Alignment enables Redeemers only. Competitive Edge (C for casters, B for martials) is a powerful status self-buff which is likely to get much better for a few rounds. 283 4.0 Its not going to reach its full potential much of the time, but its excellent when it does. Archived post. An alternative feel, based on the Rulebooks. Sarenrae is fantastic. Pity the granted spells suck. You can find the stats of various material here. The edicts and anathema are very demanding, too. If you do invest more heavily into Wisdom, he's a B. You have some good domain choices in Destruction and Knowledge, your choice of Divine Font, simple edicts, and a broad choice of alignments. The Longbow is a great weapon for a little extra damage for casters. They apply these bonuses to both attack and damage rolls when used in combat. You choose the damage type each time you make an attack. If youre not insanely evil, you wont want Treerazer as your deity. It also has Sweep. If you can synchronise well, its two turns in a row with +1 to hit and +4 damage, which is nice. And it does nothing if you miss, which is immensely frustrating. As with Rebuke Death, it competes with Lay on Hands. The classic look for the Archives of Nethys. You get your choice of divine fonts, Athletics training, and a set of edicts and anathema which shouldnt be too problematic. F, but better in specific campaigns. Unimpeded Stride (C) will get you out of any non-boss restraint and give you a free, full speed stride. A really good base if youre picking up expert weaponry from another source in the long run (Fighter or Ancestry), or taking Ranger Dedication to specialise in archery. Not just basic D&D. Pretty much every edition has limitations on being small (including PF1 and even 5e somewhat). Asmodeus, God of Im Literally the Devil LE (LE). Champions (B). An alternative feel, based on the Rulebooks. A mace is a one-handed d8 weapon for you, which is where you want to be most of the time, since its as good as it gets with a shield, and you can get the boost to fire for Emblazon Armament. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Only having Law for Divine Lance is rough, though. Finesse plus disarm and trip opens up DEX based manoeuvres, though this gimps your damage. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. Rovagug, The Reason that Golarion is Called The Cage CE (NE, CE). Cloistered Clerics (C). "A longsword is a type of European sword characterized as having a cruciform hilt with a grip for primarily two-handed use, a straight double-edged blade of around 80 to 110 cm, and weighing approximately 1 to 1.5 kg" Machinimix Inventor 23 days ago You are also locked into a Harm Divine Font, but I doubt that you care by this point. Warpriests (D/A). Soothing Words (C) lets you protect your teammates from emotion effects, and otherwise grants a small and brief Will boost. The scythe, like the falchion, is a two-handed d10 weapon which really wants a high accuracy to make the most of it. Retributive Pain (D) hits a foe as a reaction for half the damage they just dealt to you. Their blades are heavy and they're between 3 and 4 feet in length. Deaths Call (C for Clerics, D for Champions, B if regularly fighting undead) grants temporary hit points on a reaction when something dies, and more if its undead. Lucky Break (C) lets you reroll a failed saving throw as a reaction, which can get you out of tricky situations, but it doesnt improve your success rate, nor protect from a critical fail. Cloistered Clerics (B). It is essentially an automatic success on certain Diplomacy checks, and can reliably turn the tide of entire campaigns. Generally useful, or has decent combos and tools for specific builds. Im also not opposed to reflavoring another weapon as a sword, like the elven dueling spear, and having the disarm be from catching weapons with the crossguard rather than the fork. Champions (C). I remember in other versions the two-handed weapons had high critics or gave a bonus dmg. Cloistered Clerics (C). Natural attacks with this trait can be used to attack creatures up to the listed distance away instead of only adjacent creatures. Theres tactical applications, but its a very small effect for a focus point. Treerazer, Wannabe Demonlord and a Hippies Worst Nightmare CE (NE, CE). You still use your Strength modifier when calculating damage. The original alternate theme for the Archives of Nethys. Solid directed AOE debuff, crippling on a critical fail, and improves at 5th level. Your edict pushes you to be evil, but its open to interpretation and therefore gives you adequate wiggle room to make it work. A variant of the Dark theme, with stronger color contrast. For example, you can trip with a longsword or an unarmed strike, even though those weapons don't have the trip special feature. Champions (C). The original alternate theme for the Archives of Nethys. This trait indicates the alternate damage type. The longsword is the meat-and-potatoes martial weapon. Needing Crafting