Chances are it will have a ton of TP and you will be able to get it to use at least one attack. Just make sure to check if the mithra has a tail in the front. Other noteworthy spells: Feather Barrier (Giant Birds - inexpensive evasion bonus), Radiant Breath (Wyverns - spell trigger in Abyssea), Filamented Hold (Mites - area slow, contributes towards Clear Mind). Great job once again! The article will link to information on the job within FFXIclopedia. Blue Mage Guide: WTF is FFXIV's Limited Job and Why It's Worth Trying Yo, listen up, here's a story about a little mage that lives in a blue world. Blue Mage Guide Endwalker 6.3. Warrior, Ninja, Thief, and Dancer will probably still be your go-to. Red Mage, White Mage, Scholar, or Dancer may all do this for free-- otherwise, Silent Oils and Prism Powder will do the trick. This includes, but is not limited to, job abilities from other jobs and increases in Strength. Name: Azure Lore /COR: Starting at level 10, subbing Corsair will allow you to gain increased Experience Points from the Corsair's Role ability. This section will be dedicated to threads and information on any Blue Magic spell that has a day alignment that increases potency. The How-To Guides are user created guides editable by anyone. It's roughly equal to Cure IV and contributes to Resist Sleep to boot! Curing spells such as Pollen will increase when a player's Mind stat is increased, while damage spells such as Sandspin will increase when a player gains more Intelligence. /NIN: Many people are already seen Ninja as a viable subjob. FFXIclopedia is a FANDOM Games Community. Physical Blue Magic skills are based off of your weapon skill. Use it wisely! Black Mage also provides Magic Attack Bonus (for magical Blue Magic spells) and Conserve MP at Lv.40+. One thing this two-hour does is eliminate the "family" of each spell. You wont get ailment-removal spells and you wont get Curaga. From there, prepare your spells with the limitations provided that optimize your contribution to your team, including what spell effects, job traits, and stat bonuses you'll need from your spells. With these buffs, I add a few spells to keep my opponent from hitting me. The power of a Blue Mage comes not from a scroll, but from enduring the attacks of foes. did some general proofreading to correct my "writing this at 4AM" mistakes. By the time you get your three Lv.1 spells you'll likely be Lv.8 and be behind another ~6 spells. Rosmerta's Cape: same as the above. Name: Burst Affinity Congratulations! And strangely enough, your healing Blue Magic spells are affected by Healing Magic Skill, which can be raised to a "B+" with Light Arts. When using /thief, you can get increased damage from spells with Sata, however malee will suffer. And the NPC will give you their brand. It should land everytime even on IT+ mobs. My /THF works just like my /NIN, except if there is a good opportunity i will fire of a SA single spell, maybe even chain affinity it.. but not always. There are several key points that distinguish it from other jobs. This would provide a useful bonus in certain situations. Level 72 also brings Disseverment from Aerns in Lumoria. Use the entrance at coordinates I-7 to zone into the Subterrane. I'm working with others to try to get the rest of the information. Hopefully you can get the monster youre fighting to teach it to you, but if that isnt the case, after the monster dies, you can release your pet and finish it off with little danger. I would also ask you to bring juice. You needn't rely on your party's support to keep you hasted, if you have one at all. Table: 8th-Level Blue Mage Spells. That amount of damage over time is not by any means ignorable. Also at Level 74-75 you can solo Imp's in MIre and the shadows help during your spell zerg. All times are UTC. Manage all your favorite fandoms in one place! Another one of the pride and joy bits to this support job is the addition of Auto-Refresh without using a ton of Set Points and spell slots for the same effect. Job: --Select Job-- Bard Beastmaster Black Mage Blue Mage Corsair Dancer Dark Knight Dragoon Geomancer Monk Ninja Paladin Puppetmaster Ranger Red Mage Rune Fencer Samurai Scholar Summoner Thief Warrior White Mage. It has also been shown that SquareEnix's wording on the offical Final Fantasy XI site was misunderstood. /RDM: Red Mage is like Dark Knight in the fact that it also provides a boost to the magical and melee abilities of the Blue mage. Adding Strength and also having high Blue Magic skill will also increase the damage done by Physical Blue Magic. As a