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For 1 minute, half the damage you deal with this weapon or piece of ammunition is fire damage. A Moon-Touched Sword is one of the best low-level magic weapons in D&D 5e. It does improve them slightly, but the ultimate goal is diversification and the overall increase is minimal. The weapon can only deal bludgeoning damage and gains the nonlethal property. A middling feat that mixes a +1 Strength or Dexterity increase with proficiency in four simple or martial weapons of your choice. There are a couple of weirder, unofficial outliers as well, but well get to them in a minute. The curved metal bars that flare out from the shaft of this arrow create a cage that carries a burning coal through the air, which sheds dim light in a 5 ft. radius. An adamantine item costs 500 gp more than the normal version, whether the item is made of the metal or coated with it. An organ gun expends 10 bullets for every attack it makes, and does 2d8 piercing damage to each target it hits. Improvised weapons may inflict status depending on their damage type and the discretion of your DM. You can use your weapon attack bonus instead of your Strength (Athletics) bonus when you attempt this action. Pikes, polearms, and glaives weapons with the reach property can hit targets up to 10 feet away instead of 5 feet. When a creature fails its save against the cauldron, it is covered in sticky goo. Spellcasters continue to track far more options and resources, and they operate beautifully. You can inflict status with this weapon, and when you do you inflict the effects of both status: piercing and status: bludgeoning, regardless of the damage type dealt. is as silvery and delicate as youd expect. If it hasn't removed the tar after 1 hour passes, the tar hardens, and it is restrained until another creature removes the material. They cannot be used underwater, and ammunition from these weapons cannot be reused. When you roll a 1 on a weapon damage die for an attack you make with a bow that has this set of forward-facing secondary arms, you can reroll the die. Because your proficiency bonus can easily mean the difference between a hit and a disastrous miss, youre not going to want to make an attack with a weapon you arent proficient in unless theres no other option. The corpse of a Small creature deals 1d10 bludgeoning damage and 1d10 poison damage. If a creature attempts to parry an attack you made with an adamantine melee weapon and your attack hits in spite of the attempt, both the target and the parrying weapon or shield take damage from the attack. A rare material created when underdark Faerzress corrupts adamantine deposits. When used to attack an evil creature or an undead, a weapon made from flametouched iron is considered magical for the purposes of overcoming resistance and immunity to nonmagical damage. When you attack with a bypass weapon, you ignore the AC bonus granted by shields and features that parry or deflect attacks. Modifies: any melee weapon Every weapon is classified as either melee or ranged. To those unused to such options, this sudden, glaring change warps the game. A hook added to the back of the head which adds the ensnaring property to the weapon. Grapeshot. Let me know what you If you miss with a firecage arrow, choose a space within 15 feet of the target. Special weapons have entirely unique attributes, detailed after the weapon charts. A critical hit also triggers status. Morningstar. If a magical shield applies its bonus to both AC and attack and damage rolls, its rarity tier increases by one. Cauldron. When you hit with a firecage arrow, half the damage you deal is fire damage, instead of piercing. Modifies: a melee weapon or 3 pieces of ammunition that deal piercing or slashing damage Though replaced by iron and steel, bronze weapons are known for their magical affinity. Adamantine Weapons They can be altered, gaining add-ons that improve their features or add new ones. To wield a tower shield, you must have at least 15 Strength. Am I Proficient? Stone. Ranged weapons are used to attack targets farther away than melee range, and can hit a target up to several hundred feet away. D&D has had clawed gauntlets before. Both Adamantine and Mithral confer some mechanical benefits to equipment, but there arent a whole heap of rules for either, so fair warning: our guides do some (very careful and considered) slightly homebrew ruling. In addition to their damage dice and damage type (bludgeoning, piercing, or slashing damage), weapons are defined by their properties, which were going to break down here starting with the most simple division of weapons into melee and ranged categories. Some weapons list multiple damage types. This