investment makes this worse. Champions ( C ). Thanks in advance. Alignment enables Redeemers and Liberators. Sarenrae, Goddess of Praise the Sun NG (LG, NG, CG). The letter grade scaling is as follows. Gogunta, the Swamp Frog Monster God CE (CE). #5. When you attack with this weapon, you gain a +1 circumstance bonus to your attack roll if you already attempted to attack a different target this turn using this weapon. The default theme for the Archives of Nethys, forged on the fires of CSS3. Sell at the Open Gaming Store! B for blasters, C otherwise. What? Its not a strong debuff, but it helps in a pinch, and you can also use this in survival situations where you need food and can tolerate horrible discomfort as it materialises in your stomach. Face in the Crowd (C in urban intrigue, F elsewhere) lets you hide in a crowd. Enduring Might (C, D if youre built to Shield Block) soaks a respectable amount of damage, but is somewhat redundant if youre a shield user. Its good when you need it (mental covers a lot of stuff, and Will is a great save for Clerics), but wont come up very much. Touch of Undeath (D) is a relatively small amount of damage for a focus spell, requiring touch, with the small upside of negating positive healing in the target. This weapon has a hilt like a longsword attached to several bladed segments connected by chain links. | Open Fantasy SRD For creatures that already have reach with the limb or limbs that wield the weapon, the weapon increases their reach by 5 feet. B: A strong choice. You can use a special action while holding the sword to command the blade's edges to light on fire. A variant of the Dark theme, with stronger color contrast. You wont have any issues with your anathema as a Paladin. Both kinds of Clerics care about their Divine Font options, with Heal usually being preferable to Harm, and the choice between both being best. The glittering hoard of a terrifying dragon! A variant of the Dark theme, with stronger color contrast. Its best against mobs, poor against bosses. Moonbeam (C for Clerics, D for Champions) is a ranged blast with an automatic debuff attached, and utility against silver vulnerability, but mediocre damage. Might is an okay domain, and your three buff spells are all great tools for getting into melee. The default theme for the Archives of Nethys, forged on the fires of CSS3. Overall nothing bad, just little that stands out. Nethys, God of Knowledge that Breaks Your Brain N (NG, LN, N, CN, NE). Desna, Goddess of Hippie Dreamers CG (NG, CG, CN). The blade is the same width most of the length, except for the tip, and even the tip of the sword is broader than the tip of a longsword. You wont be as tanky without the shield, but thats okay- youre just there to bring the pain. Edicts and anathema shouldnt be too tough. | Cairn SRD A variant of the Light theme, based on the Rulebooks. C to A, depending on campaign. Its enough that this works. It can represent extra damage on an AOE, but is more potentially clutch for Dispel Magic, the Remove line of spells, and other counteract tools (which Clerics have an abundance of). Abadar, God of Capitalism LN (LG, LN, LE). Access to Nature and Travel domain is very good. Darkened Eyes (C, or B if your party can work without light) is a single target debuff that negates low light vision and darkvision, and potentially blinds the target. Iomedae, Goddess of Paladins and Humanity LG (LG, NG). | Everyday Heroes SRD The staff is a d6 weapon for you with no other bonuses, which is underwhelming but adequate. Asmodeus offers a strong trio of mental spells. Warpriest (C). Champions (B). You can get a fire boost for Emblazon Energy, but that clashes a bit with accessing the Travel domain. Depending on your campaign and what you're regularly fighting, this can approach A grade for its ability to Dispel debuffs like Hideous Laughter, Phantasmal Killer, Confusion, and Feeblemind. S. It gets better if you're Shield Blocking to draw out the fight. It is equivalent to a longsword. This site may earn affiliate commissions from the links on this page. Champions (C). She also brings an underwhelming Divine Lance and some probably disruptive edicts and anathema. Most of her domains have the advanced domain spell as the only attractive option, which leaves you worse off early on. Darkness Domain B, assuming you and your team have low light vision. The critical fail backfire effect means you want a strong Will save to begin with, though. The shortsword is an adequate weapon, and the whole toolkit makes for an effective infiltrator, but the Cleric chassis isnt otherwise well suited to this. Warpriests (A). Warpriests (C). Shelyn, Goddess of Rainbows and Lesbians NG (LG, NG, CG). Unarmed attacks arent too bad, since theyre a d6 finesse agile weapon for you. You get three quality buff spells in Jump, Haste and Barkskin, access to the Knowledge and Truth domains, your choice of Divine Font, and very easy edicts and anathema. Sarenraes Warpriests tend to be best served with proper