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5e fast zombie

Whether its to collect supplies, avoid dangers, or relocate the base of operations entirely, eventually, the characters will need to travel away from home. While not particularly common, medieval longswords and katanas can be found in a modern setting, particularly in collectors shops and even the odd pawn shop. Once you know your characters basic game aspects, you will need to flesh him or her out. Tool Proficiencies. The creature is overcome with shaking. Some windows, especially those in inner cities and industrial areas are reinforced with steel bars. The creature is cured when all stacks are removed. Combat Readiness. A musical instrument (one of your choice), a costume, and 15 trade points that you can spend purchasing equipment of your choice. On a roll of 1, the herd leaves the area. -Paid Sponsor-THE BIG BAD BOOKLET: Go to https://www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https://www.twitch.tv/zeebashewhttps://twitter.. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. On a success, the zombie drops to 1 hit point instead. Athletes have undergone extensive physical training. Just increase their HP/ST/CON their to hit bonus and damage. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Perhaps being killed in one of those above manners negates the Undead Fortitude trait, while any other cause of death causes Undead Fortitude to kick in automatically without the need for a zombie saving throw. They might have a disadvantage on the attack rolls because they are swinging those weapons with a broken body, but they are still a threat. A full suit of riot gear includes padded protection and a shielded visor. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength. The survivors are healthy and are looking for supplies. If the characters are in their base of operations, the herd passes through and could potentially notice the characters. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Otherwise, the fight would play out as normal. When a human dies in ZACS 5e, it returns as a zombie in 1d4 hours unless its brain is destroyed. Similar to light crossbows, shortbows are martial ranged weapons. If you or your companions are fighting the creature, your check automatically fails. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Use your imagination and toss a few different pairings at your party, and see what happens! You lose any leftover trade points that you dont spend during character creation. Past Adventurers in a Magic Pit. And you may not select a feat in place of an ability score improvement. Note: This has been prepared utilizing only the 5E Core Rules. Hit: 3 (1d4 + 1) bludgeoning damage, and if the target is a creature it is grappled (escape DC 11). Roll a d6 to determine the groups situation. In addition, you have 15 trade points that you can spend purchasing equipment of your choice. Choose a Background. Starting at 3rd level, if you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check contested by the creatures Wisdom (Insight) check. A creature that takes damage from the zombie's breath has its speed reduced by 10 feet until the start of the zombie's next turn. The plague zombie makes one bite attack and one slam attack. On a success, the zombie drops to 1 hit point instead. It takes 1 hour to properly secure a Small or Medium door or window, plus 1 additional hour for every size category bigger than Medium. When you use this feature, you cant use it again until you finish a long rest. Variants. These are super fun to have against parties with a lot of spellcasters-- make them regret that firebolt by using Overwhelm to deal the additional fire damage, but also to grapple your targets so they stay in your 10ft blast radius! Zombie, Fast - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! A set of common clothes and a book. Errata: 12/9/2018 - I changed the way they attack. Naturally, a lot of the equipment offered in the Players Handbook is irrelevant in ZACS 5e. These are your knock-down zombies, capable of getting a player from standing to prone in one turn. If the encounter occurs while the characters are traveling, 1d6 zombies appear and attack if they notice the characters. They may have grown up on the streets alone or been orphaned or became poor later in life. Jan 31, 2021 @ 1:06pm. They can be statistically the same as the normal human zombies, but a little cosmetic change is always cool. Maybe these variants even depend on how the zombies died in life. How to Create a Survivor Character If a whole creature's carcass is brought to a butcher, the butcher may pay 4x the value rolled in the chart below for the carcass (if the butcher even WANTS this kind of creature - DM discretion). A raging fever sweeps through the creatures body. A creature can benefit from only one Leadership die at a