost. can we get a list with "now and before" quirks? There also seems to be a common use of some sort of aim bot with them that I don't see with other mechs save perhaps the mist linx. Edited by El Bandito, 20 May 2017 - 07:36 PM. Medium-Range: As far as medium-range weapons go, we will classify them as having an effective range between 300 and 700 meters. Looks good, I would be happy to check it out to see if it answers my questions in this thread: There is a dev post somewhere saying heat containment is affected by external heatsinks, i think he said cool run is as well. HPG Manifold is a map notorious for causing rotato potato. Not sure if you realise or not - the TC4 wont be the reason you did slightly more damage. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. mwoskill code. Rotary spin-up -- found this RAC2 0.75s and RAC5 1s. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. . Obviously I need help with this project but if you are going to say "Every mech can be good" please include a mailing address so I can send you some of my stomach lining that didn't survive New Years' Eve. Basically, you enter your DHS and how many heat contain/cool run nodes you have in your skill tree. Bad Heavies: Every Dragon except the one from that one nerd's spreadsheet. With the latest changes to the map and images now accessible, let's see what we can conclude from . Weapons that fit this description include the AC/10, Large Laser, and the UAC/5. The Accurate Weapon Quirk marks a weapon or weapons bay as having exceptional design or construction quality. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. 7 yr. ago. LB-X spreads damage over the areas hit by 10 mini-shells. As such, it receives a -1 bonus to the target numbers for to-hit rolls. Quirks provide small buffs can and emphasize a particular specialty. The Caterpillar, on 20 May 2021 - 11:02 PM, said: Edited by SedHurtYa, 21 May 2021 - 02:19 PM. Edited by The Caterpillar, 20 May 2021 - 11:04 PM. For more information, please see our proves useful to you in planning out your skill selection. So i did a test on night gyr on 2 maps (vitric forge, frozen city) with 2 erppc no extra heatsink (10 extr,2 internal from engine locked) standing still. The heavy lasers also seriously worry me at the duration they have, especially given the hardpoint compression they offer and how few Clan mechs can boat C-ERML efficiently to begin with. Scan this QR code to download the app now. Honorable mention for being ugly or pointless: Quickdraw, Linebacker, Nightstar, Jenner. Vulcan. And above all, enjoy the site! Night Gyr. Is there anywhere in your Google Spreadsheet for Ghost Heat? All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Black Lanner. The Nova has always been a decent mech and so has not received many quirks that augment what it is already good it - red laser spam. All rights reserved. Feel free to download the file and change however you'd like! MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. and our The Quirks systems was implemented to both increase variety and to improve competitive balance between different 'Mechs and variants. Would recommend SRM6s and AC/5s. Quirks stack, so if a 'Mech has a +10% quirk for Lasers and additionally +10% quirk for Medium Lasers, they are added together for a +20% quirk if Medium Lasers are equiped. Hopefully they would then get the nerfs the Timber Wolf and Stormcrow truly deserve to keep them in line at least until PGI realizes the problem with the omnimech restrictions. All other trade-marks are the property of their respective owners; or as indicated. Do "heat containment" and "cool run" skills in the new ST affect heatsinks? Attempting to solve a 100-dimension problem is not an easy task. MWO: Forums - Spreadsheet Of Is Mech Weapon Quirk Modified Values TRAINING GROUNDS DEVELOPERS' CORNER MWO UNIVERSE SUPPORT & FEEDBACK OFF TOPIC MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION 0 Spreadsheet Of Is Mech Weapon Quirk Modified Values Started by KalTorak18, Nov 07 2014 10:09 AM You cannot reply to this topic Cookie Notice WM Quicksilver, on 31 May 2015 - 12:54 AM, said: Yeonne Greene, on 30 May 2015 - 09:27 PM, said: Edited by Mystere, 31 May 2015 - 08:15 AM. 2,279 532 197 For those of you who haven't seen this yet, this is a spreadsheet in excel that I use when comparing new mech builds. Currently, all the quirks in the quirk system are movement related. Greetings, all! Privacy Policy. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Edited by FupDup, 30 May 2015 - 09:04 PM. As in nothing like 'The Awesome has a battlefist that adds 10% extra melee damage for it's weight.' Toggle signature Commander Chaon of the Chaosream Irregulars mercenary company. Likewise, my corresponding MWO Mech Stats Google Sheets will also have a Match Performance Estimator which show pilot interval performance tracking and trending (performance over time) by individual variant, and by each aggregate of chassis family, tons, ton class, and faction. Quirks provide small buffs can and emphasize a particular specialty. Most of my comments are just nitpicks about nudging a value up or down a little bit. Bad Mediums: Kintaro-Trebuchet-Vindicator-Wolverine singularity of boring. Well presented. Quirks stack, so if a 'Mech has a +10% quirk for Lasers and additionally +10% quirk for Medium Lasers, they are added together for a +20% quirk if Medium Lasers are equiped. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The Quirks systems increases variety and competitive balance between different 'Mechs and variants. Much like my hardpoints content, here's a quick reference sheet covering just the weapons in Mechwarrior Online. I get that a chassis quirk might mean -5% heat but then if I'm using lasers that I've Pilot Tree'd to be reduced further and I've unlocked some extra torso twist on top of the chassis quirk (I'm just making these examples up). This is what's always really bothered me about MWO's quirks. There are some things we can quantify and declare as bad and good, though, and some of those numbers can reflect the experiences we can't quantify. Basically, everything except the info squares. In BT, almost every mech has some kind of quirk that makes it unique from other mechs of the same weight and hardpoints. Some have their Quirks tuned for . Make sure you and your opponent agree to use them before including them in your games. You can search for the update HSL quirk list via MechDB: a) Go to the new MechDB 2.0 website: https://mwo.nav-alpha.com/mechs b ) Type in "HSL" on the lower-left hand side search box. I decide where I want my hard points, what quirks I want to install. I name the Legend. Register now, and join us on our discord for more MWO goodness! Heat capacity is too high, allowing rapid repeat strikes with high damage values, Heat capacity scales with the number of heat-sinks, providing insane cap advantages to 'Mechs that can fit large numbers of heat-sinks and empowering No. Just within the Inner Sphere, there are three lasers that are all but completely useless . (The new system doesn't require gridding!) Edited by SedHurtYa, 20 May 2021 - 01:12 PM. To small. Rifleman. Added mod-specific persistent actor to make some functions possible. While this Quirk can be applied to multiple weapons or weapon bays on the same unit, the cost of the Quirk must be paid for each. Periphery of the Inner Sphere, moving toward the core worlds with each passing day. View Tiles Table. Press J to jump to the feed. Clan Laser tech is a lot hotter, that balances it out. Wintersdark, on 19 July 2016 - 01:50 PM, said: Ultimax, on 19 July 2016 - 01:59 PM, said: This is what's always really bothered me about MWO's quirks. When we introduce the OmniPod quirk system, we hope to have a greater variety of quirks were added to the game. (The new system doesn't require gridding! All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Dismiss . Black Lanner. Instead of generating a loadout, this MWO Weapon Stats Google Sheets Loadout Match Performance Estimator estimates match performance based upon the individual player's/Mechwarrior's historic performance with each weapon. Something like better targetting on the Cyclops, unstable gyro thus negative impact on stability on some mechs, better melee. Fantastic job! Edited by Ohmwrecker, 01 February 2013 - 09:25 PM. After creating in viable build at http://mwo.smurfy-net.de/, you can plug in the values and the applicable quirks for that build to get its true Max DPS, Sustained DPS, Heat Efficiency, and much more. MechWarrior Online skill tree helper. You really should keep the spreadsheet stickied. Missile damage assumes landing a full volley, which isn't typically realistic due to terrain, AMS, and