Depravity.esp. Ill give you an example from the v1.5 series. Youd likely have to be trying to crash it to make it dump. or they alter combat styles. Both of them seem to have gone dark due to the recent situation. Q: Why do you have all this time on your hands? If they are ranged and on the offensive (usually fighting in the open), their speed goes up and their aim stability goes down. The script will then intend to do so by race. (which may cause CTD). Nearby teammates who witness (i.e., have LOS on) the Avenge Me tag may either suffer a crippling blow to their Courage, or else may get a sudden buff to their Courage as they go into a Revenge rage. Relevant excerpts of your Papyrus debug log would be enormously helpful. Ive yet to see that happen, but I cant rule it out as a possibility. As of v1.4, the Brotherhood of Steel is a supported NPC. If you are encountering this problem, you have a very outdated version. When I refer to PA-NPC (hyphen), Im usually talking about the mod and not the NPC. As if the 1.6 series, Pack Attack has begun assuming a third role as well: staging director. Not really. Not at all. Yup, I believe Hairy Glass is one of the few still making glass parts for Mustang II's. .We can send you close-up photos to help you select the the doors you want.. Because we make so many parts VFN is unable to stock everything.so many parts VFN is unable to Before reporting a bug, please make sure that youve updated to the latest version of PA-NPC. Somethings banging against a scripted scene and/or quest that requires a specific fight to happen a certain way. This mod mainly alters what they do at that point. Since mod authors face CTD reports from users frequently i decided to place some notes about possible reasons and fixes for game CTDs. If your FPS is too high it can cause crashes in the scripting because scripting is processed during each frame. Q: I found a bug! MCM is required if you want MCM support. I suppose if you spawned 200 raiders into the cell with you, youd see some sort of performance hit. So if theres any sort of conflict there, its a runtime issue in which the combined mods throw your balance off. As of v1.63, Feral Ghouls have optional MCM support. Many mod authors have removed their mods before this or aren't going to update them on nexus. However, now every time I engage in combat now, it lasts for a few seconds before crashing to Desktop. Q: This sounds like a lot of CPU threads going on at once. I could dramatically make interior combat far more interesting by placing new markers everywhere, allowing the cloning and flee/evade systems much wider flexibility in choosing where to direct PANPCs. When a PA-enabled NPC dies in combat, the script begins shutting down its processing for that NPC. Sometimes you can fix the issue simply by changing the MCM settings. Here w. Q: I just found one of my settlements decimated by hostile settlers. Benelor Jul 10, 2019 @ 10:43am. Q: Im seeing lots of PA-NPC script instances in my save file. What should I do? Q: What is the Medic ability? Right now, this shows up mainly in the quality of weapon comparisons. What it will to is ignore/override existing NPC combat styles in favor of its own templates. Animals, in general, are not currently PA-enabled. Non-synth robots (including turrets). That was weird. Most hostile canines are. But believe me, Im not doing this for any sort of compensation like that. A mod scrapped an item involved with power that had been added to the grid. But I am extremely skeptical there, because so far I havent had the best interaction results between PA-NPC and already-scripted NPCs, and companions are heavily scripted. If you would like to help with this project, please PM me and well talk. " I haven't tried unchecking everything in the left pain only the right." That means the game is still loading all the archive files and any loose files with the mods. I really do think that Raiders are my favorite PA-NPC group. The short answer is: very probably not. They will also provide fire support to that teammate. Keep in mind that there are ways for this to legitimately happen. . So even if Pack Attack is exceeding its own resource level, the scheduler should resolve that automatically by knocking that NPCs processing down a few priority rungs. Im probably at least twice the age of the average Nexus user. Should I be concerned? Finally, theres Battle Buddies, a feature introduced in the v1.6 series which gives PANPCs the ability in uncertain situations to find a suitable teammate and dash to their location. Your companion got caught in crossfire and shot back. Rather, I try to isolate why they are making that bad call, to see if I can improve the decision process without a conditional override. nexusmods is removing the option to delete mods, because they want to implement a mod-pack feature for premium users, raising premium prizes and removing lifetime premium at the same time. Id rather you not, for a variety of reasons. Set Antialiasing - Setting to "4x". And each NPC group fights with a unique group style that fits with the nature of the faction. Features and New Mechanics Alas, no sympathy from the good mod author here. Usually, the only evidence youll have of this happening is a very large stack crash message in your debug log. Q: Is there any way to fix an over-aggroed NPC (such as turrets)? What should I do? As of v1.63, hostile NPCs raiders, Im looking at you will avoid using molotovs indoors (you can turn this off in MCM). This should instantly eliminate the vast majority of possible mod conflict scenarios. In order to avoid quest breaks and other strange game bugs, Ive avoided enabling the PA-NPC script on the uniques and anyone that appears to possibly be quest-critical. This can include locations that were not intended to be accessible to that particular NPC, such as perhaps some of the elevated positions in mods like [url=https://www.nexusmods.com/fallout4/mods/29735]Diamond City Enhanced Security[/url]. The more NPCs you have on the field, the more likely the dump will happen. Pack Attack was the original prototype of this system, a very limited version that applied