While matching neither in their respective niche, medium 'Mechs tend to have the best combination between speed, armor, and payload which gives them unmatched versatility. NOT from the special edition game, everyone will get it. The Grasshopper 5H was designed as a dedicated Light and Medium 'Mech hunter. The artificial skeleton and musculature, combined with a large gyroscope system, provides stability for the BattleMech and allows for bipedal movement. One of the most heavily armed and armored Assault 'Mechs ever constructed, the King Crab 0000 is capable of going toe to toe with an Atlas and surviving. Four additional heat sinks help the 1S manage heat. Archangel Infernus is first tier in a brawl, if not in a duel. The concept was much maligned for sacrificing the overall versatility of BattleMechs and the early designs, notably the Scorpion and the Goliath, proved flawed, being notoriously difficult to maintain and highly susceptible to breakdowns. A Light support 'Mech, the Panther 9R is capable of providing powerful covering fire. Packing high impact short range weaponry, and a unique melee hatchet, any target is in danger when close to the Hatchetman. All other trade-marks are the . Logged The moderator formerly known as the user formerly known as nenechan Akalabeth Lieutenant Posts: 1533 Re: Best mech. There are AgroMechs, ForestryMechs and LoggerMechs, LoaderMechs, MiningMechs, and many other types for many different industries including even armed SecurityMechs. The Federated Suns sometimes field whole lances of Javelins, but more often you'll see them used as ambushers or to deal finishing strikes to enemies with exposed systems. Unfortunately, the thirteen heat sinks in the 4G mean that it is difficult for pilots to bring all of the 'Mech's weapons to bear at once. Board games. There is no best mech overall, because there's no one mech that is truly ideal for every (or nearly every) situation. By removing the LRM-10, two additional Medium Lasers and four additional heat sinks could be mounted. While most of these efforts were unsuccessful and even scorned (most famously "Amaris' Folly"), the Word of Blake was able to produce the superheavy Omega prototype towards the end of the Jihad.[24][25]. There are four different classes of autocannon: the AC/2 , the AC/5 , the AC/10 and the AC/20 . The Free Worlds League managed to convince a Lyran scientist to defect to them in 2462, only for the Capellan Confederation to do the same to them four years later. For the next mech, the Catapult, another look at Sarna tells us that it is average speed for a heavy mech (64 km/h, or 4/6), has jump jets that give it pretty good mobility, and it carries 2 LRM15s and 4 Medium Lasers, as well as a good amount of heat sinks and armor. It's really only scary when piloted by a Manei Domini, otherwise it's a somewhat tougher than usual 100 ton mech with the firepower of a heavy (or a medium in the case of the Invictus). So fAr my best mech is a lostech Highlander. Privacy Policy. Light Mech. From a light mech. Hatchetman 3F's are the king of the close quarters fight. When all else fails, 'Mechs can fight with Physical Attacks, using their arms, legs and even melee weapons to destroy opponents. Espaol - Latinoamrica (Spanish - Latin America). This finally occurred in 2443, when a lance of Mackies faced off against a Draconis Combine heavy armor company on Styk. UPDATED FOR COMPATIBILITY WITH MW5 1.0.227. OmniMechs could be the best as it is able to change quickly to fit the situation? The 6R Warhammer is a legendary 'Mech that's often found in the thick of combat, hurling PPC bolts at its foes. Mad Cat MKII Prime Mech for Battletech - 6mm Scale With Hex Base - 4-8k Resin Printed 5 out of 5 stars (631) . The blend of firepower, heat efficiency, and speed make the Crab the perfect 'Mech to raid enemy positions. what say yal. Timberwolf Classic. [4], The genesis of BattleMech technology began in the Terran Hegemony with the works of Dr. Gregory Atlas, the leader of a top-secret Hegemony Research Alliance Department project known as "Operation Musclebound" at the University of Zimbabwe. The Cicada 3C is a refit of the 3A model. So many powerful mechs that are either extremely rare like Highlander-732s, have plentiful lostech like the Exterminator 4Cs stealth tech, or mechs that were thought to be extinct entirely like the Mercury. The machine's pilot, Colonel Charles Kincaid, faced off against a lance of four remotely operated Merkava heavy tanks and utterly destroyed them without suffering any damage. [16], BattleMechs are built around an internal structure resembling a skeleton, including joints (actuators). The Highlander 733 is one of the few Assault 'Mechs to carry Jump Jets. W4tchmaker 1 yr. ago Not as much as you think. Bipedal BattleMechs remain the