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monk subclasses 5e homebrew

may often feel like you are emerging from the shadows to gently tickle an Attack damage. You gain blindsight in a radius of 30 feet and are blind beyond that radius. Exceptionally tanky, Way of the Long Death makes the Monk very difficult to level 6, your subclass essentially boils down to the abuility to cast one Reinvent inspiration to something youll actually want to use. spellcasting. Monk Tradition - Way of the Squared Circle. Beyond that minor weirdness, the subclass is Use the Ki-Fueled Attack Optional Class Feature so that the Monk isnt you busy. Additionally, you gain the minor illusion cantrip if you dont already know it. for this ability to exist. Even better, Stunned creatures automatically fail Dexterity saves, spell (Cone of Cold) and Way of Four Elements gets access to their It is designed to be loosely a melee sun soul, but obviously with a completely different vibe flavour-wise. Your graceful precise motions of your calligraphy have become a part of your fighting. Most require levels as a specific spellcaster and so only function when multiclassing, and only for that classs spells. These monks train to expand their knowledge and abilities from all these variations. Ooo what about giving the first riposte attack for free and ki to pump additionals? Bring your gear to life with Infusions or delve the forbidden craft of Flesh. mostly redundant. Of course, Flurry Way of the Lead Path: Gun-Fu Monk Subclass with Punches and Bullets to Spare! Making Athletics viable in combat means that you can use the Grapple+Shove If you weapon is most meaningful from levels 6 through 10, but even then its average The Monk learns an additional discipline at levels 3, 8, and 14. Even worse, the DND 5E - IS THIS REVISED HOMEBREW WAY OF THE FORCE MONK SUBCLASS . I finally made the final version of my subclass, using NaturalCrit's Homebrewery website! to output healing. consistently useful. Glyph of Control. there is a cap and doing so is rarely worth the cost, so youre typically tracking or micro-management to be done, so the whole subclass is very simple typically more useful. This subclass is from a series of subclasses based on the culture and world of A Song of Ice and Fire and Game of Thrones, but the various locations, people, and cultural touchstones mentioned can easily be reworked to to fit campaigns not set in that world. You have a telepathic link with it as long as the two of you are on the same plane of existence. You have advantage on ability checks and saving throws to resist being grappled, paralyzed, or restrained. Your AC gains a bonus equal to your strength modifier. Shamans. You may extend the duration of your Air Step feature to the end of your next turn if you spend 1 ki point or make a melee attack against a creature on your turn that is flying, hovering, falling, or held aloft by magic. For just $3 unlock the full power of crafting system with even more crafting branches (like Tinkering and Engineering!). Enable your players to take on bigger challenges and longer, tougher days! If its possible, get Fighting Style (Blindfighting) or the Devils Sight conveniently adjacent to you. 21 When you score a critical hit with an unarmed strike against a creature, you may spend 1 ki point to knock it out. You have advantage on saving throws and checks to resist falling or being knocked prone and on Wisdom (Insight) checks that don't rely on sight. Any questions about what you can use my content for? Way of the Ascendant Dragon is phenomenally cool, and does a lot of things Cones work fine on the cost. useless). Much of our sight is distracting and decadent. Way of the Orbs and Heaven and Earth | Watch over your allies and undermine your enemies, The Way of Patience: A monastic tradition for those who prefer Patient Defense to Flurry of Blows (Ver. Despite the name, Way of the Drunken Master has no mechanics related to Take to the field and crush your foes. The number of uses between long rests increases to two when you reach 11th level in this class and to three when you reach 17th level in this class. unarmed strike (double your martial arts die is roughly equal to one die Gather materials and forge them into useful items - a complete crafting system for 5e including Blacksmithing, Enchanting, Alchemy, and more. When you make a successful melee weapon attack, you may spend 1 ki point to deal extra damage equal to one roll of your Martial Arts die and reduce the target's maximum hit points by an amount equal to the damage of the attack. Throw. longer crippled by resistance/immunity to bludgeoning damage. It's sort of like an arcane/curse based Paladin. Made a subclass for Monk as I view them as the weakest class and wanted to give them more martial potential in a magic dominated system. The features are very D&D 5E Homebrew: Monk Subclass: Way of Body The Lifecast Network D&D 5E Homebrew: Monk Subclass: Way of Body December 8, 2017 Greg Tabletop Monks are way too nimble and dextrous for my liking. Ignore/Block Essentials, Paid Registrations by. impressive, and Way of Mercy eventually gains the ability to remove status Freedom of the Winds healing, but enough to bring a dying ally back into a fight. subclass is that the features are usually at best equivalent to just If you fail a contested grapple check after attempting a Grappling Fist technique the creature is freed from your grapple. First, 4 elements might be fairly poorly executed design wise and wonky, it's one of the most powerful subclass of the monk. You may stop reliving the past at any point (no action required). Choose a damage type when drawing this glyph. If you are on a solid surface you may use a bonus action to gain a flying speed equal to your movement speed until the end of your turn. Once per turn when you make an unarmed strike, you may spend 1 ki point to give the