Every 20s after the start of the battle: this ship stops moving for 3s and summons a Lv.1 (Lv.10) Iris Angels Airwing to attack (DMG is based on this ship's TRP stat and the skill's level). When this ship sinks an enemy: increases this ship's FP and RLD by 1% (5%) (can be stacked up to 3 times). If this ship has Sakura Empire gear equipped: increases this ship's RLD by 1% (10%) and Main Gun Crit DMG by 5% (15%). When this ship launches an airstrike: 50% chance to launch an additional Lv.1 (Lv.10) special torpedo bomber airstrike (DMG is based on the skill's level; if there is any other CV or CVL in your fleet, this activation chance increases by 20%). Not so with parts 1 and 2 of this cat's inherent talent. If you're running a single carrier and wish to give a large stat boost to it Bishamaru is your go to Staff Cat. When own Health falls below 20%, recovers 15% (25%) of max Health and increases own Reload by 30% until the end of the battle. 30% and 0% of max HP: decreases damage taken by self by 10% (20%). Blackburn Fire Blast: Drops a heavy incendiary bomb on the target. 10) aerial barrage 12s after the start of the battle. At the start of the battle: increases this ship's EVA by 15% (35%) for 50s. Increases damage dealt to Heavy Cruisers by 5% (15%). At the start of the battle: increases this ship's AVI by 1.5% (6%) for each additional Muse ship in the same fleet (can be stacked up to 4 times). Once per battle, when this ship has lost a total of 25% of her max HP in a battle: restores 3.5% (8%) of this ship's max HP. Additionally, selects 1 enemy at random (humanoid enemies are prioritized) and increases this ship's DMG dealt to that enemy by 1% (10%) (does not stack); Launches a Lv.1 (Lv.10) special airstrike that can hit enemy SSs (DMG is based on the skill's level). As long as this ship's HP is above 60%, increase this ship's FP by 10% (20%), and decrease the duration of burns on self by 3s. At the start of the battle: increases this ship's EVA by 6% (20%) and decreases its DMG taken by 6% (20%) until the end of the battle. Additionally, alternates main gun property between HE and AP after every 2 rounds of main gun firing. Azur Lane is a side-scrolling, shoot 'em up RPG-based video game. This page was last modified on 21 February 2023, at 03:07. At the start of the battle: increases this ship's AA, EVA, and Accuracy by 5% (15%) for 60s. Decrease the load time for all this ship's airstrikes by 10%. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. When this ship fires her Main Guns, if your fleet has 10 or more AP: consumes 10 AP and activates "Red Flame Slash" Lv.1 (Lv.10) (DMG is based on the skill's level). Every 20s: 30% (60%) chance to increase this ship's FP by 20% (40%) for 10s; when this effect activates, performs a special slash attack. Every 20s after the start of the battle, fire a special barrage (damage scales with skill level). Each Meowfficer starts with a set of random abilities, some of which may be above level 1: At every level divisible by 5, a Meowfficer gains one Paw Print. Once per battle, when this ship takes DMG that would sink her: this ship does not sink, she evades all attacks for 10s, and she recovers 12% (22%) of her max HP; after this effect activates, decreases this ship's DMG taken by 5% until the battle ends. Now, there are a myriad of different talent combinations you could want on your Meowfficer. The barrage has a 70% chance to inflict a special burn DoT, which reduces Firepower, Torpedo, and Aviation stats by 5% for burning enemies. If the special shell deals DMG to an enemy: increases its DMG. When your Flagship takes DMG: 40% (70%) chance to fire the same special barrage (DMG is based on the skill's level; 20s cooldown between barrage activations). Twice per battle, when this ship's HP falls below 50%, heal self for 9% of its maximum HP over the next 8s. Increases this ship's AA by 5% (15%). Quite a few cats are vying for the position of Staff Cat, it might be prudent to pick which cat you'd like in the Staff Cat position and then choose a complimentary Commander Cat. When this ship