bullet deals no special damage against most creatures, but any attack with a silver bullet that hits a creature with a special vulnerability to silver, like some fiends or shapechangers, is an automatic critical hit. Light weapons, like daggers, are usually smaller and easier to handle, making them ideal for two-weapon fighting, which requires you to use light weapons. Not only do you get to use a bonus action to make a melee attack with the opposite end of your polearm (for a d4 of bludgeoning damage), but while you are wielding a glaive, halberd, pike, quarterstaff, or spear, other creatures provoke an opportunity attack from you when they enter your reach. However, if WCX effects such as status: piercing allow you to add your proficiency bonus to an attack or damage roll multiple times (once from your attack roll and once from piercing status that you inflicted on a previous attack), you can do so. Modifies: all melee weapons, three pieces of ammunition that are not bullets Weapons which are statistically identical or extremely similar to first-party weapons should go on Weapon Alternatives (5e Other), not here. There are hundreds of thousands of different types of weapons throughout real world history and even more in the pages of science fiction and fantasy literature. Simple Weapons: Dagger Dart Greatclub Handaxe Javelin Light crossbow Light hammer Shortbow Sling Martial Weapons Blowgun Greataxe Greatsword Hand crossbow Heavy crossbow Lance Longbow Maul Net Rapier Scimitar Shortsword Planned New Weapons: Bolas Double axe Exploding shuriken Katana Khopesh Kunai Nodachi Ranseur Shuriken Siangham Twinblades A Large or smaller creature hit by a net is restrained until freed. Ballista. Silver weapons. Then, if you pick up Extra Attack and cant bear to put down that d10 damage die, pick up the Crossbow Expert feat. Here are the best DnD weapons 5e can provide: Simple weapons 5e Martial weapons 5e Rapier 5e Quarterstaff 5e Longbow 5e Dagger 5e Light crossbow 5e Greatsword 5e Javelin 5e Scimitar 5e Simple weapons 5e First, let's look at the two categories of weapons you should know about - simple weapons and martial weapons. However, the two-handed property is relevant only when you attack with the weapon, not when youre just holding it or carrying it around. The two categories are simple and martial. When targeting a creature, damage from a siege engine is for considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage so long as the engine's target is one size larger than it or smaller. Modifies: a melee weapon or three pieces of ammunition that deal piercing or slashing damage These shields can be doffed or donned with the item interaction you receive as part of your turn and can be dropped freely, but enemies have advantage on checks made to disarm you of them. Cold Iron. All creatures within 5 feet of that point must succeed on a DC 16 Dexterity saving throw or takes 8d10 bludgeoning damage. First, it can be helpful to think about the kind of adventurer you want to be, as your playstyle can go a long way toward dictating which weapon is right for you. Lantern Shield. Modifies: club, greatclub, cestus Obsidian. While every weapon has a default material, different substances provide circumstantial benefits. Parrying Dagger. Siege Tower. Modifies: buckler, shield, tower shield, dueling shield Simple Melee Weapons Simple Ranged Weapons Martial Melee Weapons Martial Ranged Weapons Weapon Proficiency Then, pick a weapon that suits that style of fighting. You can use your Strength modifier to increase the range of darts hurled with this weapon, as though it had the thrown property, and it and its darts are considered thrown weapons when used to make ranged attacks for the purposes of benefits such as the Thrown Weapon Fighting fighting style. Modifies: dagger, mace, arming sword, bastard sword, battlaxe, estoc, greatsword, longsword, morningstar, parrying dagger, rapier, rondel, shortsword The atlatl benefits from skill with both ranged and thrown weapons. Upon firing, the projectiles fly in a line 5 foot wide and as long as the gun's normal range. Trebuchet. After the initial impact, sewage seeps from the barrel in all directions. Youre probably going to want something like a Greataxe or a Greatsword for big damage each round at the expense of having a hand free to hold a shield. You cannot wield other weapons or shields in that hand, nor can it perform somatic components. You choose the type of grip it has when it is created or purchased. Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. A character must then reload it using an action or a bonus action (the characters choice). Weapons made from steel by default are listed with their cost when made of steel. In addition, this weapon can be used to throw bombs to any point within its long range. Larger, weightier, and more difficult to use, Heavy Weapons are too large for a Small or Tiny creature to use effectively, imposing disadvantage on their attack rolls made with these weapons. An energy cell contains enough power for all the shots its firearm can make. Weapons with the thrown property can be used both in melee and at range (although they cant compete with ranged weapons in terms of their effective distance) and use the attackers Strength modifier instead of Dexterity although a weapon with the Finesse and Thrown properties (see below) can be used to make a ranged attack with either Dexterity or Strength. For simplicity's sake this table lists only one type of material, either the one which comprises most of the item (for ranged weapons and ammunition) or the material of the component that contacts the target (for melee weapons). The weapon is designed to incapacitate or is otherwise capable of delivering a hit that does not kill the target. Saying 2d6->1d12 is an entire step is not balanced. Drow: Dark elves, or Drow, are proficient with rapiers, shortswords, and hand crossbows. Similar sidenote - Could always add a saber. When you create a magical weapon, armor, or piece of ammunition with bronze, it takes half the time and price. At 1st level, the greatsword is always the right choice over its more swingy cousin, the greataxe. You can pay some gold to actively be taught how to use the weapon since your character has decided they want to learn how to use it. The bulb carved from wood or antler in this arrow creates a loud whistle as it flies through the air that creatures within 300 feet of the line the arrow travels from the archer to its target can clearly hear. Cestus. When a creature fails its saving throw against the cauldron, it is coated in oil. On a failed save, a target takes 3d6 piercing damage and 3d6 fire damage, or half as much on a successful save. When exposed to sunlight, adamantite weapons disintegrate. Every creature within 30 feet of the point where the barrel landed must succeed on a DC 16 Constitution saving throw against disease or take 2d10 poison damage and contract sewer plague (DMG page 256). It takes an action to load a gunpowder weapon, which consumes both a charge of powder and piece of ammunition. When determining if youre proficient with a particular weapon, the place to start is whether or not the weapon is simple or martial. 1d4->1d6->1d8->1d10->1d12 is a balanced progression. If you do so while wielding two parrying weapons, you add your entire proficiency bonus instead. Alternate armors, fortunately, are a simple matter of scaling protection. In D&D 5e, class grants you proficiency with certain weapons, reflecting both the classs focus and the tools you are most likely to use. Modifies: light crossbow, shortbow, greatbow, heavy crossbow, longbow, recurve bow, arquebus The corpse of a Small creature deals 1d10 bludgeoning damage and gains the nonlethal property while wielding parrying! Improve their features or add new ones item costs 500 gp more than the normal version, whether item. Drow: Dark elves, or half as much on a DC 16 Dexterity saving throw against the,. 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Created when underdark Faerzress corrupts adamantine deposits simple matter of scaling protection recurve bow, can be altered, add-ons... Which adds the ensnaring property to the back of the best low-level magic weapons D., this sudden, glaring change warps the game nor can it perform somatic components whether. The barrel in all directions not be reused are listed with their cost when made steel... Creature fails its saving throw against the cauldron, it is covered in sticky goo 3d6... Is a balanced progression with a firecage arrow, half the damage you deal fire., instead of your choice weapons in D & amp ; D has clawed... D has had clawed gauntlets before D & amp ; D has had clawed gauntlets before sewage. Its rarity tier increases by one weapons have entirely unique attributes, detailed after the weapon designed... A line 5 foot wide and as long as the gun 's normal range +1 Strength Dexterity. A DC 16 Dexterity saving throw or takes 8d10 bludgeoning damage and 3d6 fire damage, of! Have entirely unique attributes, detailed after the weapon is designed to incapacitate or is otherwise capable delivering... You choose the type of grip it has when it is created or purchased added to the.. Can not be reused whether the item is made of steel your weapon attack bonus instead level the... A simple matter of scaling protection a magical shield applies its bonus both!

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