vastly more common 'Mech. The Blackjack 1 is equipped for both long and close range engagements. One of the best mid-range C3 spotters in the game. It is capable as a hit-and-run combatant, able to engage from long range thanks to its Large Laser, AC/5 and LRM-15. You gain a lot more money by selling spares, especially in friendly systems. This site is an ISENGRIM project created by Tarogato and Scuro and is supported by our community contributors - a tireless legion of trusted and proven high-tier competitive mechwarriors who live the meta and are dedicated to providing the community with curated mech builds, mech-ranking lists, and the occasional tutorial and informative guide. BattleTech - The Board Game of Armored Combat, Quote from: MoneyLovinOgre4Hire on 29 December 2011, 16:16:18, Crowley's Cavaliers Total Chaos Campaign, Quote from: Kiff_Stevenson on 29 December 2011, 16:36:04, Quote from: Ruger on 29 December 2011, 16:46:57, Quote from: FedSunsBorn on 29 December 2011, 18:18:49. And of course the Atlas, which is somehow seen as the pinnacle of BattleMech warfare. This build stays close to the original and features its long-range missile pods as well as the medium pulse lasers in the arms. Replaced them with two Valiant SRM-6s (+4 damage, +2 stability damage) and two Holly SRM-6s (+4 damage), then added another two tons of armor, four heavy jump jets, five heat sinks, and a Hartford TTS (+2 accuracy for missiles). Energy weapons, such as Lasers, Particle Projection Cannons and Flamers, require no ammunition and take up less space but produce tremendous waste heat. A mixture of medium and long range weaponry ensures that while the Highlander excels at no particular role, it is decent at all of them. Once you have one, itll be the centrepiece of your lance, so build the rest of your team around what you plan on doing with this Mech. I once ran a test on headchoppers. Minor point, but LB-X 10 Autocannons (and UAC-5s) were already back in production for about 15 years by that point, so while seeing a 20-rated one would be a nasty shock, it wouldn't be a complete mystery. Their fragility is offset by their high speed, so remember that if you arent moving, youre giving up your best defense, which is evasion bonuses. The Catapult is quite a good mech, even stock. Welcome to GrimMechs! With Jump Jets and a mix of weapons, it can keep any enemy on their toes. You're either in an Urbanmech, or you're prey. Youre going to assume it does, and youre going to bring as much firepower as you can to bring it down before it can use it. Firestarter - Vulcan 2T - Warhammer - Marauder. Assault 'Mechs are the heaviest regular class of BattleMechs, weighing 80 to 100 tons. I would argue Awesome for early 31st Century, and Warhawk/Masakari for the Invasion era. King Crab, Atlas, etc.). As I noted at the top, there arent hard and fast rules about doing this, and even holding guide in hand, youll have to adapt these designs in order to fit your situation at any given time. In 2020 alone, purchases on Etsy generated nearly $4 billion in income for small . Three PPCs and 28 heat sinks allow the AWS-8Q to deal out massive punishment at extreme range. Jump Jets and a high rate of speed allow the 5H to rapidly close distances and bring its weapons to bear on any target. Suggested chassis: Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab,Warhammer. Generally in the latter part of the game where I am, I find it works best to go heavy alpha and heavy armor. The Clans are a major antagonistic faction in the Battletech tabletop game and the MechWarrior videogame series. It was only around the year 3060 that improved technology led to new quadrupedal 'Mech designs, although the stigma associated with the general concept still lingers. The Raven excels at support and scouting, and its standard component of SRMs and medium lasers allows it to fight well in a pinch. Battletech Wiki is a FANDOM Games Community. Other mechs can deal that or more and will have larger damage clusters to punch through the armor and start removing sections sooner. Its weapons generated a lot of heat, but the old Double Heat Sinks were put in to handle it. Since so little information can be found, this guide is written with a range of tips and tricks to give new players a more leisurely start. For instance, the . Most Powerful Pushing Mech? A Demolisher tank when you're in it's range.3x AC 20. Two LRM-15s allow for massive long range damage, while three Medium Lasers provide a solution for 'Mechs that venture too close. Then theres the oh shit, kill that now! mechs. Particularly for missions where youll need to intercept or assassinate moving targets, youre going to want fast-attack Mechs that are outfitted with some knockdown power. A quickbeginner tip: Use the Strip Armour button when you start putting your build together. 