of course general guidance issues. Its early versions will neither list nor track engine, equipment, modules, quirks, skills, and loadouts. This video is an identification of what I believe the best quirks in Darkest Dungeon are. Re-upload to your unit's google drive and compare new builds for CW and Competitive. abilities or Quirks that can be used to enhance your games. Heat quirks cost x points. Well, the spreadsheets plugin isn't used to cells with that much text in them ^^ Added a link to view in a separate tab Great resource for new/returning players in FP, thanks a lot for sharing! Gaming system: Ryzen-7 1700x 3.4Ghz 16GB RAM GTX 1070X 8GB Win 10 64bit I'd much rather deal with higher dissipation than higher cap, because cap is more important in limiting large alphas. patreon. Scan this QR code to download the app now. One thing I will note, remember that the Clans have an ER-Pulse, so you could probably adjust the C-LPL range and such down to IS level and just treat the Heavy Lasers as the standard counterpart to the C-ER lasers. The only areas you need to change are marked Green. I'm pretty sure the point of this is to remove the weapon related quirks in general. Stopping updates with the May-2022 MWO patch, as the skill grid has become obsolete! All rights reserved. 0:00 / 1:58 MechWarrior Online - How to find the Quirks in MechLab Tutorial TheOtterpops 2.23K subscribers 566 views 7 years ago MechWarrior Online - How to find the Quirks in MechLab Tutorial. Awesome, Edited by Yeonne Greene, 30 May 2015 - 09:09 PM. Upload Even with a limited heat cap, I'd be wary of increasing dissipation too far, even a sustainable 40 point alpha is nasty and some would be possible. https://wiki.mwomercs.com/index.php?title=Quirks&oldid=667, Energy (Cooldown, Heat Generation, Range), Ballistic (Cooldown, Heat Generation, Range, Velocity), Missile (Cooldown, Heat Generation, Range, Velocity, Spread), Specific Ballistic Weapon Types (Cooldown, Heat Generation, Range, Velocity), Ballistic/LB-X and individual LB-Xs (includes Spread), Ballistic/UAC and individual UACs (includes Jam Chance), Ballistic/Gauss and individual Gauss Rifles, Specific Energy Weapon Types (Cooldown, Heat Generation, Range, Duration), Energy/Standard Laser and individual Lasers, Energy/Heavy Laser and individual Heavy Lasers, Energy/Pulse Laser and individual Pulse Lasers, Specific Missile Weapon Types (Cooldown, Heat Generation, Range, Velocity, Spread). Stopping updates with the May-2022 MWO patch, as the skill grid has become obsolete! Nobody knows them all, which is part of the point of this thread. No, no quirks for any of the mechs that we have been able to see. El Bandito, on 20 May 2017 - 07:35 PM, said: M3 SABLE, on 20 May 2017 - 08:14 PM, said: MadBadger, on 21 May 2017 - 08:31 AM, said: Ghogiel, on 21 May 2017 - 08:42 AM, said: MadBadger, on 22 May 2017 - 10:02 AM, said: MadBadger, on 22 May 2017 - 12:54 PM, said: El Bandito, on 21 May 2017 - 08:28 PM, said: Ghogiel, on 22 May 2017 - 08:30 PM, said: Palfatreos, on 22 May 2017 - 01:13 PM, said: Edited by Wattila, 23 May 2017 - 02:34 AM. Quirks. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. Export MWO. MechSpecs is a community for every level of MechWarrior Online fan. Hardpoint locations and hitboxes necessarily falls under practicality. They lack consistency, to a really shocking degree. paypal. They can help emphasize a particular specialty. Teaser: Adding interval performance tracking and trending (performance over time) in the next update, following the next patch with weapon behavior changes. I was wondering if someone already completed a similar table, and if not, whether people would like a link to a Google Document containing the spreadsheet. Expand all Collapse all. Still doing ungodly amount of damage, but with more accuracy. Mystere, on 31 May 2015 - 08:15 AM, said: There are over a hundred variables to consider. All other trade-marks are the property of their respective owners; or as indicated. low resource requirements. -3.75 would be 0.0375) in the heat quirks box. Hopefully this tool Too fast. :) Is there a screen (I might just have missed it) that talks about 'final' quirks before you launch a Mech? Mechs Equipment. Tanks, VTOLs and Turrets have increased HP (scalable Mod Option setting). It's a much nicer format than spreadsheet, IMO. Here is a spreadsheet to help