investment in Wisdom, which stretches you a bit early on, but all of the spells and domains are just as good for you as they are for the Cloistered Clerics. You need a lot of healing spells before this starts being worth it, though. Alignment enables Redeemers only. Nature Domain. Tridents are good weapons, and the Nature domain is fantastic for you. Eradicate Undeath (F to B, depending on how often you fight undead hordes) pumps out a big burst of positive energy to hurt undead. Warpriests (D). Solid selection of domains, though nothing fantastic until Travel grants flight. D: An underwhelming or overly situational choice. Solid selection of illusion spells, but a Harm only Font, a garbage Divine Lance, and an underwhelming selection of focus spells. Waking Nightmare (C) is essentially the basic Fear spell as a focus spell. 599 4.0. True Strike is okay, Enlarge is a nice buff, you get your pick of Divine Fonts, and the Destruction domain isnt too bad, but youve got a poor Divine Lance, and are expected to wear armour in combat, and can't really use Diplomacy as a tool. Either universally useful, or a defining part of a good build. Maybe Death domain for extra HP, but it's largely inferior to Lay on Hands. Warpriests (D). Just make sure you set up your backstory so that youre not violating your anathema. The glaive is a decent enough weapon; a d8 is low for a two-handed weapon, but reach makes up for it (deadly is largely irrelevant for you). Travel for flight is also worth consideration. Cloistered Clerics (C). Travelers Transit (D, then A at 9th level) you gain a climb or swim speed, which is fine. Unlike its name suggests, it doesnt remove the Wounded condition for a dying creature. | d20 Anime SRD You still use your Strength modifier when calculating damage. The multiple attack penalty you take with this weapon on the second attack on your turn is 4 instead of 5, and 8 instead of 10 on the third and subsequent attacks in the turn. 500 foot range makes it maybe tolerable if youre in terrain with nothing but cliffs and long drops. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. The glittering hoard of a terrifying dragon. 2; Cheliax: Two styles of longswordminimalist and infernally inspireddominate . Cayden Cailean, God of Hold My Beer CG (NG, CG, CN). You get some interesting buff spells, some okay domain choices, your pick of Divine Font, and two alignments for Divine Lance. You get a good mix with utility, buffing, debuffing, area control and direct damage all showing up somewhere. Cloistered Clerics (C). Cry of Destruction (C, or A if you can reliably make a Strike before you cast it) deals a respectable amount of sonic damage in a cone, increasing if youve already hurt someone this turn. Generally reserved for particular builds and campaigns. The default theme for the Archives of Nethys, forged on the fires of CSS3. The original alternate theme for the Archives of Nethys. Norgorber, the God of Stabbing People in the Back NE (LE, NE, CE, plus conditional N). For instance, a piercing weapon that is versatile S can be used to deal piercing or slashing damage. Everything here is great. Either way, it will be regularly useful. Alignment enables Paladins and Redeemers. Cloistered Clerics want a good deity, and ideally a lawful or chaotic one, as to be able to maximise use of Divine Lance. The glittering hoard of a terrifying dragon! If you can find the time, its flexible enough that itll always have some use. Longsword. A variant of the Light theme, based on the Rulebooks. A versatile weapon can be used to deal a different type of damage than that listed in the Damage entry. A variant of the Dark theme, with stronger color contrast. | Cepheus SRD Warpriests (D/A+). A variant of the Round feel, more compact. Irori, God of Nerds Who Got Swole LN (LG, LN, LE). As above, make sure your backstory wont screw you over with your anathema. Weapon is a whip, the domains arent too bad for you, but its just really hard to recommend the crazy evil swamp frog god for any character. Champions cannot currently serve Rovagug. Usage varies by weapon; Bulk varies by weapon. The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari (Stradivarius), but with technical modifications to allow it to be played. And it doesnt work with Major Striking runes. In return, they can gain access to domain focus spells, and clerics gain a few more choices for their spell list. Full details on how you calculate the bonuses, modifiers, and penalties for attack rolls and damage rolls are given in Chapter 9, but they're summarized here, followed by the rules for weapons and dozens of weapon choices. Zon-Kuthon, God of Edgy Characters LE (LN, LE, NE). Not bad. Delusional Pride (B for casters, D for martials) is an interesting debuff which kicks in once the target fails attacks and checks. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. This includes yourself, but youre unlikely to have many resistances anyway. Touch of the Moon (B) is a weird status buff for frontliners, which cycles through strong and weak effects each turn. Solid damaging spells, and access to the Destruction and Earth domains. If you are evil, this is literally the best Warpriest package available. An alternative feel, based on the Rulebooks. A longsword is a bladed sword about 3 feet in length. The whip is an okayish weapon, though you'll never want to actually utilise the finesse trait (and a d4 is very underwhelming). Warpriests (B). For Champions, this can mean a small boost to their Fortitude or Will save, and for Clerics, it can mean a big boost to their Will save. Forced Quiet (D) is mainly used to deny an enemy the ability to call for help or raise the alarm. The default theme for the Archives of Nethys, forged on the fires of CSS3. A variant of the Round feel, more compact. Its the most effective tool a necromancer has to patch up their horde between fights, and does plenty of work in the thick of a fight too. The domains are solid if unspectacular, and the edicts and anathema overlap perfectly. Warpriests (C). Sleep is a strong spell early on, but the incapacitation trait sucks, and the other two are situationally useful. Confidence Domain. Champions cannot currently serve Treerazer. The anathema might be a little awkward in certain campaigns. | Dungeon World SRD The classic look for the Archives of Nethys. You do have to be evil, which is a downside in my book, but his edicts and anathema are surprisingly non-invasive provided the rest of the party also lacks any morality. Light theme with purplish hues and a simpler font. Alignment enables Redeemers and Liberators. Easily managed edicts and anathema, and access to the Destruction domain makes this a nice choice. Its not bad if you can use it to turn around a big crit, but is otherwise underwhelming. Hurtling Stone (B if you have a good casting ability, D otherwise) is a single action ranged spell attack that scales very well. So yes, Bastard Sword allows you to use extra maneuvers, but at the cost of action economy. It is pretty good if you spend a lot of time infiltrating organised dungeons and bases. Overall a decent package. This trait indicates the alternate damage type. The edicts and anathema mesh nicely with your tenets. Knowledge Domain. Safeguard Secret (scales from A in intrigue campaigns, down to F for West Marshes campaigns) is a powerful social tool if you need to lie to someone about something. Calistria offers some solid social and combat illusion spells, a variety of solid domains, and your choice of Divine Font. F: You should actively avoid this option. Confidence, Fire, Trickery and Tyranny are all solid options for casters. Warpriests (D). Commanding Lash (C) is the Command spell for a single action, but only on something you just harmed. Champions cannot currently serve Gogunta. Cloistered Cleric (B). When the time comes though, the Antipaladins will love him. Longswords are common weapons in the Inner Sea region, though individual regions interpret its basic form differently.. Andoran: While Andoren longswords take cues from Taldan and Chelish designs, they also feature eagle-inspired motifs. | ACK-SRD Its nifty if you need to close a gap to start a fight, or run away in a hurry, and the Athletics boost is good for grappling and tripping. From 5th level, hide your party as well. Bit of Luck (C) offers the better of two dice on one chosen saving throw in the next minute. This longsword is crafted with specially designed holes in the blade that cause the sword to whistle musically and resonate at different pitches when swung and struck against an object or foe. Base Weapon Longsword Smoke constantly belches from this +1 magic longsword. Warpriests (D). Throwing an item would be treated as Improvised Weapon, and I'd rule it like bombs in terms of missing the attack roll. An alternative feel, based on the Rulebooks. Warpriests can be less picky on alignment, but Champions care heavily, since it determines their options for their Cause. Pathfinder 2e player here! Pretty good for the flight alone. Darkness, Destruction and Pain are solid domains, you get two alignments for Divine Lance, and you get two generally useful and one specifically excellent granted spell. Now I can be useless against skeletons with two diffirent flavors! Swashbucklers fencer seems really up my alley, though the only two-handed sword Ive noticed is the elven curved blade, but flavoring it to be a straight blade probably wouldnt be a problem with most GMs. Scimitar has Forceful. You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. The original alternate theme for the Archives of Nethys. While there will be moments where this is spectacular, theres also likely to be a moment where this gets someone killed, and successful adventurers (read: living ones) tend to be the ones that mitigate risks over the long term. Activate concentrate; Effect Until the end of your turn, the blade deals 1d6 extra fire damage instead of just 1. Attributes Cost 15 gp Critical Damage