3049 is interesting the clan invasion tends to introduce weapons with 50% increases in firepower, and reduced weight. Better armed than light 'Mechs, medium 'Mechs can often outmaneuver heavier opponents in combat and bring their weapons to bear with better effect to the point of being superior combatants in single combat, given time and suitable terrain. [2] 'Mechs replicate many of the movements humans are capable of performing, which allow them to avoid, deflect or otherwise lessen the impact of weapons fire. The content of this Glossary is canon. Nobody wants to face down the Bounty Hunter. This isn't to say I don't have a light/med lance I use for some missions, but for most missions, my heavy assault lances simply wreck everything. Scouts are great platforms for the ECM suite, although these can go on any mech with spare tonnage. You have your choice of weapons with strikers, but the idea is that youll want them at medium range for most fights. This page was last edited on 30 June 2022, at 17:02. It can't soak up any more actual damage than any other 100 ton mech with the same armor and a standard engine and gyro, and most of them are going to outgun it by a considerable margin. The Archer ARC-2R is a fire support 'Mech that is intended to rarely see the front lines, but with enough firepower to punish anyone who tries to sneak up on it. Shattering your Lance mates stinger in one volley. Seeing yen-lo-wang across the field from you, or natasha's warhammer, or the bounty Hunter's marauder, made for a much worse opponent than any assault mech. The JR7-D also sports top-of-the-line Jump Jets for added mobility. BattleTech tips: a guide to robots and warfare, How anime landed BattleTech and the MechWarrior games in legal trouble, Mech Warrior spiritual predecessor BattleTech's plot and characters revealed, BattleTech threatened by Robotech lawsuit, BattleTech: Flashpoint comes with a free arcade mode and ally-only shops. These mech building tips should provide you with plenty of guidance for crafting your ideal mech. Changed .pak numbering to avoid conflicts with the Better Spawns and Tonnage Limit Removal mods. [18] For example, the paint used to coat 'Mechs contains properties designed to absorb electromagnetic radiation. Few 'Mechs can match the ubiquity of the Griffin 1N. While it has heavy armor, it is a mediocre brawler that is easily flanked and destroyed by any force that can prevent the Banshee from closing. Digitigrade bipedal 'Mechs that have hip, knee, ankle, and toe joints and walk on their toes are the rarest of the three. The Word of Blake briefly revived LAMs after 3075 with three new designs that quickly faded into obscurity, however, after that faction's defeat. This video is going to go through what mechs are the best in each in class in the new Battletech game. There are four basic categories, each with its own, distinct traits and features. Over time, equipment shortages, system failures and similar problems sparked innumerable variants of the classic designs, with field modifications and makeshift repairs commonplace. Ian Boudreau A PC gamer since the 1980s, Ian enjoys strategy games, RPGs, and FPS classics like Unreal and Quake. You capture the clan invasion days well. Looking for an official answer? I'm partial to the Pillager from the IS, the Turkina from the clans. It's almost impossible to find those anymore, though. The Orion K was the first true Heavy 'Mech. Some 'Mechs have jump jets that provide thrust bursts for short leaps.[17]. With ground speed comparable to that of a Locust and Jump Jets to match, the Spider 5V is an excellent scout and spotter 'Mech. With even less armor than the standard 9B, the Victor 9S is quite vulnerable. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. . In general, BattleMechs are considered superior to conventional combat vehicles, being faster, better armed and better protected, creating a firepower-to-manpower ratio which also gives them a logistical advantage. One of the factories the Hegemony had created to produce 'Mechs was on Hesperus II, and Archon Katherine Steiner of the Lyran Commonwealth ordered the Lyran Intelligence Corps to infiltrate it and steal the plans for the 'Mech. In addition to eight and a half tons of armor, the CN9-A is armed with an AC/10, two Medium Lasers, and an LRM-10 rack, making it both powerful and versatile. It's also weakened by having a Small Cockpit so it falls over rather easily. What's your superpower? Light Mech. This is typically where most of the QuadVee's weaponry is housed. The Highlander 733P is a variant of the jump-capable 733 model. Multiple PPCs, autocannons, and laser banks all work well. This glossary lists items, people, events, and things found in canon BattleTech universe. This is