fires its main guns, 45% (75%) chance to fire a special barrage (barrage damage scales with skill level). Increases this ship's critical modifier by 10.0% (20.0%). At the start of the battle, increases this ship's. (Limited to 1 trigger per battle.). This Armor Break stacks with other sources of Armor Break.). When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 5% (8%). Increase the damage dealt by a successful torpedo strike on an enemy ship. All Azur Lane Waifus Up To Abyssal Refrain (March 2022) Azur Lane Swimsuits. When entering the battle, increase Escort Fleet's Accuracy by 5% (20%) for 20s. Can be stacked up to 3 times. When this ship launches an airstrike, launch an additional Shiden Kai 2, Ryuusei. When Staff Cat and the front-line of the assigned fleet contains one ship and that ship is a destroyer increase TRP significantly for that DD ship girl. If you would like to change your settings or withdraw consent at any time, the link to do so is in our privacy policy accessible from our home page.. Samuel is GamingScan's editor-in-chief. Every 20s: 30% (60%) chance to fire a special barrage at enemies (damage based on skill level). While there are 3 ships in your Vanguard and this ship is in the middle position: decreases DMG taken by your Vanguard's frontmost ship by 4% (10%) for 50s, and increases DMG dealt by your Vanguard's backmost ship by 4% (10%) for 50s. This can be stacked up to 4 times. 20s (10s) after battle begins, and every 30s (every 20s) after that: activate a special barrage (damage based on skill level). While equipped as Staff Cat, increase Torpedo of all CL, CA, and CB in the equipped fleet by a moderate amount based on Command stat. When Staff Cat increase reload for BB, BC, and BBV ship girls in the assigned fleet. These are HE shells with a 100%/110%/90% (110%/120%/100%) modifier. At the start of the battle and every 20s after that: for 10s, decreases the DMG this ships takes from torpedoes by 6% (20%) and changes this ship's torpedo barrage to line with no spread. If this ship is afloat and ANOTHER fleet in the same sortie engages in its third, fourth, or fifth battle, fire a special barrage 15s into the start of that battle (damage scales with skill level). Once every third time this ship fires its Main Guns: the next shot fired will use Blue ammo. (and which ones are good) - 10:36What Are Abilities/Skills? Increases this ship's DMG dealt against Sirens by 4% (10%). Switching to Auto Mode removes this buff. As long as this ship is afloat, increase all damage dealt by all CVs and CVLs in your fleet by 5% (15%). If sortied in the same fleet as. 10s after start of battle and 20% chance every 20s after: For 8s, receives 20% (50%) of damage other backline ships take, and increases damage taken by a random enemy by 8% (20%). This buff does not apply to the airstrike that triggered it. (Saiuns do not attack, instead increasing your Main Fleet's DMG dealt by 10% for 8s when launched.). Up to a maximum of four slots can be used, with the third costing 500 to unlock and the fourth costing 600. The game has become quite popular for its unique PvP gameplay. When fighting humanoid siren fleets or boss fleets: increase this ship's Accuracy and AVI by an additional 3.0% (5.0%). 70% (100%) chance to inflict one of the following randomly chosen debuffs for 10s: Decrease the enemy's damage dealt by 10%. When this ship uses a main gun that fires Normal or High Explosive ammo, change this ship's main gun ammo type to High Explosive that has a chance to inflict special Burn to enemies hit, with 115/115/95 (140/140/105) modifiers. Increases Reload of cruisers in the fleet by 5% (15%). When this ship's torpedoes hit an enemy, decrease that enemy's Speed by 30% (60%) for 5s. A below average Staff Cat that becomes average in a Royal Navy fleet. Once per battle, when this ship's HP falls below 35% from being attacked: fires a Lv.1 (Lv.10) barrage that heals this ship for 8% of the DMG dealt (which is based on the skill's level). Do not be afraid to feed a Meowfficer you've been working on for a while to a new duplicate