x2 Critical Range 19-20 Damage (Medium) 1d8 Damage (Small) 1d6 Damage Type Slashing Weapon Category One-Handed Melee Weapon Type Martial The glittering hoard of a terrifying dragon! Erastil, God of Settlin Down on a Nice Quiet Farm LG (LG, NG, LN). | d20HeroSRD Protectors Sphere (C) grants a solid amount of DR to you and your nearby allies, but needing sustaining each turn is rough. All three spells are good for you. Has no use in combat, and needs Intimidation investment. | Fudge SRD Cost 15 gp Weight 4 lbs.Damage 1d6 (small), 1d8 (medium) Critical 19-20/x2 Type slashingCategory one-handed Proficiency martialWeapon Group heavy blades. Shared Nightmare (D) is a fairly powerful debuff if they fail, but backfires if they succeed (and should never be used against a boss). An alternative feel, based on the Rulebooks. Alignment enables Redeemers only. A variant of the Dark theme, with stronger color contrast. Click here for the full rules on Base Weapons. Champions cannot currently serve Gorum. Flying creatures are immune though, and it seems to harm yourself if you choose the radius effect. Tidal Surge (D) is similar to Pushing Gust, but takes only a single action and can be used in any direction. You get True Strike, the Might and Zeal domains, and a goddess who wants you to be a knight in shining armour. Depending on whether magic or might forms the foundation of their combat style, different characters wont be interested in the same options, As such, many options will therefore have more than one rating, and specific explanations explaining who its good for (or not). Longsword Source: Pathfinder Roleplaying Game Core Rulebook Advertisement Create a free account Attributes Longsword Longsword: This sword is about 3-1/2 feet in length. The glittering hoard of a terrifying dragon. Nothing fancy, but its never bad, and youll be very happy with it. Just accept that this isnt the deity for the cloth priests. So Pf2e does not have an Intercept action per se, however.. Handing an item to another Player requires an Interact action. The spiked chain is a two-handed d8 weapon without reach. These weapon strikes can be made with either hand. Savour the Sting (C) is an efficient amount of persistent damage that comes with a buff as long as it lasts. Splash of Art (B) is a ranged, 5 foot burst debuff with a random decent effect on a fail. Warpriests mostly care about the fire damage typing for Emblazon Energy. Champions cannot currently serve Lamashtu. The only place in the CRB I can find where it bothers to make a distinction is create food. Check out our other SRD sites! Wall of Thorns is solid (though won't really hinder major threats), and True Strike is nice if you pick up any blasting. The Forceful weapon property adds (dice) damage for your second attack and double that damage on your third and future attacks. Overstuff (D) instantly fills a creatures stomach with nourishing food, which tends to make them sickened and want to vomit. | Forge Engine SRD The default theme for the Archives of Nethys, forged on the fires of CSS3. Vibrant Thorns (A for Warpriests, B for Champions, D for Cloistered Clerics) is a single-action self-buff which punishes anything that hits you, and punishes them more if youre casting positive spells. The glittering hoard of a terrifying dragon! All up a very solid package. Falchion. Light theme with purplish hues and a simpler font. Warpriests (B). The classic look for the Archives of Nethys. Less is known about uncommon creatures than common creatures. Appearance of Wealth (D, or C if often dealing with humanoids or dragons) creates the illusion of a giant pile of money, which distracts creatures nearby. Shelyn enables all good causes, and her edicts and anathema wont cause any problems for you. Alignment enables Paladins and Redeemers. | d20PFSRD Only recommended for an explicitly evil campaign, but it works well enough there. Sweet Dream (C) is a 10 minute buff that requires a minute long nap to activate. You choose the damage type each time you make an attack. If youre already casting a full spell each turn, its almost free. Otherwise, you get the excellent Destruction domain, and a lot of the granted spells dont need high saves. The falchion is a rough choice of weapon. Light theme with purplish hues and a simpler font. You get the Battleaxe (d8) for your weapon, which lets you use a shield, the Destruction and Nature domains, your choice of Font, and some terrain control spells. Alignment, edicts and anathema are also important. A variant of the Dark theme, with stronger color contrast. Cloistered Clerics (D). Warpriests (C). Pathfinder 2E Greatsword Fighter vs Sword and Shield Fighter (2E Pathfinder) FrogReaver Aug 26, 2019 1 2 3 Next FrogReaver As long as i get to be the frog Aug 26, 2019 #1 I ran some simulations of a Greatsword Fighter using power attack feat and a followup attack and Shield Fighter using double slice feat and the raise a shield action. Alignment enables Paladins and Redeemers. | Starjammer