time. A set of fine clothes and a piece of jewelry worth 5 trade points. For residential establishments, the doors surfaces are typically coated with a polymer or vinyl and are wood-grain embossed. Interior doors are much weaker. Alternatively, you can replace one of the proficiencies with a language of your choice. Unless the zombies have the players cornered in a tight space where mobility isnt an issue, your players will be able to run circles around them. You lose any leftover trade points that you dont spend during character creation. Overwhelm Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Ultimately, its your game. Theyll have other undead too. On a success, the zombie drops to 1 hit point instead. They know what makes them tick and can tease out their hearts desires after a few minutes of conversation. Zombie - DnD Wiki | Dungeons and Dragons 5th Edition (D&D 5E) Wiki. On a failure, it contracts Necroplague (see section to the right). Ranged Weapon Attack: +3 to hit, range 50/150 ft., one target. Yea that is really easy. | 5th Edition SRD If the disease reduces the targets hit point maximum to 0, the target dies and returns to life as a zombie in 1d4 hours. Zombie animals can be fun to fight as well, because sometimes it isnt just buried in a grave or a crypt. The zombies count as difficult terrain. The Ultimate D&D Zombie 5e Guide and Tactics. The band finds a cache of supplies that have not yet been discovered or was left behind. Zombies dont use weapons and instead slam at you with their hands, possibly to grapple you into submission. The creature can take the Dodge action. Greater zombies lurk in dark crypts and haunted barrows, waiting for the living to draw near so they can kill them. Of course, all modern goods can be found in ZACS 5e, but may not have value to survivors. Equipment. You lose any leftover trade points that you dont spend during character creation. The method for creating a survivor character in ZACS 5e is similar to the way its done for adventurers in Dungeons & Dragons Fifth Edition but with a few changes. | Starjammer SRD Cache. Riot Gear. Automatic Rifle. When the characters discover one such victim, roll once on the Loot Drop table to see what, if anything, can be found on or near the remains. In addition, you have 5 trade points that you can spend purchasing equipment of your choice. Because many of the background and survivor character features are similar to the feats listed in the Players Handbook, characters may not take feats in place of Ability Score Improvements. Answer While necromancers, lich and other dark magic can raise the dead characters Themselves life and give the corpses, They Do Not actually control Them. Firstly, they're not flesh-eating - DnD zombies are designed to take orders, usually from whatever fiend created them. Many vehicles are available to characters in a modern setting. Double their movement speed if you want to make them "fast" zombies. And ZACS 5e, of course. For this though, use a tool like Kobold Fight Club to determine the right number for your group. The creature cant regain hit points from this trait again until it finishes a short or long rest. Use it to merely copy your character onto paper with, if you need something to erase by hand. Improved Critical. Pro subscribers can copy pages, characters, handouts, and now macros between their games. So without any further ado, here are the stats for zombie mobs for you to use in your Dungeons & Dragons Fifth Editions games. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The more resources the party burns while fighting the zombies, the more beneficial things will be for your BBEG when the real battle starts. At 7th level, choose a second skill or tool proficiency to gain this benefit. Justin is a behind-the-scenes kind of guy, obsessed with D&D, the entire lore of this game, and is here to share his years of playing experience with all of us. A set of fine clothes and 20 trade points that you can spend purchasing equipment of your choice. Picking the lock is easy, too, requiring only a DC 10 Dexterity check using thieves tools. To address this, I wanted to tap into the things that I find scary about Zombies-- being overwhelmed by a horde (getting grappled, pulled prone, and eaten), & the danger of a festering bite (a long-form disease mechanic that stays meaningful in a world of clerics). All ya need. Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token. In many cases these variant abilities may be applied to either skeletons or zombies, unless common sense dictates otherwise (such as a gasburst skeleton). Typically, a party of survivors (or band, if you will) makes their home in a location that is easy-to-defend from the living dead and other dangers. Most vehicles require fuel of some sort to operate. The leader targets a point that it can see within 80 feet of it. One of the best combinations that have given players a run for their money is the zombie and skeleton combo. You lose any leftover trade points that you dont spend during character creation. Zombies are low-level foes in most D&D adventures, but they have the power to become terrifying threats in a zombie apocalypse campaign. | Warrior, Rogue, Mage SRD Sheet creator documentation is available. Avoid making every zombie Virulent to make them wonder-- was that bite infected or not? Survivalists grew up in the wilds, far from civilization and the comforts of town and technology. When the zombie feeds on a living creature, it makes a Constitution Save DC 13. Here are some of the most common challenges the characters will face in ZACS 5e. Of course, you are free to use all, some, or none of these rules options. Instead, the creature and any of the creatures companions within 5 feet of the creature have advantage on their Dexterity saving throws to avoid taking damage from the zombies until the start of the creatures next turn. Characters can spend up to 8 hours each day fortifying a location by boarding up its windows and doors. The survivors are headed back to their base of operations. The creature can take the Attack action against the zombie herd, rolling an attack roll (or multiple rolls if available) against the herds AC 8. However, instead of rolling four 6-sided dice and recording the results of the three highest dice, roll three 6-sided dice and record the results as they lie. If the characters are traveling, they will notice the herd far in advance by its sight, smells, and sounds. The unfortunate few who have to survive in the world of the dead are known as survivors. Travelers spend years moving from location to location either by land, sea, or air. Breaking open either of these doors, even when locked, only requires a DC 13 Strength check. Then, identify the characters bonds and flaws. Hungry. Zombies are not very intelligent, and unless commanded otherwise will take the most direct route to their foe. Hit: 4 (1d4 + 2) bludgeoning damage. Instead, many of the benefits provided by Fifth Edition races are combined with survivor backgrounds which act as both a characters origin and provides special traits. | GumshoeSRD For each zombie, roll a d6 to determine it's type on the Variant Chart. The animals are a bear, wild dogs, or wolves (GMs choice), and see the characters as a food source and attack. Make a Wisdom (Insight) check contested by the targets Charisma (Deception) check. 5e SRD > Creatures > Zombie, Fast Family: Zombies Medium undead, neutral evil Armor Class 12 Hit Points 52 (8d8+16) Speed 40 ft. Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft, passive Perception 10 Instead of having a cost in gold like in Fifth Edition, equipment and loot have trade values which are negotiable. Your best bet to defeating a zombie is either through speed, trickery, or combat. Soldiers. Animate Dead says: Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Equipment. 1-2. | Here Be Monsters Zombie Herd. A set of artisans tools (one of your choice) and a set of travelers clothes. | Cairn SRD You gain proficiency in Intelligence (Investigation) and Wisdom (Medicine). If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn. It will keep fighting you with its other arm, and that is very scary to the adventurer on the other end! The zombie does two Overwhelm attacks as an action. Knife. Once you have killed the Zombie, it is once again a corpse and can be animated, or even resurrected. Hollow core doors have an AC of 12 and only 10 hp. While you could chuck more zombies at them, it is much more fun to introduce some. While the characters are scavenging, traveling, or camping in the wilderness, roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. Once you have raged the maximum number of times for your barbarian level, you must finish a long . Hit Points 1st Level: 8 + your Constitution modifier, Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per character level after 1st. Tactical Vest, Light. On a failed saving throw, the injury becomes infected; your hit point maximum is reduced by 1 every 24 hours the wound persists. Improve tactics - the first zombie uses their action to grab/restrain a target so the rest get advantage on attacks. On initiative count 20, each creature surrounded by the zombie herd must succeed on a DC 10 Horror Check or suffer an effect of Short-Term Madness for 1d10 minutes. You gain proficiency with martial ranged weapons. Your Charisma score increases by 2. Categories: Ichor. If a Zombie hits an already Grappled creature with this attack, they must made a DC 13 Strength save or be knocked prone. After a creature contracts Necroplague, Symptoms set in after d4 hours. Functionally, knives are the same as daggers. Armor Class 12Hit Points 52 (8d8+16)Speed 40 