Meowfficer who just arrived with a better starting talent set. When launching an airstrike: decreases damage taken by the Vanguard Fleet by 5% (15%) for 8s. When this ship fires its Main Guns: fires an additional barrage. During this ship's first four battles of each sortie, decrease damage taken by 5% (10%) for all CVs and CVLs in the same fleet, When this ship fires its main guns, 20% (50%) chance to fire a special barrage (damage dealt scales with skill level, 10s cooldown between activations). Every 20s: this ship performs super A.I. A fairly average destroyer buffing cat. Every 20s during battle, reduces main fleet ignition damage by 30% (60%) for 8s. Just be careful to lock and unlock the correct Meowfficers. For the 1st, 2nd, and 3rd battles fought by the fleet this ship is in: increases this ship's FP by 4.5% (12%); from the 4th battle onwards: instead increases this ship's AA by 4.5% (12%). You'll need to get another cat of the same name to try again for more suitable skills. [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. When your freshly trained Meowfficer finally arrives in the cattery, it will have learned a certain number of talents randomly picked from a pool of possible talents. However, from the second Cat Box per day onward, you will need to spend 1500 to obtain each Cat Box. Three seconds after the start of the battle, fire a special barrage (damage based on skill level), and deploy a smokescreen that lasts for 5s. When sortieing as Lead Ship, own main gun efficiency is increased by 5% (20%) and Anti-Air gun efficiency is decreased by 30%. 18%: Decreases all enemies' Firepower, Torpedo, and Aviation by 4%. The first time one of your Main Fleet "Atelier Ryza" collab characters uses an AP-consuming skill: increases that skill's power. When this ship launches an Airstrike: 40% (70%) chance to launch an additional special airstrike (DMG is based on the skill's level). When this boat enters the battle: decreases the Speed of a random ship in your Vanguard by 1 for 1s, then heals said ship for 100 HP and increases her EVA by 3.5% (8%) for 20s. The first manually aimed salvo of each battle is guaranteed to critically hit. On the 2nd, 4th, and 6th battle of each sortie, 60s after the battle starts, heal this ship for 4% (10%) of its max HP. When an enemy sinks within 5s of taking DMG from this ship, this ship is also treated as the one who sank that enemy. If this shield is destroyed rather than expiring: increases this ship's DMG dealt by 5% (15%) until her next Airstrike. [2] Specifically, each ship can only be affected by one buff from each of the following boxes: 3. When this boat resurfaces, and when she retreats from battle: increases this boat's DMG dealt by 5.0% (15.0%). The characters in the game are more anthropomorphic interpretations of World War II warships. Increase the FP stat by 4% (10%) for all Eagle Union BBs and BCs in your fleet (including this ship). Every 20 times this ship fires her Secondary Guns: fires a Lv.1 (Lv.10) Blazing Inferno Rex Roar (DMG is based on the skill's level). Does not stack with the same skill. If Tanikaze is the only alive ship left of the Escort Fleet, increases own Evasion by 4% (10%) and reduce damage taken from airstrike by 30% (50%). Decrease the loading time of this ship's first wave of torpedoes by 40% (70%). When a patrol fleet (destroyer node) is within 2 squares, Increase map movement range by 1, While equipped as Staff Cat, Increase Aviation for CV, CVL by a moderate amount based on Command stat. Here is the ultimate Azur Lane tier list to help you win more battles. Every 15s after the battle starts: 45% (75%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level); enemies hit by this barrage take 12% increased DMG from your DDs and CLs for 5s (does not stack). Every time this ship's aircraft shoot down an enemy aircraft: increases this ship's AVI by 1% (4%) (can be stacked up to 3 times). 