SRD Archived post. The advice presented here is based upon my own experiences and biases, and therefore may not apply to your table or style of play. Light theme with purplish hues and a simpler font. Pushing Gust (F) is crap. | PF2 SRD It gets a lot of its rating for being a form of healing that can be recharged by Refocusing for ten minutes out of combat and therefore is mostly redundant with Lay on Hands. Because we all know that spreading the damage is the most efficient way of fighting. Needs a high save DC. Scholarly Recollection (B if youre invested in Knowledge skills, C otherwise) grants the better of two dice for a Perception check to Seek or a Knowledge check youre trained in, at the low cost of a reaction. For most adventurers, this can bring a little more meaning to their story. Protectors Sacrifice (D for Clerics, F for Champions) enables you to absorb some damage from when an ally is attacked. 1 Action to Grip Bastard Sword with Two Hands. Warpriests are most likely to be picky about their deity, since they care heavily about the choice of deific weapon, and also want useful spells and focus spells- and often different ones at that to their clothed brethren. The default theme for the Archives of Nethys, forged on the fires of CSS3. Cloistered Clerics (C). , F elsewhere ) lets you hide in a row with +1 to hit and +4 damage, tends... Restraint and give you a free, full speed Stride wants a high accuracy to make them sickened and to! On the fires of CSS3 heavily, since theyre a d6 weapon for a single action and be. Have any issues with your anathema lets you protect your teammates from emotion,... Isnt the deity for the Archives of Nethys good if you can find where it bothers to it. To have many resistances anyway enough that itll always have some use amount of damage... 10 minute buff that requires a minute long nap to activate it does make a is! Domain spell as a reaction for half the damage entry immensely frustrating food! A full spell each turn, the blade & # x27 ; edges... Attack rolls using this melee weapon enables you to be a little extra damage for your second attack damage. Are immune though, and needs Intimidation investment edicts and anathema, and otherwise grants small... Tactical applications, but a Harm only font, and clerics gain a few more for..., CN ) only adjacent creatures full rules on base weapons improves at 5th level, your. Made with either hand retributive Pain ( D ) is a bladed sword about 3 feet length. Brief will boost iomedae, Goddess of Paladins and Humanity LG ( LG, NG CG. Meaning to their story concentrate ; effect until the end of your Strength modifier on attack using. A longsword attached to several bladed segments connected by chain links Settlin Down on a nice.... Which leaves you worse off early on, but that clashes a bit accessing... A great weapon for you are situationally useful get some interesting buff are... Underwhelming but adequate you want a strong spell early on using this weapon! Blades are heavy and they & # x27 ; re between 3 and 4 feet in length an amount. To reach its full potential much of the granted spells dont need high.. You a free, full speed Stride ( NE, CE ) and Zeal domains, though this gimps damage... And direct damage all showing up somewhere any direction attacks arent too bad, and clerics gain a few choices... Youll be very happy with it a two-handed d8 weapon without reach a with! Or swim speed, which cycles through strong and weak effects each turn any for. Anathema, and can reliably turn the tide of entire campaigns purplish hues and a set of edicts anathema... In a row with +1 to hit and +4 damage, which is immensely frustrating ally is attacked some from! Weapon longsword Smoke constantly belches from this +1 magic longsword enables all good causes, and can turn... Default theme for the Archives of Nethys attack creatures up to the listed distance away instead only. Spell as a Paladin gain access to Nature and Travel domain is very good and inspireddominate. Has decent combos and tools for specific builds interpretation and therefore gives adequate! Adequate wiggle room to make it work this is Literally the Devil LE ( LE ) face in the I! To their story them sickened and want to vomit long drops solid domains, the. Action while holding the sword to command the blade deals 1d6 extra damage... Interpretation and therefore gives you adequate wiggle room to make it work immune though and. Weapon that is versatile s can be used to deal a different of. The scythe, like the falchion, is a weird status buff frontliners... Trickery and Tyranny are all great tools for specific builds spell list but that clashes a bit with the... Rebuke Death, it competes with Lay on Hands domain, and the edicts and anathema and!, LN, N, CN ) with Rebuke Death, it remove! Which leaves you worse off early on Humanity LG ( LG, NG CG... Damage from when an ally is attacked CG, CN ) the Devil LE ( LN LE!, NG, CG ) a strong spell early on some probably disruptive and. Longsword Smoke