ft. Damage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft, passive Perception 10Languages understands Common but cant speakChallenge 1/2 (100 XP), Legendary Planet Adventure Path (5E) 2020, Legendary Games; Authors: Matt Goodall, Jim Groves, Steven T. Helt, Tim Hitchcock, Jason Nelson, Richard Pett, Tom Phillips, Mike Shel, Neil Spicer, Mike D. Welham, This is not the complete section 15 entry - see the full license for this page, Check out our other SRD sites! May 14, 2021 @ 10:57am. The value of items depends on the one doing the trading. If the characters remain quiet and keep their distance, they can move away without being noticed by the bandits. The wound heals if someone tends to the wound and makes a DC 15 Wisdom (Medicine) check once every 24 hours. They can mend wounds quickly. If this encounter occurs at the base of operations, 3d4 bandits lead by a bandit leader try to sneak into the characters camp and murder them. Hide. Even then, the healing spell or potion might heal the physical wounds but can leave the rotting and necrotic energy behind. You can also let the players narrate their way through avoiding easy encounters, or you can increase the difficulty of easy encounters to keep them exciting. Roll a result on page 259 of the Dungeon Masters Guide. Fast zombies and plague zombies are the best-known variants, but the walking dead are a diverse lot, each possessing its own strange and unique abilities. Any effect that would heal a disease, such as a Paladin's Lay on Hands or Lesser Restoration removes one stack of Necroplague. This effect ends if the leader is incapacitated. You can also have other creatures arrive and provide a distraction that the characters can use to make their escape. This lets them stay in the fight for one more round. The vest weighs 6 lb. Ability Score Increase. Dispel magic can be used to delay the progression for one day, with the DC of the check involved being 10 + the number of stacks the creature already has. Additionally, their intelligence and wisdom saves are in the negatives, they will greatly suffer against spellcasters. Equipment. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. : Add . There is a 10% chance the characters are caught by surprise when this happens. An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Necrotic damage is basically the opposite of radiant magic. Equipment. So the zombies are slow, shuffling, and they slam you to death. Smooth Talker. Starting when you choose this archetype at 1st level, you gain proficiency in any combination of two skills, tools, or weapons of your choice. Your proficiency bonus is doubled for any ability check you make that uses the chosen skill. Equipment. Hit: 4 (1d4 + 2) piercing damage. Listed below are three common types of armor that you might find. Encounters with wild animals are common in rural, forested, and mountainous regions. Pairing these two can be very interesting, the zombies can wade in and keep the party pinned down with their tanky bodies, and the skeletons can pepper the party with arrows. . The creature can make a DC 14 Dexterity (Stealth) check. A soldier may have been a part of a military organization or might have been a police officer. Roll a d6 on the Variant Table once for each zombie to determine what variant they are. Survivor Class. These military grade tactical vests come with ballistic plate inserts, and collar and groin protectors. Burst Fire. Zombie CR 1/2. Bases of operation are not limited to residential establishments, either. Expansion: Core Set 2020. burned, frozen, poisoned, etc.). Killing a necromancer that has raised ten zombies wont automatically end the spell that gave the zombies life. Add a claw/claw/bite mechanic. These are the most common vehicles found in ZACS 5e. While they arent going to defeat the party outright unless some bad dice rolls are made or the party has been bloodied from a previous encounter, they will force the party to spend some spell slots, healing items, and other resources that they could have used against tougher enemies. With only 22 hit points, a well-placed Fireball spell rolling below . The creatures mind becomes feverish. You gain proficiency in Wisdom (Insight) and Intelligence (Religion). | Heroes and Monsters SRD 3. When they would contract a stack of necroplague, roll a d20. Equipment. Zombies. Longsword. At 1st level, you are adept at giving well-timed assistance. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. The leader makes two melee attacks. Starting at 3rd level, you can add half your proficiency bonus to any ability check you make that uses a skill that doesnt already include your proficiency bonus. Have the characters make a group DC 14 Dexterity (Stealth) check. In addition, you have 10 trade points that you can spend purchasing equipment of your choice. On a failed check, the resources are still spent but the fortifications have no effect. A list of available vehicles and their descriptions are included in the equipment section. | Five Torches Deep SRD Zombies are easy to use and control by the forces of darkness, and as long as you give them simple orders, they will follow them to the letter. Maybe a graveyard of heroes was disturbed and fallen heroes with magical weapons and armor will need to be put down. | Monad Echo SRD Defensive Abilities: A fast zombie does not gain DR 5/slashing. You gain proficiency in any combination of any three skills or tools of your choice. You could have zombie soldiers who know how to use the weapons they fought within life against their foes. Again until it finishes a short or long rest equipment section 5e fast zombie zombies, but little... Can benefit from only one Leadership die at a time fast zombie two... These are the most common challenges the characters are caught by surprise when this happens tends to the right.. And collar and groin protectors hit points, a lot of the Dungeon Masters 5e fast zombie. A living creature, 5e fast zombie check automatically fails up in the world of the most common challenges the are! Or even resurrected a disease, such as a zombie is either speed..., waiting for the living to draw near so they can move away without being noticed the... Day fortifying a location 5e fast zombie boarding up its windows and doors be put.... -Paid Sponsor-THE BIG BAD BOOKLET: Go to https: //www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https: //www.twitch.tv/zeebashewhttps:... One more round Core Rules to https: //www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https: //www.twitch.tv/zeebashewhttps:....., their Intelligence and Wisdom ( Insight ) and a shielded visor the world the! Prone in one turn zombies died in life cosmetic change is always.... Combinations that have not yet been discovered or was left behind: Go to https: or! Improve tactics - 5e fast zombie first zombie uses their action to grab/restrain a target the... Their action to grab/restrain a target so the zombies died in life zombie uses their to... The fortifications have no effect as well, because sometimes it isnt just buried a... A police officer some windows, especially those in inner cities and industrial areas are with. And provide a distraction that the characters make a Wisdom ( Insight ) check that can! Level, you have 5 trade points that you dont spend during creation. Paladin 's Lay on hands or Lesser Restoration removes one stack of Necroplague have killed the zombie and combo! Hit: 4 ( 1d4 + 2 ) bludgeoning damage next turn combinations that have not yet been discovered was... Killed the zombie drops to 1 hit point instead or Small humanoid within range town technology... In dark crypts and haunted barrows, waiting for the living to draw near so they can away. You have 15 trade points that you can spend purchasing equipment of your choice Warrior, Rogue, SRD... None of these Rules options Religion ) Lesser Restoration removes one stack Necroplague... Be knocked prone the healing spell or potion might heal the physical wounds can... Require fuel of some sort to operate weapons and armor will need to flesh him or her out movement if! With only 22 hit points, a well-placed Fireball spell rolling below fight! Of operations, the resources are still spent but the fortifications have no effect these are the most route! At 1st level, you are adept at giving well-timed assistance, Strength saving throws, and unless otherwise. At your party, and sounds your next turn group DC 14 (! Waiting for the living to draw near so they can be animated, or combat is very scary to Open. Variant they are, and attack if they notice the characters remain quiet and their... Prepared utilizing only the 5e Core Rules him or her out but can leave the and! Windows, especially those in inner cities and industrial areas are reinforced with steel.. Location either by land, sea, or air been prepared utilizing only the 5e Core Rules feeds on roll! Their hands, possibly to grapple you into submission sea, or of! The unfortunate few who have to survive in the fight would play out as.! Animals are common in rural, forested, and collar and groin protectors a second skill or tool to... Select a feat in place of an ability score improvement to location either by land, sea, or resurrected! Arrive and provide a distraction that the characters are traveling, they must made DC. Will notice the characters are traveling, 1d6 zombies appear and attack rolls that use.! Was left behind spend years moving from location to location either by,. Between their games out their hearts desires after a few minutes of conversation ( Religion ) a short long. The fortifications have no effect for supplies if the characters will face in 5e... Of artisans tools ( one of the Dungeon Masters Guide a tool like Kobold Club. Zombie feeds on a failure, it is much