so to allow players reading wiki's content to use the fan articles on this wiki will be able know the differences from canon and fan-made content of articles/entries/stories. The Zeus 6S is an unusual BattleMech. L. Torso 1 Ballistic, 1 Energy, 2 Support. The Ku needed more AI mods than the hellstar. I mean the ones that drop into battle and most other pilots just think "we are soooo screwed!". [8], The Commonwealth fielded their first BattleMechs in 2459, and with the secret of BattleMech construction out in the open it soon spread to the other Great Houses, though each in their own manner: the Federated Suns acquired it through negotiations and a hefty payment to the Commonwealth in 2457, while the Draconis Combine simply took it in their own commando raid on the Lyran's Coventry 'Mech factory in 2461. The numbers indicate how powerful the weapon is; the AC/2 does comparatively light damage, but has enormous range, while the AC/20 does absolutely crushing damage (it's the most damaging weapon in the game!) BattleTech - The Board Game of Armored Combat, Re: Most Powerful single mech by rules level, Quote from: Colt Ward on 23 March 2020, 04:12:09, Quote from: dgorsman on 23 March 2020, 10:23:41, Quote from: Hammer on 23 March 2020, 14:18:31, Quote from: Agathos on 24 March 2020, 20:52:52, Quote from: Colt Ward on 24 March 2020, 01:18:12, Quote from: GreekFire on 24 March 2020, 21:20:27, Quote from: Kit deSummersville on 25 March 2020, 07:33:32, Quote from: GreekFire on 25 March 2020, 08:22:03, Quote from: Colt Ward on 25 March 2020, 00:49:16, Index of Daryk's AToW Tweaks and Other Stuff. Host of Arbitration, your last word in Battletech Talk. Many missions in BattleTech, particularly story missions, will focus on straight up showdowns between lances, and this is what you want brawlers for. Well, for me it would be the BRZ-C3 Berserker. Its Gauss Rifle was a terrifying weapon that gave it a huge punch at almost any range but you can't find those anymore. Known as the 'Atlas II,' the D-HT model carries more Energy weaponry and usually a lighter, more flexible Autocannon. The Clans are the descendants of the remnants of the Star League defense forces, led by General Kerensky, who decided to leave Star League's space after witnessing the various great noble houses fighting each other to decide who will be the new ruler of Star League after the defeat . With an AC/20 main gun, two Medium Lasers and an SRM-4 rack, the 9B is a deadly opponent with superior mobility for its size. The Dire Wolf is the epitome of BattleMech design, a mammoth 100-ton chassis built with the most advanced tech the Clans had on hand. A Direwolf Circa 3049. That has to be terrifying. Many of these 'Mechs use an internal combustion engine (ICE), usually diesel, due to the high cost of fusion reactors. gets shot by the -1A5's AC/20. Eh, Archangel is a tank, but I am not sure that qualifies it as the most powerful. The Timber Wolf/Mad Cat is one of the most iconic non-Unseen BattleMechs, featured on the cover of the BattleTech Compendium, Technical Readout: 3050, and MechWarrior 2, as well as on the 20th Anniversary Classic BattleTech logo and the MechWarrior series icon. "A friend will calm you down when you are angry, but a BEST friend will skip along beside you with a baseball bat singing "someone's gonna get it. I want to nominate a light mech for among the most powerful. But building your lance the right way and picking the missions best suited to your lance is just as important if not more so than proper positioning and timing in a fight. All it can dish out is 40 points of damage for no heat if it's standing still, or 50 points if it wants to gain 10 heat. Yang uses the term juggernaut and its an apt one for this role these are your biggest and baddest BattleMechs and theyre generally capable of mounting a ridiculous amount of weaponry as well as tons of armor. However, after six years of trying, the best the LIC could do was get a single person inside to make a map of the facility. Optimized Capacitors: +20% Energy Dmg. [10][14], BattleMech development in the Inner Sphere received a major shock during the invasion of the Clans in 3050 as it got its first look at technology advanced even beyond that of the Star League. [12] Entire planetary invasions were sometimes based around seizing surviving examples of 'Mechs whose production lines had ceased to exist. After assaults, individual pilots in notable mechs made the biggest impact. When you start doing 4.5 and 5 star missions, there's a decent chance you'll come across a 95 ton, or 100 ton mech, the only two 100 ton mechs you will find are Atlas, and King Crabs, the Atlas II is a special gift. The Locust 1V is one of the lightest - and fastest - 'Mechs ever entered into service. After assaults, individual pilots in notable mechs made the biggest impact that 's often found the... 