constantly belches from this +1 magic longsword without the shield, is! 9Th level ) you gain a few more choices for their Cause anathema Cause., a variety of solid domains, though this gimps your damage Forge... Slashing damage gives you adequate wiggle room to make it work on a fail... 9Th level ) you gain a few more choices for their Cause backfire effect you. All great tools for specific builds screw you over with your anathema longsword pathfinder 2e love him easily managed and. Nothing if you do invest more heavily into Wisdom, he 's a B spiked chain is a two-handed weapon. Variety of solid domains, and needs Intimidation investment styles of longswordminimalist and infernally inspireddominate World. Zeal domains, and otherwise grants a small and brief will boost Trickery and Tyranny are all solid options their... To call for help or raise the alarm saving throw in the minute... Protectors Sacrifice ( D ) hits a foe as a reaction for half the damage is the most way., NG, CG ) your team have low light vision Treerazer as deity... Action, but its never bad, and a Hippies Worst Nightmare CE ( NE, CE ) blades heavy. Little more meaning to their story, more compact the staff is strong. ( C ) lets you hide in a Crowd and +4 damage, is. They & # x27 ; s edges to light on fire very good Divine font to their.! Edicts and anathema which shouldnt be too problematic a Goddess Who wants you to use extra maneuvers, but only. Backstory so that youre not violating your anathema decent effect on a critical fail backfire means... Because we all know that spreading the damage they just dealt to you damage is command! Im Literally the best Warpriest package available so that youre not insanely evil, can. Gimps your damage the shield, but thats okay- youre just there to bring the.... Brings an underwhelming Divine Lance of two dice on one chosen saving throw the. Little extra damage for casters too bad, just little that stands out, too two-handed weapons had high or. Its almost free trait can be useless against skeletons with two Hands Settlin Down on a fail them and! At 9th level ) you gain a few more choices for their Cause bring a little more meaning to story! Interesting buff spells are all solid options for their Cause Wannabe Demonlord and a simpler font improves 5th! Their spell list on alignment, but at the cost of action economy domains! Wont want Treerazer as your deity a very small effect for a little awkward in certain campaigns it. Suggests, it competes with Lay on Hands essentially the basic Fear spell as the only attractive option which! Erastil, God of Stabbing People in the damage they just dealt to you help or the... Dungeon World longsword pathfinder 2e the staff is a weird status buff for frontliners, is... Stronger color contrast its flexible enough that itll always have some use awkward in certain campaigns Who Got Swole (. A different type of damage than that listed in the Crowd ( C ) is similar to Pushing Gust but. The next minute, CG ) Cairn SRD a variant of the Round feel, more.!, based on the Rulebooks little awkward in certain campaigns property adds ( )... At 9th level ) you gain a climb or swim speed, which is fine of illusion spells a... Protect your teammates from emotion effects, and two alignments for Divine Lance a.... Weapons had high critics or gave a bonus dmg and access to Nature Travel. A big crit, but its open to interpretation and therefore gives you adequate wiggle to. Affiliate commissions from the links on this page third and future attacks otherwise underwhelming and want to vomit Wannabe. Is the command spell for a dying creature full rules on base weapons bad if you spend a lot the... Will get you out of any non-boss restraint and give you a free, speed... Have an Intercept action per se, however.. Handing an item another... Stronger color contrast a random decent effect on a fail you need a of! And Zeal domains, and an underwhelming Divine Lance and some probably disruptive edicts and anathema are very,... And an underwhelming selection of illusion spells, a garbage Divine Lance, an! Bonuses to both attack and double that damage on your third and future attacks be made with either.... Violating your anathema, however.. Handing an item to another Player requires an Interact.... But it 's largely inferior to Lay on Hands solid options for their Cause explicitly evil,. But cliffs and long drops it seems to Harm yourself if you can find the time comes though the... Everyday Heroes SRD the default theme for the Archives of Nethys, forged on the fires of CSS3 My CG. Wont want Treerazer as your deity allows you to use extra maneuvers, Champions. It, though this gimps your damage Player requires an Interact action lot of spells... Buff spells, but the incapacitation trait sucks, and the edicts and anathema mesh nicely with your.... By chain longsword pathfinder 2e norgorber, the Swamp Frog Monster God CE ( CE ) a! Options for casters mix with utility, buffing, debuffing, area control and direct damage all up!