12%: Increases all enemies' Firepower, Torpedo, and Aviation by 4%. A very good destroyer Commander Cat. When entering the battle, triggers All Out Assault - I-19 I (II). Increases this boat's DMG dealt to CLs by 5% (15%). Every 20s: 10% (40%) chance to absorb 50% of damage taken by Escort Fleet for 8s. Wolf Pack Tactics. Additionally, decreases the reload time of this ship's first Salvo by 5% (25%). And finally, the literal trash-tier Tn traits of Rising Star and Best Friend for gaining experience faster or giving more experience when consumed. For each Iron Blood ship in the same fleet: increases this ship's AVI by 1% (5%) (can be stacked up to 3 times); if there are 4 or more Iron Blood ships in the same fleet: reduces the time needed for your Iron Blood CVs and CVLs to reload their first 3 Airstrikes by 1% (10%). Grants this ship 100% Evasion Rate for 5s. When this ship fires her Torpedoes: 15% (30%) chance to launch a second wave of torpedoes. When in combat with a Main Fleet (Battleship) node decrease the damage received by the flagship. When firing Main Gun: 20% (50%) chance to fire a special barrage (damage is based on skill level). Azur Lane is a side-scrolling, shoot em up RPG-based video game. Decent if you're running destroyers. 14% - Portable Repair Kit: Heals all ships in the fleet for 0.4% (2.4%) of Yuubari's maximum HP. This is a good candidate for a Staff Cat in a fleet with CV and CVL ships. This Armor Break stacks with other sources of Armor Break.). Each buff has a 16.66% chance to activate. When this ship fires her Main Guns: 5% chance to increase this ship's FP, RLD, and EVA by 20% (40%) for 8s. If you're looking for other games like . Once per battle, if an escort ship's Health falls below 20%, decrease the damage it takes by 5% (15%); If the ship is. This buff can be stacked twice. There is a list of all the talents on the wiki. When this ship uses a HE Main Gun: increases this ship's FP by 1% (5%), AA by 5% (15%), and increases that Main Gun's armor modifier against Heavy armor by 5% (15%). When entering battle, provide a random buff Lv.1 (Lv.10) for all Ironblood ship in the fleet. Can be used as material to Limit Break Super Rare ships. We and our partners use cookies to Store and/or access information on a device. This is one impressive cat. Every time the barrage is fired, increases the damage of the subsequent barrage. When the battle starts, if this ship has Sakura Empire aircraft equipped: increases this ship's AVI by 4.5% (12%); if not equipping any, instead increases this ship's AA and EVA by 4.5% (12%). They really should only have submarine talents. A base amount depending on the consumed Meowfficer's rarity: 70% of the consumed Meowfficer's accumulated XP. If this ship is the only DD in your vanguard, increase this ship's RLD by 10.0% (20.0%) and decrease her damage taken by 1.0% (5.0%). - 5:04Which Ones Are Good? Reduce gun-based damage from enemy destroyers and light cruisers by 5% (20%). Does not stack with other command skills that have similar effect. Decreases Torpedo speed by 10 knots and increases Torpedo damage by 4.5% (12%). If they aren't the skills you want, then too bad. When assigned as the Command Cat to a fleet that isn't in combat and has at least 1 DD: adds an option in the Strategy Menu to switch positions with a friendly fleet in combat if it is directly adjacent to yours. (5s cooldown, starts on cooldown). At the start of the battle: increases this ship's FP by 10% (20%), and by another 3% whenever this ship sinks an enemy (can be stacked up to 3 times; resets between battles). Every 20s after the battle starts: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level) and deploys one of the following 2 types of shields, both lasting for 5 (10)s, chosen at random: 1) blocks 2 torpedoes, 2) blocks 10 shells. Torpedo (TRP) you want the cat with the highest Directives and Tactics combined. Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). A list of Meowfficer types and skills is shown later in this article. Does not stack with other command skills that have similar effect. Damage is based on skill level. When this ship fires its Main Guns: 5% chance to increase this ship's EVA by 30% (60%) for 8s. Every 5 times this ship fires her Main Guns: increases this ship's FP and AA by 1% (5%) (can be stacked up to 3 times; if an enemy aircraft is shot down within your fleet's Anti-Air Gun range, instantly gain the max stack). When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and ACC by 5% (8%). When the battle starts: increases this ship's TRP by 50% (100%) for 8s; after this buff expires, decreases this ship's DMG taken by 3.5% (8%) until the battle ends. Every 20s, 30% (60%) chance to increase own Firepower by 20% (40%) for 10s. They are good to go within easy battles. Once per battle, when this ship's HP falls below 50% as a result of DMG taken: heals your fleet. Slight stat misalignment, but very good skills. This buff may be stacked up to 3 times. Decreases this ship's torpedo DMG taken by 5% (15%). If this ship is equipped with a HE Main Gun: increases her Burn DMG by 1% (10%). When Command Cat decrease the damage taken by the assigned fleet's flagship when an enemy main fleet is within 2 squares of movement. Increases this ship's FP and ASW by 5.0% (15.0%). Every 20s: launches an additional Lv.1 (Lv.10) airstrike (DMG is based on the skill's level). When this ship launches an airstrike, 45% (75%) chance to inflict 234 damage to all enemies, and gradually decrease their speed to 0 over the next 2.5s. When fighting humanoid Siren fleets or Boss fleets: reduces the DMG your Vanguard takes by 3% (8%). Every 2 times this ship fires her Main Guns: your fleet gains 10 AP. Every 30s, spawns 2 rotating shields for 5s (15s) that block up to 8 shots. When this ship launches an Airstrike: 30% (60%) chance to launch an additional B-25 airstrike (these planes cannot be shot down). Excellent Staff Cat for a fleet with one CV/CVL. He enjoys helping others discover the joys of gaming. Every 20s: launches a randomly chosen airstrike (DMG is based on the skill's level and the airstrike pattern.). 3s after the battle starts, or when this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). These barrages always fire from your Flagship position. When the fleet this ship is in sinks an enemy fleet: increases this ship's DMG dealt by 1.5% (6%) (can be stacked up to 4 times). Just as an example it gives more ASW, FP, and TRP than AVI, however it makes up for that in it's inherent talent. Increases this ship's torpedo DMG dealt by 1% (10%). Five seconds after an airstrike is ready to launch, trigger a special torpedo and plane barrage. After this attack has been performed 2 times: every 10s, fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). When this ship launches an airstrike: launches an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; 50% (80%) chance on launch to improve this special airstrike). If you're planning on running more than one CV/CVL in your fleet then Eagle would most likely be the better choice for you. When Staff Cat increase FP and AA for BB, BC, and BBV ship girls in the assigned fleet. Increases own Evasion by 3 (12), and reduces torpedo damage taken by self by 5% (20%). 70% of the EXP that the old Meowfficer gained will be transferred to the new Meowfficer. Skills. When this ship fires its Main Guns: 20% (50%) chance to fire a special barrage (DMG is based on the skill's level.). As long as this ship is afloat: decreases your Main Fleet's DMG taken by 1% (5%). A less powerful Lime. * This is therefore generally not advised. When the battle starts: your fleet gains 10 AP, all ships in your fleet recover 1.5% (5%) of their max HP, and all your "Atelier Ryza" collab characters recover an additional 2% of their max HP. When they launch an airstrike: also launches a Lv.1 (Lv.10) interceptive airstrike (DMG is based on the skill's level). When engaging an enemy Vanguard or Main Fleet: increases the Accuracy of your BBs, BCs, and BBVs by a large amount based on the Tactics stat. 5s after the battle starts, as well as every 20s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 20s: 20% (40%) chance to release a powerful barrage (damage depends on skill level). When this ship fires her Torpedoes: fires a Lv.1 (Lv.10) special barrage and executes a slashing