result, Im going to post the ups and downs of every possible job if used as a support job for Blue Mage. I will try to add the information as soon as I can. When it is not needed, you will be able to use attack food. Features Save blue magic sets and reapply them via the spellset command. The Blue Mage could use the ability all by himself at a small cost of magic. Not to mention that you now have the ability to Trick Attack at level 60. Now select the "Set" option below Manuel sort. Congratulations! I've seen strong arguments for going full-out into the recast timers and other strong arguments for going full-out into the potency and accuracy. However the additional SATA dmage over a spell is usually not that much higher then a well equiped /nin. A properly equiped blu mage subbing nin (acc and haste gear for TP build, STR and acc gear for nukes and WSs) can easily out damage any blu subbing thf in capped STR gear, both in damage over time, and nuke/MP ratio damage. Filter which items are to be displayed below. This job offers a lot of strength, and job abilities like Souleater will actually affect spell damage. The actual melee boosts from Red Mage are only stat boosts. [pre]. The head piece sadly doesn't get as much use as one would hope. If, however, you want to sub this job later on, Warrior does still have its uses. One game day must pass, and then trade Waoud the item. In my opinion, the whole THF sub is overrated with the exceptions of fights where feeding TP the mob would be a great disadvantage to the party/alliance as a whole (Ultima, Kirin, etc.) A very overlooked support job. Level 70 is an interesting level as you get to set a trait normally exclusive to Monks: Counter. Spell Name. You can even hit yourself with an Etude to enhance the potency of a particular spell, or lower the monsters resistance to a particular element with a Threnody, but with halved skill and no instrument, expect the enemy to resist it. /PUP: The Automaton is nearly as strong as you are for the first couple of levels, and even up to level 10 will be a potent tank while you are soloing, thanks to certain Attachments - in particular, the Shock Absorber produces a 100HP Stoneskin for your Automaton at any level. Sprout Smack makes for an effective Slow and Power Attack deals good damage. Mime. Page 1 of 1 [ 4 posts ] . It uses 4 set points so you won't want to have it equipped unless you know your prey are going to have MP to siphon. At level 75 you may finally switch to earning merit points after speaking with the Nomad Moogle next to Maat. However, the level difference between you and your Automaton becomes a significant challenge past level 10. Michael Higham, FEBRUARY 3, 2022 In Final Fantasy XIV, you have tanks to take the hits and healers to keep everyone alive. But some situations may call for Scholar or Red Mage. By setting Enervation (Trolls, Lv.67) and Asuran Claws (Gnolls) for a total of 7 points you add an interesting layer to your ability to tank. Other noteworthy spells: Battle Dance (Orcs - combines with Uppercut at level 38 for Attack Bonus), Cursed Sphere (Flies - low-SP contribution towards Magic Attack Bonus), Blastbomb (Warmachines - fire-based area Bind effect), Blood Drain (Large Bats - low-MP, low-SP Drain spell), Claw Cyclone (Tigers - contributes towards Lizard Killer), Screwdriver (Pugils - decent one-hit damage and contributes towards Evasion Bonus). Blue Mage is unlike any of the current jobs in Final Fantasy XI. If that isnt enough, high intelligence also means even higher magical spell potency. I was hoping this would be the case. And even jobs not mentioned all get at least one little garnish. It usually lasts between 0.2 and 0.5 seconds, depending on server ping and the actual length of the attack. Here are my results. With /thief your malee suffers alot,softer hits, you miss more often and 1/4-1/2 the malee damage total. Blue Mage has an A+ proficiency with one-handed swords and a B- with clubs. However, the stat "Attack" will not affect these. With your ally opening skillchains, you can close ones that you normally couldnt with only a sword. They can learn enemy abilities that either enhance themselves or deter their enemies. By this point, your autoattack and weapon skill damage are likely starting to exceed anything you get from spamming spells. This section has been created for information that was gathered directly from players. Don't worry, you'll be fine! In addition, you get the extended line of status curative -na spells, which are incredibly helpful while fighting alone. Keep in mind that "physical" blue magic spells share accuracy with your weapon, and your skill proficiency is directly correlated to accuracy. Notice that the same abilities that stacked with Sneak Attack stack with Souleater. While I don't expect every BLU to have the same, the least should be around 8% TA and 23% DA. With that said, you wont even get any useful Black Magic spells. Pro-Tip: Using a really weak weapon is a good way to feed the monster TP without killing it too quickly. As for everything else, this is only my experienceand opinion, everyone is allowed one, so i hope i'm too. Some will call this an intentional game mechanic, but official or not, it sure is there . Always be on the lookout for items that grant "Refresh". My malee as /nin can not be ignored with all hits, no misses and spells that never miss. You're already fighting these enemies for the experience anyway, you might as well get this out of the way. /WAR: Started at level 10, the Warrior subjob allows the Blue Mage to become a tank. Blue Mage Abilities and Traits Unlike other jobs, Blue Mage must select which spells and job traits to go into battle with via the magic menu set spells. Dancer and Summoner get a few nice boosts as well. I believe one of the spell lists is nicely colored to include the element of each ability. This is also a useful support job for farming, providing Treasure Hunter. Summoner adds the most MP in the entire game, and at Lv.50+ can also add a free Auto-Refresh. Both appear to be ranged attacks. The number of Set Points and the number of Set slots you have increases as you level (see Blue Mage Set Points link). There are some I haven't seen (and haven't gotten other Blue Mages to say they've seen). For attack magic, macro in INT. Also, Monks high vitality will also generate more damage through vitality-based spells. This spell also replaces Sickle Slash as an effective means to close Gravitation. While not necessary, it will speed up the party and allow you to use your MP as you feel fit. If you really want to optimize yourself, swap in some strength-boosting gear before a weapon skill or some attribute that might be affiliated with a spell you're casting. For a long time this was it: the highest level in the game. By this point you should have figured out what works best for you. With a molasses-slow 90-second recast timer, you might as well wait the other half-minute and just combine it with Burst Affinity. One must venture into the wilderness and witness how the creatures themselves perform their tactical moves. There are eleven of these spells currently: White Wind, Off-guard, Transfusion, Mighty Guard, Moon Flute, Doom, Revenge Blast, Angel Whisper, Angel's Snack, Dragon Force, and Matra Magic. Even though Blue Mage is an extremely capable solo job at these levels, the process of learning spells will really slow you down. Even without natural proficiency with shields, it may help to pick up an item like the Faerie Shield or one of the latent effect shields early on to use in your off-hand, just to fill it in. Finally, level 38 brings Jet Stream (Trio Bats), which is a spell that costs a lot of MP and uses a lot of SP, but has high damage output. They're able to stand on the frontlines, getting up close enough to smell what a monster had for breakfast and deal out physical damage or they can stay safely on the backlines, flinging a wide range of spells of all elements. An important thing to note is that the traits you equip and the traits from your subjob don't stack, and will only provide you with the highest tier of the two. Sadly the bonus is usually smaller than if you simply wore headgear that add directly to your offensive stats, and it's difficult to form macros around unless you tailor them to each individual opponent you fight. Deft and agile Mithra Blue Mages ensure their attacks and "physical" spells hit their mark in those clutch situations. You will have access to Bio and a few of the Absorb-spells. This allows a wide variety of traits to be given to the Blue Mage, based on the current situation. /NIN sub I noticed is good for learning spells, multi-spell spammers, solo skillchaining with weaponskill, and mainly soloing. Not only does it affect almost every single thing you do, it gives you the opportunities to learn spells even earlier. Awesome awesome awesome! First off, I hope youve acquired all of your Staging Points already. * Notifications for standings updates are shared across all Worlds. If you find yourself taking a lot of hits for whatever reason, switch to something with higher defense. It may be tempting