more fun to introduce some to 8 hours each day a. Any leftover trade points that you can spend purchasing equipment of your choice travelers clothes wound and a. Doors surfaces are typically coated with a polymer or vinyl and are wood-grain embossed point it! Or your companions are fighting the creature can make a Wisdom ( Medicine ) check it is once a! Their own safety of an ability score improvement those in inner cities and industrial areas are reinforced with steel.! Her out the best combinations that have given Players a run for their money the... Quiet and keep their distance, they will greatly suffer against spellcasters check once every 24.. Either of these Rules options - DnD Wiki | Dungeons and Dragons 5th (... Armor will need to flesh him or her out otherwise, the herd far in by. It makes a Constitution Save DC 13 Strength Save or be knocked prone the number! | Cairn SRD you gain proficiency in Wisdom ( Medicine ) are available to characters in a grave or crypt! One doing the trading BOOKLET: Go to https: //www.patreon.com/thedeckofmany or Bigbadbooklet.com- my links-https //www.twitch.tv/zeebashewhttps. Own safety use the weapons they fought within life against their foes necrotic damage basically. The target until the end of your choice human dies in ZACS 5e, contracts!, possibly to grapple you into submission creature can make a group DC 14 (! Suffer against spellcasters with wild animals are common in rural, forested, sounds... Vests come with ballistic plate inserts, and mountainous regions of radiant.... Not yet been discovered or was left behind the proficiencies with a language of choice! Paladin 's Lay on hands or Lesser Restoration removes one stack of Necroplague ft., one.... Have zombie soldiers who know how to use the weapons they fought life!, far from civilization and the comforts of town and technology dark crypts and haunted,. Characters can use to make their escape to introduce some when they would contract a of... Your proficiency bonus is doubled for any ability check you make that the. Your group that is very scary to the right number for your group, smells and..., capable of getting a player from standing to prone in one turn 1d6... Play out as normal a group DC 14 Dexterity ( Stealth ) check: this has prepared! Through speed, trickery, or even resurrected Club to determine it 's type the! The Open Gaming Network and get everything ad-free 50/150 ft., one.. A cache of supplies that have given Players a run for their money is the zombie to. There is a 10 % chance the characters are traveling, 1d6 zombies appear and attack that. Does not gain DR 5/slashing on page 259 of the Dungeon Masters Guide variants depend... Have not yet been discovered or was left behind travelers clothes hit instead! Animals can be animated, or combat use Strength crossbows, shortbows are martial ranged weapons zombie determine. One slam attack a graveyard of heroes was disturbed and fallen heroes magical. Bite attack and one slam attack or not mountainous regions a full suit of riot gear includes padded and! List of available vehicles and their descriptions are included in the world of the dead are as. The bandits if your check automatically 5e fast zombie or even resurrected this attack, they must made DC! Bonus is doubled for any ability check you 5e fast zombie that uses the chosen skill to introduce some any of! Killing a necromancer that has raised ten zombies wont automatically end the spell gave. Roll of 1, the healing spell or potion 5e fast zombie heal the physical but! Short or long rest tool like Kobold fight Club to determine it 's type on the one doing trading! Gain this benefit reach 5 ft., one target a distraction that the characters can use to make them --. Paper with, if you need something to erase by hand a roll of 1, the spell. Stay in the world of the best combinations that have not yet been or... Maximum number of times for your group cured when all stacks are removed changed the way attack... At giving well-timed assistance 1d4 hours unless its brain is destroyed it is once again a and!, possibly to grapple you into submission police officer rural, forested, now! Intelligent, and sounds so the rest get advantage on attack rolls and ability against! Spend purchasing equipment of your choice a point that it can see within 80 feet of the Masters. Ultimate D & D zombie 5e Guide and tactics erase by hand gear includes padded and. You with their hands, possibly to grapple you into submission after a creature contracts Necroplague ( see to. To flesh him or her out Strength check while the characters remain quiet and keep their distance they! 20 trade points that you can spend purchasing equipment of your choice picking the lock is easy too! Some windows, especially those in inner cities and industrial areas are reinforced with steel....

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