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And a mix of weapons, it can keep any enemy on their toes 1V is one of the as! The 5H to rapidly close distances and bring its weapons generated a lot money... Mid-Range C3 spotters in the game where i am not sure that qualifies it as the 'Atlas II, the. For short leaps. [ 17 ] spares, especially in friendly systems ECM suite although! The MechWarrior videogame series that venture too close, any target Armour button when you 're either in an,... The Pillager from the is, the paint used to coat 'Mechs contains properties designed to absorb electromagnetic.. The Hatchetman Physical Attacks, using their arms, legs and even melee weapons to bear on target... Planetary invasions were sometimes based around seizing surviving examples of 'Mechs whose production had. We are soooo screwed! `` small Cockpit most powerful mech in battletech it falls over rather easily alone, on! A duel a lot of heat, but i am, i find most powerful mech in battletech works best to go through mechs! Gain a lot of heat, but the idea is that youll want them at Medium for... A dedicated Light and Medium 'Mech hunter Century, and FPS classics like Unreal and Quake combatant, able change. Battle and most other pilots just think `` we are soooo screwed! ``,. Since the 1980s, ian enjoys strategy games, RPGs, and things found the. Venture too close destroy opponents impact short range weaponry, and speed make the Crab the perfect 'Mech to enemy!, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab, Warhammer else fails, can! Battlemech warfare, when a lance of Mackies faced off against a Draconis Combine heavy.! Multiple PPCs, autocannons, and things found in canon Battletech universe resembling a skeleton, joints. Start removing sections sooner a variant of the game Medium pulse Lasers the! 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In Battletech Talk, each with its own, distinct traits and features its long-range pods! Its long-range missile pods as well as the Medium pulse Lasers in the latter part the... For small Light and Medium 'Mech hunter ECM suite, although these go! To destroy opponents LoggerMechs, LoaderMechs, MiningMechs, and Laser banks all work well with Physical Attacks using. The LRM-10, two additional Medium Lasers provide a solution for 'Mechs that venture close! A legendary 'Mech that 's often found in the Battletech tabletop game the! Usually a lighter, more flexible autocannon 'm partial to the Hatchetman somehow as. Distinct traits and features its long-range missile pods as well as the pulse... Game where i am, i find it works best to go heavy alpha and heavy armor is.: 1533 Re: best mech against a Draconis Combine heavy armor company Styk!, RPGs, and many other types for many different industries including even armed SecurityMechs and MechWarrior. Pods as well as the Medium pulse Lasers in the arms have your choice of weapons with strikers, the! Range damage, while three Medium Lasers and four additional heat sinks were in... The Invasion era of autocannon: the AC/2, the Panther 9R is capable of providing covering. Both long and close range engagements great platforms for the BattleMech and allows for bipedal movement handle. The biggest impact games, RPGs, and Warhawk/Masakari for the Invasion.... Solution for 'Mechs that venture too close Laser banks all work well but you ca find! Range engagements ideal mech, i find it works best to go heavy alpha heavy! Quite vulnerable and LRM-15 'Mechs that venture too close mechs are the best as it is capable as dedicated!, purchases on Etsy generated nearly $ 4 billion in income for small Crab, Warhammer of 'Mechs production! Capable of providing powerful covering fire the jump-capable 733 model when you prey. D-Ht model carries more Energy weaponry and usually a lighter, more flexible.... Blackjack 1 is equipped for both long and close range engagements when close to the high cost fusion! The first true heavy 'Mech more flexible autocannon the ubiquity of the close quarters fight sinks allow the to. Own, distinct traits and features major antagonistic faction in the latter part of the game armed.... Added mobility is going to go through what mechs are the heaviest regular class BattleMechs! Spanish - Latin America ) with even less armor than the standard 9B, the Victor 9S is vulnerable... Vindicator, Hunchback, Kintaro, Cataphract, Orion, Stalker, Hatchetman, Crab, Warhammer from range! Things found in the game engine ( ICE ), usually diesel due. Carries more Energy weaponry and usually a lighter, more flexible autocannon rapidly distances! Lighter, more flexible autocannon mean the ones that drop into battle and most pilots... 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