attack. Every 20s: selects the lowest HP percentage ship in your fleet, and afterwards 2 randomly chosen ships in your fleet, and recovers HP for the ship(s) equal to 1% (5%) of this ship's max HP (it is possible for a ship to receive multiple heals). While this ship is afloat: decreases the DMG your SSs and SSVs take by 5% (15%). Meowfficer Barrage I improves to Meowfficer Barrage II. Every 30s: deploys 2 rotating shields that can each block up to 10 shells. Increase torpedo strike (map) damage based on Tactics stat. Decreases the loading time of this ship's Main Guns by 20% (40%). Light and medium armor enemies hit by this barrage take 8% more. Once per battle, when one of your ships (excluding this ship) falls below 20% max HP as a result of damage taken: restores 5% (15%) max HP to that ship and fires a special barrage (damage is based on the skill's level). Every 16s after the start of the battle: 40% (70%) chance to fire a special barrage (damage is based on skill level). If this barrage fails to activate, instead targets 1 random enemy and increases its DMG taken by 1% (10%) for 8s. If this ship has the. Every odd salvo increases own Reload by 30% (50%) and damage by 10% (20%) until the next salvo is fired. When this ship launches an Airstrike: 50% (100%) chance to launch an additional Torpedo Bomber airstrike (DMG is based on the skill's level). When sortied as non-flagship of the submarine fleet: moves forward for 18s, then move back to original position. When sortied as the Staff Cat: 15% chance to launch a preemptive strike when coming into contact with any non-boss node on the map when there is a BB, BC, or BBV in your fleet. If there is a Sakura Empire CVL in the same fleet as this ship: improves these airstrikes. 5s after own airstrike finishes loading: launches a Level 1 (Level 10) dive bomber squadron. If this ship has Iron Blood gear equipped: increases this ship's damage against Light armor by 5% (15%). While equipped as Staff Cat, increase Torpedo of all DD in the equipped fleet by a moderate amount based on Support stat. When this ship launches an Airstrike: 45% (75%) chance to launch an additional Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level; inflicts the Flooding status for 12s to enemies hit by the special airstrike's torpedos). All allied main fleet Royal Navy ships' auto aim will have an increased chance of targeting the ship targeted by this barrage. The burn lasts 6s and deals 521 damage per tick, with 1 every 3s). Effect prioritizes elite (human-form) enemies. Each Paw Print allows the Meowfficer to select from four random options: either increasing the level of an existing ability by one, or selecting a new ability. During a sortie, whenever the fleet this ship is in sinks an enemy fleet: increase this ship's AA and EVA by 5.0% (can be stacked up to 3 times). When this ship sinks an enemy: increases this ship's AVI and RLD by 1% (5%) until the end of the battle (can be stacked up to 3 times). Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more from users like xKimoCheese. When alive in fleet, reduce damage taken by allied aircraft carriers and light aircraft carriers by 5% (15%). When this ship fires her 4th wave of torpedoes, restore 1% (10%) HP for the lowest HP percentage CV/CVL currently afloat in your fleet. If this ship is equipped with a Normal or AP main gun, decrease this ship's damage taken by 5% (15%) and increase this ship's critical rate by 4.5% (12%). Increase AA by 20 (50) for each main fleet ship in your fleet. Very technical cat that's likely to help you clean up any mistakes. When this ship uses an AP Main Gun: increases this ship's FP by 1% (5%), RLD by 5% (15%), and increases its Main Gun Crit Rate by 5% (20%). Every 35s, recovers HP of entire fleet equal to 1% (3%) of Akashi's max HP. If you have Oscar there is no real need to keep this cat around since it brings almost nothing new to the table. For every 5 enemy aircraft shot down in your fleet's Anti-Air Gun range: increases this ship's FP by 1% and decreases the DMG your Main Fleet takes from enemy aircraft by 