strictly to Commonwealth wild dogs. Q: How does PA-NPC identify which NPCs for assigning combat group types? These are currently FO4-only mods, and I do not have any immediate plans to do Skyrim ports. Theyre taking the time to place their shots. When combat begins, each will be in a different combat posture as a result. Talk to the person who wrote the patch. Q: Why is this raider duck-and-covering instead of just running away? Hopefully not. Im not an expert on the FO4 engines process scheduling system by any means. If youre really concerned about script accumulation in your save file, you can selectively turn off profiles in MCM. this game only support ( I think - and I have not even tried it ) 250 mods and I do not know how many you have in your list but my head is spinning when I see your list . there is a way to make all of those mods to work the best they can, and only if you fix them using F4edit . not one in this forum will teach you how to do it, you have to learn it for yourself. are bug fix and refinement releases in support of the new features of that version set. I am not anticipating any future Bethesda update to break the mod itself. Other PA-enabled combat NPCs may see that flag and obtain a brief courage boost/hit as a revenge/trauma effect. It may be worrisome to see that in the save file, but it shouldnt be causing any real in-game problems. Q: How does the no-F4SE version differ from the main version? If this feature is set, PANPCs will remain in their vanilla behavior until fighting starts, and then return to vanilla when they leave combat. But I cant guarantee 100% compatibility with everything. Although the list below is by no means complete, it covers most common scenarios: 1. Ask it in the comment section (or send me a PM). It defaults to OFF and should be used VERY sparingly and carefully, and WILL screw up your game if you just leave it on. Each NPC makes its own call, interpreting a strong group as more reason to be confident and aggressive. The hierarchy of the Pack is based on pop-cultural depictions of wolf packs, with their leader being referred to as the "alpha," they follow the rule of 'survival of the fittest'. If its last act was caused by PA-NPC, Id like to know that. This group may include friendly bots, turrets, brahmin, and a few others, especially in settlements. If more are noncombatants, they will join one of them. But right now I consider companion support to be out of scope. 1987-1993 Ford. Probably, if you ask nicely. ApprehensiveDegree70 2 yr. ago. Often I spend a lot more time modding and testing than actually playing the game as a normal player. I had read the mod descriptions, twice in fact, but this thread is irrelevant now as I have reduced my load order a bit more, 218 in fact, which has increased the amount of time I can battle in combat to over two hours now. I set the two groups to fight, look for tactical problems, look for areas of improvement, and try to evolve better combat packages. A CTD is theoretically possible on a stack dump, but is unlikely. Q: What about the Forged and the Rust Devils (and other smaller factions)? And porting backwards to FO3/FNV is beyond unfeasible. I've shown you guys how to make Fallout 4 scary, terrifying, and even a more survivalist experience with the use of Fallout 4 mods. Its also possible that the battle was started by Synth infiltrators posing as Settlers (video not my own): If neither of those was the situation, you probably had a weird mod conflict. Breaks, Bugs, and Compatibility Questions The fleeing PANPC has been tracking the combat alert status of their nearby teammates; if more are fighting than not, the PANPC will go join a fighter. And youll get a nice personalized email response of thanks. This same situation occurs to a degree with other factions, such as the Minutemen, but not to nearly the same degree as the Brotherhood. The second thing Pack Attack does is enable those same NPCs to communicate and coordinate as a group. In addition to the timers, the PA-NPC script listens to several events that monitor the NPC for hits, death, kills, changes in combat state, and the like. That's also why the laptop equivalents of desktop GPUs are weaker, because clocked down to generate less heat. Most combat overhauls range, accuracy, etc. Half of them are drug-addled and very used to being able to intimidate people. Rather than create effects, Im trying to create conditions that allow surprising effects to emerge on their own. It is possible to get a false identification, especially with modded NPCs that arent configured as their vanilla counterparts would have been. Some of them are PA-enabled teams, others are vanillas, and Im occasionally mixing them. Some mods also utilize detection events, and so this feature may conflict with them or throw balance way off. Their enemies would all be dead, and most of them would be, as well. Q: Does Pack Attack alter the accuracy or attack speed of NPCs? There are many fine AI overhaul mods available on the Nexus. They proceed through a stripped-down set of combat style rotations based mainly on their social awarenesses. This means that at any given time, your save file will always contain an active script for each qualifying NPC in your current area. Unique DLs-- Total DLs . This is rather frustrating though, This new computer has had nothing but problems with FO4 since I got it, I might as well go back to my old one . At any rate, dont use both mods together. Here is my load order: # This file was automatically generated by Mod Organizer. When they die, their molotovs are replaced. Not that I have the most powerfull machine in the world, mind (i7-3770K on an AsRock Z77 Extreme11 motherboard with 16GB KHX RAM and an AMD MSI RX470 8GB GamingX). If this is a recent PA-NPC version, please report the problem. Pack Attack NPC is a great mod that I use in my load order with RGE, . If anyone can, then with some ingenuity, everyone can. Specific question can be asked in either one of these; # . Synths also now sometimes (about 33% of the time) blow up with a pulse explosion when you kill them. 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