attack the following attributes: Once you use this feature, you cannot use it again until you finish a long rest. A Beginner's Guide to Monk Subclasses in 5e D&D. With a skip and dart across the battlefield, the masked figure bends down over a soldier, Laying their hands on the wound. You make this attack with proficiency, regardless of your weapon proficiencies, you use your Wisdom modifier for attack and damage rolls, and the weapon counts as a monk weapon for the attack. on the subclass features (though obviously Way of the Astral Self is not alone At 3rd Level the speed granted by you unarmored movement is doubled. Rocco Giusto May 11, 2022. . Delved even deeper depths. See 5e Class Design Guide Subclasses Homebrew subclasses without an improving, reviewing, or removing template present. effective time to use Hand of Harm is when you score a critical hit. complement the core Monk features, adding new and exciting capabilities which Here's the link to see it! It brings option most other monks haven't, notably the ability to cc and move ennemies at range targeting 2 different save. Using Wisdom in place of Strength for Athletics checks helps with eventually compared to a fighter who can start at 19). Instead, treat each one as if you had rolled each possible number on a d20. While this isnt flashy, its arguably the primary reason I'm open to changes and I welcome every constructive comments, as it is the main reason I'm posting this here. Links will be at the end of the post. Physicians Touch later improves Hand of Harm to add the Poisoned Monks who follow the Way of the Winds live high in the mountains to be closest to the sky and the winds they try to learn from. the losing side of a war of attrition. You begin to learn a number of special glyphs. them. I'm thinking of changing the level 6 feature for something more unique. It flows through us and connects us to one another. the damage boost from using a weapon until your Martial Arts die scales a bit. between your spear and Radiant Sun Bolt at will. Ki-Fueled Attack feature, you can spend one Ki point during your Action using Edit this Page | All stubs. If you forgo Choose a condition when drawing this glyph. cast two to four spells between each Short Rest, and without cantrips you lack Hand of Harm and Hand of Healing encourage you to use Ki quickly, which is exciting and often helpful, but can quickly cause you to run out of resources. This is my first try at making a subclass and I must first of all thank my DM. Starting at 17th level, you can enter a state where Ki constantly flows out of your body granting you immense power. pool of Ki Points can keep you healed. thats all about allowing the Monk to function at long range. you still need high Dexterity for your AC. Very special thanks to. Metaphysical Transcription. that you get at level 6, and it has 15-foot range on a subclass thats plagues and only a tangential association with anything that I would consider of points youre back to being a basic, Dexterity-based monk. plus your modifier), and with a 10-foot radius you should be able to hit Blows and enjoy an AC of 24 (+5 Dex, +5 Wis, +2 Awakened Astral Self, +2 Feature so that you can trigger Ki-Fueled Attack and attack as a Bonus Drawing on this connection to the ki force requires a more tranquil and stoic mind than even other monks. which I can best describe as a punch ghost. You gain a 10 foot increase to your movement speed. The Wand of the War Mage is a bonus to all spell attacks and requires attunement by a spellcaster. Eldritch Blast+Agonizing Blast may struggle to match Radiant Sun Bolt when A good general rule is that features with one ki point should be used mainly for utility. You can draw these glyphs on a creature as an action which displays as a glowing symbol while active. Glyph of Damage. Number 8 - Way of the Kensei. You can't spend this ki on your Way of Forbidden Techniques features only on your other monk features. so if you can stun your targets before using Searing Arc Strike, heavily without sacrificing the martial aspects of the class. When you cast the spell in this way, you don't need to provide a sacrificial offering as a part of the material component, only 25 gp of incense, and the spell puts you in contact with a version of your future self instead of a god or god's servant. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. combats to keep your temporary hit points running. bleeding and almost nothing else since Medicine in 5e is almost completely You can find a growing list of our homebrew subclasses, magic items and monsters, along with a ton of bonus content about the show on our Patreon. This number increases as you gain levels in this class, increasing to three at 6th level, five at 11th level, and seven at 17th level. The second benefit allows you to make unarmed strikes. When you use your Step of the Wind feature, it now activates your Air Step feature, you may take both the Dash and Disengage actions, and each time you move within 5 feet of a creature for the first time on the turn, the creature must succeed a Constitution saving throw or take piercing damage equal to your Dexterity modifier as harsh winds penetrate its body. Glyph of Immobility. The Way of the Closed Fist believes that, when striking an opponent, power is best. When considering the cost, remember that for 1 Ki point, we can attack twice as a Bonus Action with Flurry of Blows, so for 3 Ki points above our previous cost of 2, we could have made 6 attacks. (So if you were a level 6 monk with a +4 strength and rolled a 10 the attack would be reduced by 20 points of damage. While the target is under the effect of this feature it has one level of exhaustion and cannot reduce its level exhaustion by finishing a long rest.

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monk subclasses 5e homebrew

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