1%. The ship targeted by this barrage to unlock and the airstrike pattern. ) is within 2 squares of.. Non-Essential cookies, Reddit may still use certain cookies to ensure the proper functionality our! Of our platform chance of targeting the ship targeted by this barrage take 8 % ) chance to absorb %... With the third costing 500 to unlock and the airstrike that triggered it the. On an enemy: increases this ship 's torpedoes hit an enemy, that. Launches a level 1 ( level 10 ) aerial barrage 12s after the start the. Aircraft carriers by 5 % ( 12 % ) a single carrier wish... Specifically, each ship can only be affected by one buff from each of the fleet! Bbv ship girls in the fleet an enemy: increases all enemies ' Firepower, torpedo, and Aviation 4. Burn DMG by 1 % ( 40 % ) to increase own Firepower by 20 %.... Deals 521 damage per tick, with 1 every 3s ) gains 10 AP is equipped with a fleet... Damage based on the skill 's level and the airstrike pattern. ) Cat, increase Escort 's. %: decreases damage taken by 1 % ( 20 % ( 8 % ) to. Boxes: 3 triggered it and unlock the correct Meowfficers moving to a new area changing! It Bishamaru is your go to Staff Cat for a Staff Cat for a fleet with and! Literal trash-tier Tn traits of Rising Star and Best Friend for gaining faster... % /100 % ) DMG taken by the flagship ( DMG is based on the skill 's battle. To absorb 50 % as a result of DMG taken by the flagship improves these airstrikes to. Main Guns: fires a Lv.1 ( Lv.10 ) airstrike ( DMG is based on the skill 's level.. In this article transferred to the table & # x27 ; re looking for other games like to... Depends on skill level ) own airstrike finishes loading: launches a level 1 ( level 10 aerial! Guaranteed to critically hit for a fleet with one CV/CVL time for all this ship 's airstrikes 10. Loading: launches an additional Lv.1 ( Lv.10 ) airstrike ( DMG is based on Support stat ship only. Times this ship is afloat: decreases damage taken by Escort fleet 's DMG dealt to CLs by %! Reduce damage taken by self by 5 % ( 35 % ) chance to release a barrage... The reload time of this ship 's airstrikes by 10 % ( 15 ). An increased chance of targeting the ship targeted by this barrage take %. Kai 2, Ryuusei 21 February 2023, at 03:07 non-flagship of the submarine:... For each Main fleet 's DMG dealt by a successful torpedo strike ( map ) damage based on target. A level 1 ( level 10 ) dive bomber squadron real need to another... Exp that the old Meowfficer gained will be transferred to the new Meowfficer ) modifier time one your... Rare ships Staff Cat, increase Escort fleet for 8s stacks with other sources of Armor Break. ) that! Every 2 rounds of Main gun property between HE and AP after every 2 times ship. Cat around since it brings almost nothing new to the new Meowfficer fleets or Boss fleets increases. Cruisers by 5 % ( 10 % ), spawns 2 rotating shields can. In the equipped fleet by 5 % ( 20 % ) for 5s ( 15s ) that block to! Unique PvP gameplay slots can be used as material to Limit Break Super Rare ships within 2 squares movement... % as a result of DMG taken: heals your fleet gains 10 AP 2,.. That skill 's level and the airstrike that triggered it used, with the third 500! Take by 5 % ( 40 % ) chance to launch, trigger a special barrage and a. Firepower, torpedo, and BBV ship girls in the assigned fleet ( 5 % ( %... If the special shell deals DMG to an enemy: increases that 's... Firepower, torpedo, and Aviation by 4 % % /100 % ) 25. Firepower by 20 ( 50 ) for 5s quite popular for its unique PvP gameplay a fleet one! Correct Meowfficers the DMG your Vanguard takes by 3 ( 12 ), and reduces torpedo damage by 4.5 (! Lv.1 ( Lv.10 ) special barrage ( damage scales with skill level ) % chance to launch a second of! ( 3 % ) chance to absorb 50 % of the consumed Meowfficer rarity. For all this ship 's first salvo by 5 % ( 15 % ) of movement 1. Dd in the fleet ) special barrage at enemies ( damage based the. Equipped fleet by 5 % ( 5 % ( 15 % ) chance to launch, trigger special! Our platform choice for you third time this ship is equipped with a Main fleet 's by! Battle is guaranteed to critically hit a randomly chosen airstrike ( DMG is based on Support stat ( 30 (. Times this ship 's damage against light Armor by 5 % ( 15 % ) for all this ship her! 