you account for mech quirks and weapon modules in your build stats. http://www.dotamentoMWO-hardpoints.PNG, http://www.dotamentoMWO-hardpoints.pdf, http://www.dotamentoMWO-enginecheatsheet.PNG, http://www.dotamento.MWO-enginecheatsheet.pdf, http://www.dotamentoMWO-enginetonnages.PNG, http://www.dotamento.MWO-enginetonnages.pdf. first i was like 'but we already have hardpoint lists' but then i was like 'wow dude great job'. Mech variant list: I was just planning doing something like this when I stumbled in this topic. Jump jet height now appears in mechlab, with formulas courtesy of Navid for additional accuracy over the simplified values displayed on the in-game UI. MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. Damage tables for MWO weapons I am currently building a spreadsheet containing weapon damage values, heat value, rate of fire, and tonnage. Despite this, the different hardpoint quantities and quirks do create clear differences in terms of variant specialty and viability. All rights reserved. Orion. TDR-5S: Should get quirks focused on ballistics and missiles, to make it unique among the TDR's - it's the only one with 2 missiles in their own torso, and one of two with 2 ballistics in the left arm. Sort By Default Tonnage. Here is the Smurfy/Equipment (outdated) database & Ghost Heat webpage; Seeing as you seem to like analyzing MWO stuff like I do, maybe you would be interested in a. Document Link Everyone can agree that Smurfy's is wonderful and probably the only thing that has kept some of us sane when building mechs. All other trade-marks are the property of their respective owners; or as indicated. Mystere, on 30 May 2015 - 09:07 PM, said: Sergeant Random, on 30 May 2015 - 09:10 PM, said: Lightfoot, on 30 May 2015 - 09:15 PM, said: Edited by Yeonne Greene, 30 May 2015 - 09:29 PM. All rights reserved. Compatible with vanilla savegames (auto-upgrades all owned mechs with engines etc) and most mods. Note: new default settings are based on MWO (projectile velocity, weapon ranges, ballistic damage falloff). Give it CD for both, drop all the energy weapon quirks except for ML heat gen. No quirks : Available mechs to compare: . tingod, on 17 October 2021 - 03:36 AM, said: Edited by w0qj, 25 February 2022 - 08:14 AM. Throughout this week we'll be adding builds to our database for each of the mechs that got significant quirk updates this month - the Nova, Linebacker, Black Knight, Battlemaster, and Blood Asp. So, I have a spreadsheet that I thought I would spread around for people to use. You can now see which mech chassis/variant has the HSL quirks you are looking for in MechDB 2.0 ! Switch to another Skill Tree release version. Teaser: Adding interval performance tracking and trending (performance over time) in the next update, following the next . We can download allright, but I think the formulas are slightly different on OpenOffice, LibreOffice or whatever, so it doesn't work. Seems to tank things it shouldn't be able to tank like PPC hits, Massive LRM swarms in the open, machine-gun fire etc. zip tar.gz tar.bz2 tar. Orion. Reddit and its partners use cookies and similar technologies to provide you with a better experience. justcallme A S H, on 19 May 2021 - 06:19 PM, said: Edited by SedHurtYa, 19 May 2021 - 07:59 PM. Rifleman. Added splash dmg to weapon stats in mechlab and browse. @Spheroid, you say Heat Containment is not 'bugged', meaning it does work. is there a screen that summarizes all that . Spreadsheets are a start. Allows weapon upgrades (from Tier 0 to Tier 5). Does perfectly fine as a fire support mech. Shadow Cat. ), hold down left-click keep toggling as you move, shift-click toggle all cells of the same type, right-click, save-as save just the one section to PNG, click on version number change MWO patch version, permlink, then download all embed the permlink in PNG. All material on this site is copyright 2012-2023 Piranha Games Inc. and/or their respective licensors. This is really useful for omnimechs where different pods will give different quirk, (You must log in or sign up to reply here. MWO Quirk Comparison Compare . Added tag replacement code from trueg, so now weapons can have completely custom tags and link those to existing weapon tags so they appear with their correct models by appending the tag maps to the HPS files.
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