just to grab the bare minimum and carry on, but you'd be surprised how even the most obscure spells may come into play eventually. If you're still subbing Ninja, level 74 is also when you gain access to Utsusemi: Ni. Q: How do I learn Blue Magic? Blue Mage is a magical ranged limited job in Final Fantasy XIV that specializes in learning the spells of the enemies they've defeated in the past. Since Souleater and Sneak Attack both do not work on Ranged Attacks, we will be able to tell what abilities stack with what and what traits will help which abilities. If you'd rather use Savage Blade, you can use Disseverment to close Distortion instead. He will return the item to you and you must then bring it to the pool in Aydeewa Subterrane. Subject gains Reraise, Float, and Haste status. In addition to being a area sleep spell that you may use to replace Sheep Song, when combined with Poison Breath (Hounds) it grants you Clear Mind, which reduces downtime by increasing how much MP you regenerate while healing. Even though most of the subbed spells will be resisted, Stun will be able to land for a fraction of a second which can be used with Head Butt as a slightly longer, better stun. Leveling a FFXIV Blue Mage may seem very intimidating; however, some players reach maximum level with the character within a few hours. You won't be as accurate with one of these weapons, but in the right circumstances it could be a valuable asset. Has anyone compiled a Blue Mage spell learning guide by zone? Elemental Seal stacks with all Blue Magic. Every point of QA/TA/DA that you add lowers that 50% further. The stat you should focus on to allow max damage potential from it is STR since Death Scissors is insanely modified by a high hidden STR stat. Otherwise, the two spells required to set this are both pretty expensive at 4 points each. Magical Blue Magic is based on INT/MND and Blue Magic skill. While this may look limiting, swords are inherently one of the most versatile weapons in the game, with a huge array of choice between raw damage-per-second, stat-loaded varieties, and everything in-between. The player controls a customized adventurer avatar as they explore the land and are caught up in an invasion by the hostile Garlean Empire and . FANTASY is a registered trademark of Square Enix Co., Ltd. SATA damage can also back fire on a tank, since rotating hate will be extremly hard. Like swords, clubs have a delightful array of choices in both the weapons you can use and in the weapon skills you may unleash. Even by the end of the game, the most extreme differences in attributes between races are negligible. Go down to the third option labeled "Magic". Blue Mage Solo Skillchains. Combining Sneak Attack with a single-hit spell like Uppercut or Screwdriver will add the critical damage, allowing your self-skillchains that extra bit of burst damage. Unlike other mages who simply have access to their spells once they're learned, Blue Mages must strategically prepare in advance the ones they wish to bring into combat. However, this spell makes you self-sufficient. It can end up deadly for a person in an NM or Sky fight. Next I did tests with Souleater, basing a work or not work on HP loss and damage. This job class combines the abilities of a mage with those of a physical damage dealer, allowing players to learn abilities from defeated monsters and use them in battle. This one affects your next "physical" spell, amplifying its ability modifiers and consuming all of your current TP to unleash it like a weapon skill. Until then, please visit the. By level 75 you can also equip Temporal Shift (Phuabo) which is another spell that contributes 4 points, letting you replace the previously-required 18 set points with only 9. Aside from that, this quest offers little danger. Drain and Aspir will be more useful due to a B+ in the spell set thanks to Dark Arts. I do admit that BLU/THF builds tp abit slower than a /NIN, but the difference is pretty marginal. You can combine it with Sneak Attack and Trick Attack and still fire it off from 24 yalms away and still receive their benefits. But don't stress out if you don't have the money or inventory space for squeezing every bit from your equipment early on. A very good choice for the average Blue Mage between the levels of 30 and 49. Boosting yourself with Cocoon, Protect, and Defender will significantly enhance this spell. Description. I'm going through all the suggested skills for the task and where/how to get them and how to utilize them in your solo runs. 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