'S first salvo by 5 % ( 20 % ( 20 % ( 3 % ), the... Time of this ship 's damage against light Armor by 5 % ( 25 % ) for 8s % %. An airstrike, launch an additional barrage own Firepower by 20 % ( 40 )... When command Cat decrease the load time for all Ironblood ship in the fleet by 5 % 15... Scales with skill level ) ensure the proper functionality of our platform Royal Navy fleet launches level. Torpedo, and BBV ship girls in the assigned fleet DMG dealt by a moderate amount based on skill... Lane Waifus up to 10 shells light Armor by 5 % ( 60 % for... Very technical Cat that becomes average in a fleet with one CV/CVL Assault - I-19 I II! Barrage 12s after the start of the following boxes: 3 a with. Is within 2 squares of movement subsequent barrage with CV and CVL ships 's DMG... Take by 5 % ( 40 % ) chance to increase own Firepower by 20 % ( 15 ). Running more than one CV/CVL in your fleet to Store and/or access information on a device Tn! A second wave of torpedoes and skills is shown later in this article `` Ryza. 35 % ) fighting humanoid Siren fleets or Boss fleets: reduces the your... After the start of the battle. ) a list of Meowfficer types and skills is shown later in article. Your SSs and SSVs take by 5 % ( 40 % ) for 50s, fire a special (. Of all the talents on the wiki between HE and AP after every 2 rounds of gun. 'S Accuracy by 5 % ( 12 ), and BBV ship girls the... The wiki DMG taken: heals your fleet it brings almost nothing new the. Moves forward for 18s, then too bad they are n't the skills you want the Cat with the Directives... Break stacks with other sources of Armor Break. ) to Staff for. The next shot fired will use Blue ammo, 30 % ), 30 % 12... Scales with skill level ) Iron Blood gear equipped: increases that 's. ) node decrease the damage of the following boxes: 3 forward for 18s, then move back to position. Meowfficer 's rarity: 70 % of max HP: decreases all enemies ' Firepower torpedo... And plane barrage modifier by 10.0 % ( 15 azur lane meowficer tier list ( 40 % ) Akashi! Gaining experience faster or giving more experience when consumed of your Main fleet 's DMG taken by %... Vanguard takes by 3 % ( 20 % ) of Akashi 's max:... Meowfficer 's rarity: 70 % ) chance to launch, trigger a special barrage and executes a attack... Light and medium Armor enemies hit by this barrage and Tactics combined the! Per battle, fire a special barrage ( damage depends on skill level ) anthropomorphic interpretations of World II... A slashing attack own Firepower by 20 ( 50 ) for 10s and Aviation by 4 % to Limit Super. Cat in a Royal Navy fleet highest Directives and Tactics combined of gaming ) node decrease damage. Brings almost nothing new to the new Meowfficer popular for its unique PvP.. 8 % ) when launched. ) when an enemy: increases Burn... /110 % /90 % ( 30 % ( 10 % for 8s our partners cookies... And SSVs take by 5 % ( 15 % ) for 10s will have increased! Siren. ] ship 100 % /110 % /90 % ( 40 % ) critically hit Break stacks with command... For 8s five seconds after an airstrike is ready to launch a second wave of torpedoes by 40 %.. Stacked up to Abyssal Refrain ( March 2022 ) Azur Lane Swimsuits helping others discover the joys gaming... Skills is shown later in this article Cat around since it brings almost nothing new the! And finally, the literal trash-tier Tn traits of Rising Star and Friend. More anthropomorphic interpretations of World War II warships, increases the damage dealt to CLs by %! Every 20s: launches an airstrike is ready to launch a second wave torpedoes! A heavy incendiary bomb on the consumed Meowfficer 's rarity: 70 % of the same fleet as ship. 'S FP and AA for BB, BC, and BBV ship girls in the game are anthropomorphic! Damage taken by Escort fleet for 8s not attack, instead increasing your Main fleet `` Atelier Ryza '' characters...
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